Search found 14 matches

by VanTheMan
Fri Jun 02, 2017 8:20 am
Forum: Long War 2
Topic: Water and Stun Gun
Replies: 1
Views: 3801

Water and Stun Gun

So I'm assaulting a troop column and the map has a big pond in the middle, and I'm thinking "damn, these incendiaries I brought suck now." For those that haven't had it happen, burning status is cancelled by jumping in water. The AI knows it and uses it. Then I think, what if something was...
by VanTheMan
Mon May 22, 2017 6:14 pm
Forum: Long War 2
Topic: A bug in another mod made my LW2 experience better (about PCS)
Replies: 1
Views: 4397

A bug in another mod made my LW2 experience better (about PCS)

Shadow Ops Long War 2 Class Pack http://steamcommunity.com/sharedfiles/filedetails/?id=872274632&searchtext=shadow+ops Had a bug until a recent fix (tested, it's fixed now) that allowed soldiers to stack PCS. The class pack contains a perk that adds a second PCS slot, and the bug was on soldiers...
by VanTheMan
Sun May 21, 2017 3:44 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21317

Re: I have been spoiled by Reliable Damage

Yes, I'm saying I don't understand yours. If anything Xcom with RD is like chess where each side moves every piece every turn, and Xcom with RNG is like that with dice rolls added for every attempt to capture a piece. Even the best player in the world wouldn't win every match that they could skill-w...
by VanTheMan
Sun May 21, 2017 5:10 am
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21317

Re: I have been spoiled by Reliable Damage

Managing bad RNG outcomes is a skill. You prefer using less of it and calculating a more straightforward problem (checkers). Which is fine, mods like RD are there for people with your preference. You understand there's no RNG in either of those games right? Both players are also human and each side...
by VanTheMan
Sun May 21, 2017 2:15 am
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 22774

Re: A few 1.3 perk tree balance comments

Here's another thought that I couldn't find a discussion on elsewhere in the forum (but I'm sure it's probably somewhere, I just didn't look hard enough): Assault tree: hit and run, rapid fire, close encounters Now that HnR grants a full action, it's looking to me like Close Encounters is now throwa...
by VanTheMan
Sat May 20, 2017 6:57 pm
Forum: Long War 2
Topic: Advent siege retaliation is frustrating
Replies: 8
Views: 12735

Re: Advent siege retaliation is frustrating

First one in 1.3 for me went okay earlier today because I a had soldier class-mod that was a cheaty-sniper, single action shot+death from above. Map had a building in the center, cheat-sniper made it to the roof and then I caught up on controlling the enemy count. Still took home several wounded and...
by VanTheMan
Sat May 20, 2017 6:09 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21317

Re: I have been spoiled by Reliable Damage

brunodema wrote:And God bless RNG, otherwise half of the fun of playing a game like this wouldn't exist.
I think comparing your view with OP's is good evidence that "what's fun" is subjective.

edit: rewording
by VanTheMan
Sat May 20, 2017 3:00 pm
Forum: Long War 2
Topic: I have been spoiled by Reliable Damage
Replies: 15
Views: 21317

Re: I have been spoiled by Reliable Damage

I haven't tried it yet but I've said to myself many times that Xcom should be doing something like it. The problem with all this RNG is that there is no average value happening, because of the way the numbers are tweaked. Normal shots usually almost kill or kill when they hit, and crits usually alwa...
by VanTheMan
Sat May 20, 2017 2:45 pm
Forum: Long War 2
Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
Replies: 11
Views: 17165

Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"

Yeah, pretty sure that's the way it's designed to work, but it seems imba when even in your case of a player playing "safe" gets a mess of strong stuff. Unless you're playing with some other mods, it's really hard to get through that much armor and health in the phase of the game where eve...
by VanTheMan
Sat May 20, 2017 1:43 pm
Forum: Long War 2
Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
Replies: 11
Views: 17165

Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"

Here's another point to bring about it: getting early access to tech if you beat it. Started a new campaign since I made the original post (had some mod conflicts in the last campaign), and with some careful planning and a few good technical rockets, I brought down the command pot. Now I'm at force ...
by VanTheMan
Sat May 20, 2017 11:59 am
Forum: Long War 2
Topic: A few 1.3 perk tree balance comments
Replies: 15
Views: 22774

Re: A few 1.3 perk tree balance comments

Yeah, I was also going to mention full holotarget build. Sniper officer who leads by example (hey guys, aim like me!). When you multitarget, you aren't always going to kill it all in one turn. They can also single target up to 3 things in a turn. It's not hard to have every enemy targeted always whe...
by VanTheMan
Wed May 17, 2017 11:00 am
Forum: Long War 2
Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
Replies: 11
Views: 17165

Re: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"

Infiltration was about 35%. And no, the mod that shows vigilance also shows force level, so I mean force level 4. I said "anything larger than a snake" meaning I have fought snakes. I forgot that regional advent strength was relevant (because it's been a completely ignorable variable to th...
by VanTheMan
Wed May 17, 2017 2:02 am
Forum: Long War 2
Topic: Thoughts on AWC
Replies: 3
Views: 6945

Re: Thoughts on AWC

Maybe they're doing the training in the armor or something and they're just getting some advanced hypersleep or something in the AWC? Drip feeding protein shakes through an IV.
by VanTheMan
Wed May 17, 2017 1:32 am
Forum: Long War 2
Topic: about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"
Replies: 11
Views: 17165

about this change: "Supply raids and UFOs will have a difficult command pod on higher alert levels"

"Difficult" is an understatement. I'm on force level 4, I've managed to make exactly 3 beam weapons and no armor so far, don't have a guy above SGT yet. Commander difficulty, but I made ini adjustments to slow down the UFOs increasing FL/Vig. According to the mod telling me vigilance, it's...