Search found 14 matches

by GauravDas
Fri Jun 23, 2017 3:08 pm
Forum: Long War 2
Topic: How to buff/balance Specialist Interference ability?
Replies: 14
Views: 21158

Re: How to buff/balance Specialist Interference ability?

I wish Interference would not direct require line of sight.
by GauravDas
Fri Jun 23, 2017 3:03 pm
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

Re: No enemies if RNF spawns on evac flare [1.4].

Hey. Thanks for checking. Now that the script has been updated to drop reinforcements offset from the flare, the game will choose an appropriate location, and it seems to do a much better job of trying to find a valid place to drop the units. It does seem like the game was choosing bad locations to ...
by GauravDas
Mon Jun 19, 2017 10:46 am
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

Re: No enemies if RNF spawns on evac flare [1.4].

Made a new save with some console commands and INI file changes to test. It seems that the RNFs don't have enemies only when dropping on some elevated places like containers or buses. I am no longer sure whether the RNF flare needs to be exactly on top of the evac flare. Here's the new save file. Th...
by GauravDas
Mon Jun 19, 2017 9:25 am
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

Re: No enemies if RNF spawns on evac flare [1.4].

Here's part of the log file between the end of the first turn and start of the second turn. [0052.68] ScriptLog: Index: 106659 LastRealizedIndex: 106658 [0052.68] ScriptLog: Ret: True (1) [0052.69] ScriptWarning: Accessed None 'GroupState' XGAIPatrolGroup Plot_SHN_Stream_MdObj_02.TheWorld:Persistent...
by GauravDas
Mon Jun 19, 2017 8:05 am
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

Re: No enemies if RNF spawns on evac flare [1.4].

More testing. This time without blowing up the container. Force the evac zone to spawn with 'LWForceEvac'. Enable evac placement with 'EnableGlobalAbility PlaceEvacZone'. Call for evac at a new location. RNF flare remains as it is (on the container). No enemies in the RNF drop. RNF flare spawns in n...
by GauravDas
Mon Jun 19, 2017 7:39 am
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

Re: No enemies if RNF spawns on evac flare [1.4].

I did some additional testing. The evac flare is on a container, so I blew it up with a rocket. A new evac flare immediately spawns (as is expected). RNF flare remains as it is (floating in mid-air). No enemies in the RNF drop. RNF flare spawns in a new location next turn. RNF drops enemies normally...
by GauravDas
Mon Jun 19, 2017 7:32 am
Forum: Resolved Bug Reports
Topic: No enemies if RNF spawns on evac flare [1.4].
Replies: 7
Views: 21621

No enemies if RNF spawns on evac flare [1.4].

I just did a retaliation mission where all RNFs had zero enemies. RNF drop location didn't change after multiple turns. Enabling reinforcement flares shows that the RNF flare spawned exactly on the evac flare. I had a backup of the save when the mission started. Note that this is an ironman save. ht...
by GauravDas
Fri May 26, 2017 7:31 pm
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 27322

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

I actually ran into something similar when I was making my Biotic class: the game would only use the last entry in the arrays I added for my biotic amps, until I bothered to put + in front of all the entries. Maybe it's the same thing going on here, for whatever reason? Yeah, it probably is. Probab...
by GauravDas
Fri May 26, 2017 7:24 pm
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 27322

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

I started a new game with some INI edits and console commands to quickly get to a Psi Operative with T2 Psi Amp, and Soulfire, Void Rift and Null Lance. Save game: https://drive.google.com/open?id=0B9qnpj-xi1f8QUN5TFlEV2tRWXc Soulfire: https://steamuserimages-a.akamaihd.net/ugc/768273916773339231/D1...
by GauravDas
Fri May 26, 2017 7:14 pm
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 27322

Re: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

For reference, default damage values present in "SteamApps\common\XCOM 2\XComGame\Config\DefaultGameData_WeaponData.ini" are: PsiAmpT1_AbilityDamage = (Damage=5, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 0, Tag = "Soulfire", DamageType="Psi") PsiAmpT1_AbilityDamage = ...
by GauravDas
Fri May 26, 2017 7:12 pm
Forum: Resolved Bug Reports
Topic: Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)
Replies: 10
Views: 27322

Incorrect damage for Soulfire and Void Rift (patch 1.3/1.4)

Soulfire, Void Rift and Null Lance should do more damage with patch 1.3, especially with higher tier Psi Amps. However, only Null Lance gets higher damage. The game still uses default damage values for Soulfire and Void Rift. Version: Long War 2 v 1.4 Platform: Windows 10 Pro x64 DLC: Resistance War...
by GauravDas
Fri May 26, 2017 5:32 pm
Forum: Long War 2
Topic: 1.3/1.4 Psi Amp damage?
Replies: 5
Views: 8846

Re: 1.3/1.4 Psi Amp damage?

I have already tried regenerating config files. Didn't fix anything. I made a simple mod to print out the T2 Psi Amp damage values. static event OnPostTemplatesCreated() { local WeaponDamageValue Value; foreach class'X2Item_DefaultWeapons'.default.PsiAmpT2_AbilityDamage(Value) { `log("TestStuff...
by GauravDas
Fri May 26, 2017 6:34 am
Forum: Long War 2
Topic: 1.3/1.4 Psi Amp damage?
Replies: 5
Views: 8846

Re: 1.3/1.4 Psi Amp damage?

Can confirm Soulfire is not doing more damage with tier 2 Psi Amp. It seems to be picking up damage numbers from XComGameData_WeaponData.ini in "Documents\..\Config" instead of the one in LW mod folder. Modifying the damage numbers of the INI in "Documents\..\Config" changes the ...