Search found 2 matches
- Mon Jun 19, 2017 4:30 am
- Forum: Long War 2: Bug Reports
- Topic: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
- Replies: 7
- Views: 15134
Re: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
Another interesting interaction that I noticed was that if Reaper is used, and the soldier fails to get a kill thus ending their turn, using command on that soldier will allow them to continue their reaper-spree. If they get a kill, they are able to take another action. So the same rule does not se...
- Mon Jun 19, 2017 3:22 am
- Forum: Long War 2: Bug Reports
- Topic: The Walking Stunned
- Replies: 1
- Views: 3921
The Walking Stunned
While attempting to clear a pod, a sectoid got good cover and distance, then mind-controlled a rookie. Lacking any way to stop the mind control, I opted instead to stun the rookie so they could do no harm while controlled. Cleared the encounter from there, killing the sectoid on the following turn, ...