Search found 10 matches

by NovaFlame
Mon Jul 03, 2017 2:52 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

(3a) Finally, make Incendiaries Grenadier-only (as an Ability instead of an item like Ghost Grenade, or perhaps an expensive-to-produce, class-locked item). Honestly, I'm in favor of making all three special grenades grenadier-only. Not as perks, just as class-locked equipment. Acid and gas will st...
by NovaFlame
Sat Jul 01, 2017 4:51 pm
Forum: Long War 2
Topic: Some comments on my Veteran 1.3/1.4 campaign
Replies: 1
Views: 3936

Re: Some comments on my Veteran 1.3/1.4 campaign

Btw, who uses chain shot on a grenadier? Back in 1.2, when it didn't compete with sting grenades, one of my grenadiers pulled shredder from the AWC. Rapid deployment flashbang + chain shot was a great way to soften up targets. Unfortunately, it's not really an option anymore, since anyone who takes...
by NovaFlame
Fri Jun 30, 2017 6:04 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

set burn chance to 100% but reduce it by 5/10% for each point of armor the enemy has - makes it reliable against easy enemies but if I want to burn that Muton Elite or General I'd better shred it first Now that's an interesting idea. I do like the sound of it; seems like it would stimulate interest...
by NovaFlame
Fri Jun 30, 2017 4:58 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

Why not add a perk to the Grenadier tree (and AWC?) that's an activated ability for boosting grenade proc chances, with a cooldown. Make it compete with Volatile Mix. This would bring the Fire Grenade's guaranteed control more in line with less overpowered sources of guaranteed damage/control. I li...
by NovaFlame
Fri Jun 30, 2017 2:14 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

I'm kind of curious: given that the prevailing opinion of a lot of the posters in this thread seems to be that to win missions you need a 100% accuracy, high-damaging attack that automatically disables its target for a turn, what do you guys do when you don't have them? Do you just not attempt any ...
by NovaFlame
Fri Jun 30, 2017 1:12 am
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

Remember that LW2 is a mod. Nothing sacred about it. You can mod the mod. Let's not bring the Oberoni Fallacy into this, please. We're fully aware that editing the .ini files is a possible method to "fix" this proposed change - multiple users have already made suggestions or comments to t...
by NovaFlame
Thu Jun 29, 2017 4:00 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

the real threat from lancer is not a temporary stun but a hard disable (uncons) until the end of the mission. there was an example in xwynns video some time ago. Ah, that's right. Don't know how I forgot about that. At least it's a reasonably low chance, as opposed to the huge aim bonus on viper gr...
by NovaFlame
Thu Jun 29, 2017 3:13 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

I wouldn't necessarily put stun lancers in the "need to be controlled" camp. They're dangerous and annoying, but having one unit stunned for a turn is far less lethal than getting grabbed, having your cover destroyed by a grenade, or getting mind controlled (all of which can easily end wit...
by NovaFlame
Thu Jun 29, 2017 2:36 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

The issue was that grenadiers are pretty weak except as incendiary mules, when they were OP. The buffs to gas and biggest booms is aimed at making other grenade types competitive. I like the idea of making the various grenade types competitive with one another, but I feel like you're just slapping ...
by NovaFlame
Wed Jun 28, 2017 9:26 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 775234

Re: Please rethink this!

I've stated this several times before but RNG based balance is the worst sort of balance because it doesn't really balance anything, it just makes a mess of your tactics. If fire grenades are OP currently (i agree to that) changing them to 75% chance to set an enemy on fire won't make them 25% weak...