Search found 110 matches

by faket15
Tue Sep 25, 2018 9:27 pm
Forum: Long War 2
Topic: AI Target order - dodge chance considered?
Replies: 1
Views: 288

Re: AI Target order - dodge chance considered?

The third option is correct. Enemies don't take dodge into account when firing. Note: the AI will only prioritize a low defense target over your other soldiers if the defense is low enough to bring the hit chance above the 40% or 60% thresholds. If, for instance, the AI sees a 10% shot and a 30% sho...
by faket15
Wed Aug 15, 2018 5:52 pm
Forum: Long War 2
Topic: More missions after 120+
Replies: 5
Views: 1554

Re: More missions after 120+

This behaviour doesn't have anything to do with number of missions played. It happens because regional vigilance is too high to spawn anything that has a vigilance cap. If you want to generate things that have a vigilance cap, like Jailbreaks, you need to be constantly contacting new regions while y...
by faket15
Wed Aug 08, 2018 11:09 pm
Forum: Long War 2: Bug Reports
Topic: Haven advisor disappeared/bugged if "defend supply" mission not taken
Replies: 3
Views: 407

Re: Haven advisor disappeared/bugged if "defend supply" mission not taken

Let me start by saying I don't have an answer to this. I did however recently lose a soldier without noticing, and she was stationed at a Haven and I did have a haven mission with 'unhindered' reward that I skipped due to having no available people to do it at the time. She also appeared again as a...
by faket15
Sun Aug 05, 2018 6:02 pm
Forum: Long War 2
Topic: Haven Retaliation Condition
Replies: 1
Views: 317

Re: Haven Retaliation Condition

The minimum was reduced from 5 working rebels to 3 working rebels in 1.3
by faket15
Sat Jul 21, 2018 11:42 pm
Forum: Modding Long War 2
Topic: Skullmining damage ini location?
Replies: 1
Views: 272

Re: Skullmining damage ini location?

It's not in the inis. You need to make a mod to change the value.
by faket15
Mon Jun 25, 2018 11:39 pm
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 18
Views: 3910

Re: LW2 1.5 Bugfixes

One potential issue with these bugfixes; I started a new game and have noticed that all 5 Protect Data activities I have gotten have been of the Rescue VIP type, most (possibly all) of them extract from City. I wonder if you may have introduced a bug which disabled other mission types. It's working...
by faket15
Mon Jun 18, 2018 4:50 pm
Forum: Long War 2
Topic: Advent strength reduction after liberation
Replies: 1
Views: 462

Re: Advent strength reduction after liberation

They disappear.
by faket15
Thu Jun 07, 2018 1:50 am
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 18
Views: 3910

Re: LW2 1.5 Bugfixes

Added dummy rewards to Lib1 and UFO detection missions making all "Find a Lead" missions look exactly the same. What does this change means? I just start a new game to check the change. The first Lib1 mission I found, it still show a intel reward. The normal Find a lead mission still show...
by faket15
Thu May 31, 2018 5:47 pm
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 18
Views: 3910

Re: LW2 1.5 Bugfixes

Added dummy rewards to Lib1 and UFO detection missions making all "Find a Lead" missions look exactly the same. What does this change means? I just start a new game to check the change. The first Lib1 mission I found, it still show a intel reward. The normal Find a lead mission still show...
by faket15
Thu May 31, 2018 12:46 pm
Forum: Modding Long War 2
Topic: LW2 1.5 Bugfixes
Replies: 18
Views: 3910

LW2 1.5 Bugfixes

I was asked recently to post here the modified versions of the LW2 files that I use to solve or create workarounds for some of the bugs I detected. To use this you need to extract the files in Steam\steamapps\workshop\content\268500\844674609 and delete everything in Documents\My Games\XCOM2\XComGam...
by faket15
Wed May 30, 2018 5:35 pm
Forum: Long War 2
Topic: Legend ironman successful campaign report
Replies: 12
Views: 1471

Re: Legend ironman successful campaign report

I'm really surprised that you had problems with the Blacksite. The mission tends to be much easier than intended because the schedules are broken. What's that mean - "schedules are broken"? The Blacksite should have 8 pods plus 4 solo drones but because of a typo the last three pods and t...
by faket15
Tue May 29, 2018 5:59 pm
Forum: Long War 2
Topic: Legend ironman successful campaign report
Replies: 12
Views: 1471

Re: Legend ironman successful campaign report

I'm really surprised that you had problems with the Blacksite. The mission tends to be much easier than intended because the schedules are broken.
by faket15
Tue Apr 17, 2018 4:19 pm
Forum: Long War 2
Topic: First Campaign in the Books...
Replies: 34
Views: 2943

Re: First Campaign in the Books...

Gratz on your first campaign win. I don't recall ever reading an AAR diary which didn't write up what the strategic choices were. Sure most of the words may get spent discussing tactical missions, but the context is there. Thanks! True the info is there. I just don't wanna sift it out, lol. I may j...
by faket15
Mon Mar 05, 2018 8:38 pm
Forum: Long War 2: Strategy
Topic: Supply Raid Vigilance
Replies: 7
Views: 2153

Re: Supply Raid Vigilance

Are there any other missions that give vigilance to neighboring regions? Like invasions or mini retals? Only other mission that generates Vigilance in all adjacent regions is the Regional HQ at the end of the Liberation Chain. Retaliations and Mini-Retaliations don't generate Vigilance at all. They...
by faket15
Fri Mar 02, 2018 2:39 am
Forum: Long War 2
Topic: Does bluescreen bombs not work on sectopods?
Replies: 2
Views: 1075

Re: Does bluescreen bombs not work on sectopods?

It's a bug. Bluescreen Bombs work on every robot, including Sectopods.
by faket15
Thu Mar 01, 2018 4:18 pm
Forum: Long War 2: Strategy
Topic: Supply Raid Vigilance
Replies: 7
Views: 2153

Re: Supply Raid Vigilance

Yes, Troop Columns can add Vigilance to nearby regions just like Supply Raids. UFOs don't add Vigilance to nearby regions, but they add 3 points of Vigilance to the region where they appear instead of one.
by faket15
Wed Feb 28, 2018 4:41 pm
Forum: Long War 2: Strategy
Topic: Supply Raid Vigilance
Replies: 7
Views: 2153

Re: Supply Raid Vigilance

Both. The destination gets +1 Vigilance, the origin gets +2 or +3 and every other region adjacent to the destination has a 50% chance to get +1.
by faket15
Wed Feb 28, 2018 5:34 am
Forum: Long War 2
Topic: Snapshot Sniper Questions
Replies: 16
Views: 2383

Re: Snapshot Sniper Questions

Just confirming here that AMF and Lethal do not apply to pistol damage, but Center Mass and Hunter's Instincts do.
by faket15
Sat Feb 24, 2018 8:57 pm
Forum: Long War 2
Topic: Environmental Damage Falloff on Cone Attacks
Replies: 6
Views: 1044

Re: Environmental Damage Falloff on Cone Attacks

Is there any way to reverse the values, given that the Shredder Gun\storm cannon is basically an upscale shotgun it ought to work the other way around? I believe you could do this by changing the ApplyEffectToWorld function in X2EffectApplyExplosiveFalloffDamage to check whether or not the attack i...
by faket15
Fri Feb 23, 2018 10:05 pm
Forum: Long War 2
Topic: Environmental Damage Falloff on Cone Attacks
Replies: 6
Views: 1044

Re: Environmental Damage Falloff on Cone Attacks

Seems highly counter intuitive that environmental damage increases at range. Are those damage numbers pulled from an .ini file? Yes, it is very counterintuitive. Not only that, but AFAIK it isn't documented anywhere in the game files. I only understood it by making tests and checking what exactly h...
by faket15
Fri Feb 23, 2018 4:03 pm
Forum: Long War 2
Topic: Suicidal snakes
Replies: 7
Views: 1112

Re: Suicidal snakes

Most of what Dwarfling wrote is correct, but I will try to explain some of them better and correct the mistakes. - Officer : When flanked, will move. If it moves and isn't presented a flank or exposed target or frag opportunity, will use Mark. However I'm pretty sure he'll shoot when presented a sho...
by faket15
Fri Feb 23, 2018 2:11 pm
Forum: Long War 2
Topic: Suicidal snakes
Replies: 7
Views: 1112

Re: Suicidal snakes

What happened here isn't that hard to explain when you understand the AI. Most enemies who use cover start their turn checking whether or not they are flanked and/or in a dangerous area and, if the answer is yes, they try to move even if they take reaction fire. Vipers and Mutons skip this step.
by faket15
Fri Feb 23, 2018 1:00 pm
Forum: Long War 2
Topic: Environmental Damage Falloff on Cone Attacks
Replies: 6
Views: 1044

Re: Environmental Damage Falloff on Cone Attacks

Good to know I can EXO punch through a wall at melee range and (just about?) guarantee the wall won't break. Yes, you can guarantee it. Shredder Guns shot from up to 3 tiles away do 1-2 environmental damage, only enough to destroy very fragile 1 HP objects. They do 3-5 at 4-7 tiles away, 5-7 at 8-1...
by faket15
Fri Feb 23, 2018 1:47 am
Forum: Long War 2
Topic: Environmental Damage Falloff on Cone Attacks
Replies: 6
Views: 1044

Environmental Damage Falloff on Cone Attacks

One thing I decided to check recently was how environmental damage falloff affects Shredder Guns and Shredstorm Cannons and I noticed one thing I don't remember anyone talking about: they have damage falloff based on the distance to the center of the cone's base. This means that, when using one of t...
by faket15
Thu Feb 22, 2018 5:04 pm
Forum: Long War 2
Topic: Need help on avenger defense
Replies: 8
Views: 1341

Re: Need help on avenger defense

The UFO never intercepts after less than 6 days and the maximum duration is only 14 days. On average you only need to keep the squad ready for 4 days and even in the worst case scenario you only need it for 8 days.

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