Search found 36 matches
- Fri Aug 11, 2017 5:47 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 80619
Re: Grenadiers suck.
I'm not talking about Grenadiers being unable to perform They're just the least interesting and least flexible class in the game Their middle perk choices may as well not exist for much of the game because they're so bad It feels like they're missing something - and LW rocketeers had the exact same ...
- Fri Aug 11, 2017 5:40 pm
- Forum: Long War 2: Strategy
- Topic: Supply Missions
- Replies: 22
- Views: 30593
Re: Supply Missions
These missions are usually traps I just ruined my current campaign with a semi A team by doing a moderate-heavy one with a few warden suits + coilguns etc But I just can't hang with the 3 rainbow pods where 2 come rushing in at once At this stage in the game they have too much health I think that's ...
- Thu Aug 10, 2017 7:36 pm
- Forum: Long War 2
- Topic: Grenadiers suck.
- Replies: 58
- Views: 80619
Grenadiers suck.
Check out Joinribs latest video I think we can all agree - Grenadiers are the biggest 'failure' of the class design which is otherwise pretty stellar. It falls into the same trap that rocketeers did in LW1 - because splitting out the heavy is a tricky thing to do Their middle tree is a mess - how wo...
- Thu Aug 10, 2017 7:23 pm
- Forum: Long War 2
- Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
- Replies: 27
- Views: 45286
Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Nah I've had this happen too Spam RNF retal missions with a pod already on the map for some reason. Those retals suck so much ass - I understand the whole " supposed to feel punishing and make you lose rebels" thing, but as it turns out presenting players with missions that have no possibi...
- Thu Aug 10, 2017 7:20 pm
- Forum: Long War 2: Strategy
- Topic: How do you deal with yellow alert flanking shots?
- Replies: 25
- Views: 43338
Re: How do you deal with yellow alert flanking shots?
So far what I've done to manage this as best as possible is: -hunker down with soldiers who are in light cover while advancing with no active aliens -good overwatchers But you're still inevitably going to get a muton or something that rolls up in alert mode, runs to great cover, and then KOs some gu...
- Tue Aug 08, 2017 6:29 pm
- Forum: Long War 2: Strategy
- Topic: Technicals and Grenadiers with SMG's
- Replies: 14
- Views: 26477
Re: Technicals and Grenadiers with SMG's
SMGs are already shitty enough at overwatch, taking long range shots, and their abysmal ammo count.
- Mon Aug 07, 2017 8:27 pm
- Forum: Long War 2: Strategy
- Topic: Technicals and Grenadiers with SMG's
- Replies: 14
- Views: 26477
Re: Technicals and Grenadiers with SMG's
Depends on their aim Grenadiers and Technicals are pretty shitty at shooting - especially Grenadiers - and it's hard to come up with some kind of viable middle tree 'shooty spec' without a major overhau But at the end of the day if they have good aim you probably want them to use a rifle unless thei...
- Wed Aug 02, 2017 8:55 pm
- Forum: Long War 2
- Topic: Least valuable class in 8-man squad?
- Replies: 18
- Views: 26501
Re: Least valuable class in 8-man squad?
I think it's really up to you I consider rangers the backbone of my squads and I want to have one on every mission or I just don't feel comfortable. They're usually my highest aim guys with the best rifle and scope/mags/auto loader You can usually sub out shinobis or sharpshooters depending on the t...
- Fri Jul 28, 2017 11:48 pm
- Forum: Long War 2: Bug Reports
- Topic: [1.4] Command move crash bug
- Replies: 2
- Views: 5609
[1.4] Command move crash bug
There is a fairly easily recreatable bug with command and extra movements You can cause it to happen by giving a soldier who has both actions left a command - and then blue moving him somewhere - he gets another blue move after that because the extra action, but the reticle for where to go disappear...
- Wed Jul 26, 2017 7:56 pm
- Forum: Long War 2: Strategy
- Topic: Commander Level After Action Report
- Replies: 52
- Views: 78052
Re: Commander Level After Action Report
I like these but my one criticism is that when using commanders choice you're intentionally devaluing your GTS and making it more beneficial to get later I used CC like you did but found it just made the game too easy because I basically never got stuck with anything I had to 'work with' and always ...
- Wed Jul 26, 2017 7:47 pm
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65110
Re: Combatives fix
Just make it an activated if that's possible
It's still gamey but it's either that, or B.) make it garbage, or 3.) make it just another boring passive booster
It's still gamey but it's either that, or B.) make it garbage, or 3.) make it just another boring passive booster
- Wed Jul 26, 2017 3:14 pm
- Forum: Long War 2
- Topic: Balance
- Replies: 25
- Views: 32196
Re: Balance
I like this thread. -Agree predator armor is too expensive per suit -Acid / Gas grenades definitely do suck -Need better balance of burning/poison/etc. effects in general - just adding RNG sucks -Grenadiers definitely need something - maybe a free grenade on a 4 turn cooldown or something. Shooty gr...
- Tue Jul 25, 2017 3:10 pm
- Forum: Long War 2
- Topic: What's up with dark event counters not working?
- Replies: 10
- Views: 15421
Re: What's up with dark event counters not working?
Thanks for the saves! This one isn't a bug - you halted one DE, but another was still preparing. If you look at your geoscape save, and open the dark events list, you can see two are not hidden and a third is hidden, and the mission you are currently infiltrating is countering the hidden DE. After ...
- Tue Jul 25, 2017 3:05 pm
- Forum: Long War 2
- Topic: Covering Fire not proccing
- Replies: 6
- Views: 13063
Re: Covering Fire not proccing
I've had covering fire not trigger on targets that were in LOS multiple times
Someone said it won't trigger if they shoot at the soldier who's doing the overwatch - dunno if that's true or not.
Someone said it won't trigger if they shoot at the soldier who's doing the overwatch - dunno if that's true or not.
- Sun Jul 23, 2017 6:52 pm
- Forum: Long War 2
- Topic: Aren't advent rocketeers not supposed to shoot a rocket after moving?
- Replies: 4
- Views: 9632
Aren't advent rocketeers not supposed to shoot a rocket after moving?
They don't get the scatter penalties that we do, and the wiki says this is the case
I have a save with a repeatable situation where the rocketeer will in fact move and then shoot a rocket
It might be tied to trying to explode a propane tank if that helps
I have a save with a repeatable situation where the rocketeer will in fact move and then shoot a rocket
It might be tied to trying to explode a propane tank if that helps
- Sun Jul 23, 2017 5:28 pm
- Forum: Long War 2
- Topic: What's up with dark event counters not working?
- Replies: 10
- Views: 15421
Re: What's up with dark event counters not working?
hello there, i have (maybe) encountered the same issue, luckily i can provide you saves save 6 is geoscope save where you can see the mission right bevore start save 38 is the last round bevore i evac, shortly after that DE fires, it could be that it is different DE, but i am not sure about it, as ...
- Sat Jul 22, 2017 10:56 pm
- Forum: Long War 2
- Topic: What's up with dark event counters not working?
- Replies: 10
- Views: 15421
Re: What's up with dark event counters not working?
If you're still seeing bugs with this, please make a save while in the DE mission just before you complete it, and if the DE fires after you get back to the geoscape a few days later, please upload the save somewhere and send me a link. I've heard this reported a small number of times but it doesn'...
- Sat Jul 22, 2017 3:07 pm
- Forum: Long War 2
- Topic: What's up with dark event counters not working?
- Replies: 10
- Views: 15421
Re: What's up with dark event counters not working?
It must not be fixed I'm on the most recent version of LW2 with no gameplay mods other than LW2 installed It has happened multiple times now - both times the mission was completed shortly before the dark event Last playthrough I ran a relay destroy to counter tac defense, completed mission flawless,...
- Sat Jul 22, 2017 2:36 pm
- Forum: Long War 2
- Topic: What's up with dark event counters not working?
- Replies: 10
- Views: 15421
What's up with dark event counters not working?
On multiple playthroughs now I counter a dark event only to find it complete a day later
This is getting on my nerves, as I wouldn't take these missions if I knew the dark event counter would simply not work
This is getting on my nerves, as I wouldn't take these missions if I knew the dark event counter would simply not work
- Fri Jul 21, 2017 11:33 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58391
Re: Let's talk Gunner
You can't really make the Suppression playstyle viable unless you get some flex on the RNF schedules, otherwise slowing down the fights is shooting yourself in the foot if you're gonna be fighting +3 and then +4 enemies that you otherwise wouldn't by taking a class that's better at killing enemies,...
- Fri Jul 21, 2017 3:09 pm
- Forum: Long War 2
- Topic: Solution for Combatives issue
- Replies: 3
- Views: 8161
Re: Solution for Combatives issue
The idea of using some kind of counterattack gimmick to tank as part of your strategy needs to go So you could make it an activated ability with a CD or just change it completely to provide other benefits That said it sure is fun to have that perk which is otherwise pretty useless let you fuck up a ...
- Fri Jul 21, 2017 1:53 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58391
Re: Let's talk Gunner
Very much agree with most of the above Suppression is a great mechanic and really helps the gameplay move past the 'alpha everything down' which we all know plagues the game - and it's just fun. Some of my favorite battles are when we get stuck in those entrenched positions and I'm having to throw d...
- Thu Jul 20, 2017 3:56 pm
- Forum: Long War 2: Strategy
- Topic: Filling out the Barracks in v1.4
- Replies: 11
- Views: 18557
Re: Filling out the Barracks in v1.4
Combat Protocol is superior to Revival early game is the vast majority of situations. The most common problem early is the endless stun drones can inflict. You have the choice to either take the stun and cleanse with Revival or to simply pop the drone with combat protocol. Seeing as the latter opti...
- Wed Jul 19, 2017 4:02 pm
- Forum: Long War 2
- Topic: Let's talk Gunner
- Replies: 43
- Views: 58391
Re: Let's talk Gunner
I would be cool if their steady weapon action could be modified to work until they move representing the use of a bi/tri-pod. It would give stocks a use besides snipers. I really like this idea, would be very thematic and set them apart. Gunners are immobile, but once setup they get powerful firing...
- Wed Jul 19, 2017 3:59 pm
- Forum: Long War 2: Strategy
- Topic: Filling out the Barracks in v1.4
- Replies: 11
- Views: 18557
Re: Filling out the Barracks in v1.4
Revival protocol is really good But combat protocol is just too good. One shotting drones and finishing off 2 health vipers/sectoids/whatever...just too good. I almost wonder if combat protocol should be the default skill for all specialists, and haywire the choice (so you're choosing between hackin...