Search found 13 matches
- Sat Mar 18, 2023 2:04 pm
- Forum: Terra Invicta Early Access
- Topic: UI request: Travel time graph for Habs launched from Earth
- Replies: 4
- Views: 2724
UI request: Travel time graph for Habs launched from Earth
As a relatively new player, I find the way launch windows for hhabs change to be somewhat frustrating. The modifier for Mars, for example, goes from something like +8% to +30% in a one or two day range around September 6, 2024. I realize this is due to orbital mechanics works, not a decision by the ...
- Wed Aug 29, 2018 1:15 pm
- Forum: Modding Long War 2
- Topic: LW2 1.5 Bugfixes
- Replies: 26
- Views: 90166
Re: LW2 1.5 Bugfixes
To close the loop with my earlier reported potential bug, I disabled this for a while and then reenabled it, and now it seems to be working fine, I am getting hack/intel protect data missions in addition to extracts. You are probably right that previously I just rolled 5 extracts in a row.
- Mon Jun 25, 2018 8:15 pm
- Forum: Modding Long War 2
- Topic: LW2 1.5 Bugfixes
- Replies: 26
- Views: 90166
Re: LW2 1.5 Bugfixes
One potential issue with these bugfixes; I started a new game and have noticed that all 5 Protect Data activities I have gotten have been of the Rescue VIP type, most (possibly all) of them extract from City. I wonder if you may have introduced a bug which disabled other mission types.
- Tue Jun 19, 2018 12:44 am
- Forum: Modding Long War 2
- Topic: LW2 1.5 Bugfixes
- Replies: 26
- Views: 90166
Re: LW2 1.5 Bugfixes
It looks like there's a typo in your revised missions schedules. What was: +MissionSchedules=(ScheduleID="Extract_D18_1_LW", \\ MinRequiredAlertLevel=18, MaxRequiredAlertLevel=18, \\ Is now +MissionSchedules=(ScheduleID="RecruitRaid_D18_1_LW", \\ MinRequiredAlertLevel=19, MaxRequ...
- Sun Jun 17, 2018 1:52 am
- Forum: Modding Long War 2
- Topic: LW2 1.5 Bugfixes
- Replies: 26
- Views: 90166
Re: LW2 1.5 Bugfixes
Thank you for putting this together, and especially for fixing the lib 3 and mission schedule bugs.
- Tue Feb 13, 2018 1:06 am
- Forum: Long War 2: Bug Reports
- Topic: Are any more bug fixes planned? Specifically for the underpopulated command pods bug.
- Replies: 0
- Views: 5409
Are any more bug fixes planned? Specifically for the underpopulated command pods bug.
Am I correct in assuming there will be no more bug fixes or other updates to LW2, and that the last change Pavonis made to the code was pushed out last September? The only major problem I'm aware of is the problem with underpopulated Mec pods and Alien Command pods (on Troop columns when the rainvow...
- Fri Jan 12, 2018 4:53 am
- Forum: Long War 2: Strategy
- Topic: Uncontacted Advent Strength Sinks
- Replies: 2
- Views: 9693
Uncontacted Advent Strength Sinks
One thing I've noticed in my last two campaigns which I thought I'd pass on in case others found it useful: If your starting region and the first region you contact are both connected to a third region, and you are not planning to contact that as your third region (and make contact ASAP) than you sh...
- Mon Dec 11, 2017 6:43 am
- Forum: Long War 2: Bug Reports
- Topic: Liberation 3 immediately detected after respawn
- Replies: 4
- Views: 8488
Re: Liberation 3 immediately detected after respawn
I just has ghis happen to me today. Which is odd, because it hadn't happenes in previous campaigns. Only difference between the ones where it didn't and this one is difficulty level (previously legend, this one is commander). Very odd.
- Fri Nov 17, 2017 8:48 pm
- Forum: Long War 2
- Topic: Confused by Vigilance Mechanics
- Replies: 12
- Views: 16485
Confused by Vigilance Mechanics
After playing for a while using LW Information Display (which shows vigilance for regions) I turned it off and started a campaign where I couldn't see Vigilance. Instead, I relied on a spreadsheet to give me a sense of what vigilance should be in a given region based on missions completed in that an...
- Fri Nov 03, 2017 7:31 pm
- Forum: Long War 2
- Topic: How do you plan/follow your new campaigns?
- Replies: 19
- Views: 28384
Re: How do you plan/follow your new campaigns?
I can send you and anyone else who is interested a copy of the spreadseet i use to track the strategic layer of my campaigns. Most of it focuses on tracking mission and strength history + vigilence best guesses (because thay's useful) and what awc training options each of my soilders has and what mi...
- Sun Oct 01, 2017 8:42 pm
- Forum: Long War 2: Bug Reports
- Topic: Possible Show of Force Bug
- Replies: 0
- Views: 4963
Possible Show of Force Bug
Advent finished the "Show of Force" dark event in my Iron man/Legendary run. For most missions this seems to have given Advent an effective +1 strength in every region, but in some cases advent seems to be getting a strength debuff. Specifically I have had two troop columns in strength 4 r...
- Thu Jul 13, 2017 1:31 am
- Forum: Long War 2
- Topic: 1.4 Legendary Timers for Missions and Reinforcements
- Replies: 6
- Views: 10391
Re: 1.4 Legendary Timers for Missions and Reinforcements
I've found that 4 Man extremely light timed evac GOPs are usually fine on legend until FL4, which is when Sectoids & Vipers can appear as pod followers (not just leaders) and you first start to encounter MECs. Killing a pod of 4-5 hp mostly advent is usually doable in 1.25 turns regardless of sq...
- Tue Jul 11, 2017 2:38 am
- Forum: Long War 2
- Topic: Timing for initial spawn of Super UFO and Lib 1 missions
- Replies: 1
- Views: 4527
Timing for initial spawn of Super UFO and Lib 1 missions
First off I want to give a big thank you to Pavonis for creating a truly engaging strategic layer. LW1 was great, but it always felt like a conveyer belt of missions to me. I love how the infiltration mechanic such that you can start working on a mission but still recall those troops (or spend intel...