Search found 151 matches

by Zork
Sat Sep 09, 2017 10:35 am
Forum: Long War 2
Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
Replies: 260
Views: 1007580

Re: XCOM 2 expansion + Long War 2: Nothing to announce

Well they already got my money for WoTC but it was very unpleasant to quote the approach of two separate applications, so LW2 got none of the bug and glitches fixes not any of the smoothing. I can understand LW2 not merged/adapted to WoTC but not that it didn't get the polish added with WoTC. Right ...
by Zork
Sun Aug 27, 2017 8:59 am
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 45012

Re: Is frustration intended for XCOM 2

Looks a bit out of topic but ok why not. I stopped watch most let's play because of the boredom of excessive number of stealth missions. If it's really that much balanced between 8 Squads and 1-3 Squads then quote me the let's play so I see it. For my own experience, so play it myself, do Stealth mi...
by Zork
Sun Aug 27, 2017 8:41 am
Forum: Long War 2
Topic: [suggestions] side arms, main arms and enemy ideas
Replies: 18
Views: 26301

Re: [suggestions] side arms, main arms and enemy ideas

I think LW2 would benefit more of more missions types. More equipment choices is ok but firstly it means global tuning, secondly for my taste LW2 isn't the best context for that because of the requirement to buy any equipment item which is already very heavy with the army of squads context. At rever...
by Zork
Sat Aug 26, 2017 10:16 am
Forum: Long War 2
Topic: Coping with wildly unbalanced Haven Retals ahead of 1.5?
Replies: 27
Views: 42206

Re: Coping with wildly unbalanced Haven Retals ahead of 1.5?

I had the luxury of a Resistance Mec and landing a Full Override on something on the one Haven Evac mission I've experienced in Commander. Actually the real luxury was the spider suit snipers who could quickly see where I didn't need to send my fast guys. I brought some Squaddie assault with armour...
by Zork
Sat Aug 26, 2017 10:07 am
Forum: Long War 2: Strategy
Topic: Is frustration intended for XCOM 2
Replies: 24
Views: 45012

Re: Is frustration intended for XCOM 2

In my opinion one more bad design detail pushing to tedious stealth missions. I can't understand how players find them fun past have tried a few. But ok at least at Easy, there's no problem and no need to do any Stealth mission.
by Zork
Tue Aug 22, 2017 7:02 am
Forum: Long War 2
Topic: User Interface Design
Replies: 26
Views: 43547

Re: User Interface Design

You can assign a soldier to train in the AWC directly from the "AWC perks" window in the soldier view. There's a button in the top right corner of the window that shows the perks. It says "train perk". No need to click on the AWC building in the avenger at all. Yes I have seen i...
by Zork
Tue Aug 22, 2017 6:52 am
Forum: Long War 2
Topic: What to do with a high vigilance region?
Replies: 32
Views: 41673

Re: What to do with a high vigilance region?

It looks that liberation is also linked to the number of squad you want support. More then you probably need more missions and then you want keep the number of liberated regions higher, less and then you want keep the number of liberated regions lower.
by Zork
Tue Aug 22, 2017 6:36 am
Forum: Long War 2
Topic: Low mobility Shinobi?
Replies: 10
Views: 16253

Re: Low mobility Shinobi?

Shinobi with low aim and speed, so he certainly has high defense, dodge and health, later give them a speed PCS and later give him systematically a serum, and that looks like a good Shinobi. Even if it's not a great choice, for me Scout Sword Shinobi with 14 speed is very playable. He is still faste...
by Zork
Sun Aug 20, 2017 10:34 am
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 53120

Re: Kubikiri. Good or way too good?

I only bother mastering Drones and they always give me haven MECS. Are you definitely using the second option when hacking them as the first will only control it for the mission and not add it to the haven? Yes Master option, I checked carefully a few time but I can't be totally sure. I quoted it b...
by Zork
Sun Aug 20, 2017 9:05 am
Forum: General Discussion
Topic: What are your favorite turn-based tactical games other than XCOM/LW?
Replies: 6
Views: 28027

Re: What are your favorite turn-based tactical games other than XCOM/LW?

I - Favorite tactical combats King's Bounty: The Legend (and only this one, not the series) The strategy layout isn't great but the tactical combats are very deep and offer both real tactical abilities and ability to compute deep precise tactics, and also allow setup strategy plans on how you'll ma...
by Zork
Sat Aug 19, 2017 4:50 pm
Forum: Long War 2: Strategy
Topic: War of the chosen is right around the corner :)
Replies: 4
Views: 8912

Re: War of the chosen is right around the corner :)

I read posts quoting that for now there's no plan to make a LW2 WotC version. Some articles list many changes coming and it's cool... but for me among DLC, Anarchy"s Children is a much much better DLC than Aliens Hunter. I played once AH have have zero plan to ever do it again, not even in a n...
by Zork
Sat Aug 19, 2017 4:39 pm
Forum: Long War 2: Strategy
Topic: Psi Trooper level up progression question
Replies: 5
Views: 10087

Re: Psi Trooper level up progression question

It's not a design choice, it's a priorities choice. The base game UI displays 3 choices when a trooper levels up and nothing else. Pavonis can either spend their time redesigning a new UI for Psi Troopers or they can spend it balancing their mod and fixing bugs. They decided fixing bugs and having ...
by Zork
Sat Aug 19, 2017 3:59 pm
Forum: Long War 2: Strategy
Topic: FO sectopod do not get corpse at end of mission.
Replies: 4
Views: 8061

Re: FO sectopod do not get corpse at end of mission.

It's weird because first time I FO ME a sectopod I noticed have the corpse and thought it as a bug because I believed I would have a MEC for Haven. Perhaps the bug is with standard FO.
by Zork
Sat Aug 19, 2017 3:55 pm
Forum: Long War 2
Topic: Kubikiri. Good or way too good?
Replies: 37
Views: 53120

Re: Kubikiri. Good or way too good?

It's supposed to provide some bonus to Haven like anything that isn't a mech (Sectopod, Turret, Drone) but I didn't get what's the bonus is really. Perhaps a bug at least in description. Any mech you master using FO, from Drone to Sectopod becomes a standard Advent MEC in the associated haven. Dron...
by Zork
Sat Aug 19, 2017 6:49 am
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 29810

Re: CyberBall stupid AI

Well it was in 1.2 But a T3 stun gun can basically keep literally anything locked down forever. Even a Gatekeeper. I did that once, there were a lot of enemies (HQ) and I did not have the firepower to tear down a Gatekeeper while a bunch of smaller things ran around hurting me, so I just used my st...
by Zork
Sat Aug 19, 2017 6:39 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84567

Re: Assault class - how to effectively used them?

While arc throw do offer some control, a psi stasis offer the same with 100% certainty. You never ever used Arc Lightning or you wouldn't wrote that. I did saw some LP video on that. Very nice, training 1 now. :D :-) First time I used it was rather incredible, pod not finished, two other pods attra...
by Zork
Sat Aug 19, 2017 6:25 am
Forum: Long War 2: Strategy
Topic: War of the chosen is right around the corner :)
Replies: 4
Views: 8912

Re: War of the chosen is right around the corner :)

I read posts quoting that for now there's no plan to make a LW2 WotC version. Some articles list many changes coming and it's cool... but for me among DLC, Anarchy"s Children is a much much better DLC than Aliens Hunter. I played once AH have have zero plan to ever do it again, not even in a ne...
by Zork
Sat Aug 19, 2017 6:05 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84567

Re: Assault class - how to effectively used them?

Well I can play with 3 Rangers, Rangers have both strongest OW builds and strongest Shoot builds. I don't see how Assault can compete with that, with their close range they are a lot more contextual and quite more than Shinobi. I have to see any let's play showing regular uses of Shotgun skills, so...
by Zork
Sat Aug 19, 2017 5:53 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84567

Re: Assault class - how to effectively used them?

I would bring 2 rangers and 1 assault over 3 rangers, even before the Tech Sergeant level. With the exception of Shinobi, no one else can run suppression and waste enemy OW, crit harder and more consistently, and reach hard to kill enemies like an assault. They aren't built to dish out consistent d...
by Zork
Sat Aug 19, 2017 5:38 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84567

Re: Assault class - how to effectively used them?

Dong101 wrote:While arc throw do offer some control, a psi stasis offer the same with 100% certainty.
You never ever used Arc Lightning or you wouldn't wrote that.
by Zork
Fri Aug 18, 2017 6:18 pm
Forum: Long War 2: Strategy
Topic: Psi Trooper level up progression question
Replies: 5
Views: 10087

Re: Psi Trooper level up progression question

Frankly there's curently huge bugs in Psi, but it's such a garbage that I don't see what to report. I have Master Psi with less skills than a Dsciple Psi, sigh. I suppose I got a bug with both. Anyway bugs or not I dislike a lot the blind design, it's rather awful to hide everything and let players ...
by Zork
Fri Aug 18, 2017 6:11 pm
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 84567

Re: Assault class - how to effectively used them?

Assaults are still the best/most consistent soldier class in LW2 from early game to late game. Other classes might have higher power levels at a specific stage of the game, but no other class is as reliable and consistent over the course of the game. Early game they are your best single target dama...
by Zork
Fri Aug 18, 2017 5:58 pm
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 29810

Re: CyberBall stupid AI

I'm mostly ok with the current cyberball design, they're a very high end game threat that are difficult to kill in one turn. They have very few specific counters: stun gun, kubikiri, and stasis. Of those only stasis is really 100% reliable. The other counter I suppose is to just runaway, entirely r...
by Zork
Fri Aug 18, 2017 5:56 pm
Forum: Long War 2
Topic: CyberBall stupid AI
Replies: 21
Views: 29810

Re: CyberBall stupid AI

I've not had a campaign last long enough to see a Gatekeeper in LW2. Want to meet one to see what happens when I point a T2 stun gun at it. Well it was in 1.2 But a T3 stun gun can basically keep literally anything locked down forever. Even a Gatekeeper. I did that once, there were a lot of enemies...
by Zork
Fri Aug 18, 2017 5:50 pm
Forum: Long War 2
Topic: LW 2 - Linux & Mac
Replies: 73
Views: 115560

Re: LW 2 - Linux & Mac

Hi, Jith from Feral Interactive here. I can confirm that we're working on a patch for the Mac and Linux versions of XCOM 2, to ensure the Long War 2 mod works without you having to poke around in the files yourself. We'll be sure to let you know when the patch is ready via the Feral Interactive web...