Search found 416 matches

by SonnyWiFiHr
Thu May 17, 2018 10:23 pm
Forum: Long War 2
Topic: 4th Legendary AAR (restarted 3rd)
Replies: 4
Views: 10293

Re: 4th Legendary AAR (restarted 3rd)

East Africa Strength 2 Rebels 5>6>11>12 --------------------------------------------------------------------------------------------------------------------------------- March 9 11:22 PM -- Op. Rogue Banana -- Jailbreak 3x Rebels (97% / Ext. Light) - At 1:00AM new mission will generate . 11 or 12 P...
by SonnyWiFiHr
Thu May 17, 2018 7:37 pm
Forum: Long War 2
Topic: 4th Legendary AAR (restarted 3rd)
Replies: 4
Views: 10293

Re: 4th Legendary AAR (restarted 3rd)

Recover ? I was not even hurt. I was doing full expansion by sitting in one region. Got DE UFO and I will sit in one region until June. This UFO will intercept. Why and what to wait? I will lose 20 missions and play Golden Path in high Strength regions. Been there before. There is nothing to do on t...
by SonnyWiFiHr
Thu May 17, 2018 3:02 pm
Forum: Long War 2
Topic: 4th Legendary AAR (restarted 3rd)
Replies: 4
Views: 10293

Re: 4th Legendary AAR (restarted 3rd)

Time Lapse March 1 - Research Resistance Comms March 6 - Contacted Black Market and spend 120 on Scientist and 110 on Engineer. Sold even Alloys. 0 Engineer = no Scientist mission March 7 - Research Modular weapons March - 10 Alien Biotech March 12 - Contacted South Africa March 15 - Researching Adv...
by SonnyWiFiHr
Thu May 17, 2018 1:53 pm
Forum: Long War 2
Topic: 4th Legendary AAR (restarted 3rd)
Replies: 4
Views: 10293

4th Legendary AAR (restarted 3rd)

I made beginner mistake on 3rd. I was tall and did 100% infiltration. Extremely Light should be goal not 100% I got UFO hunt vs 23 strong barracks. There was nothing to play on that map for me. I was not interested in playing in one or two regions and doing same stuff as before. Aborted because this...
by SonnyWiFiHr
Tue May 15, 2018 6:13 pm
Forum: Modding Long War 2
Topic: Pod Spawns
Replies: 1
Views: 14393

Re: Pod Spawns

XComMissions ini.

XComGameData_CharacterStats ini

https://www.ufopaedia.org/index.php/Con ... ands_(LW2)
by SonnyWiFiHr
Fri May 11, 2018 5:39 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 292508

Re: LW 1.5 Grenadier builds

Salvo for sapper is not bad choice. If you can't destroy you can hurt - Twice. RD will benefit more from Volatile Mix but heavy Plasma grenade build needs more actions. This all depends where you are in game. Spring - you need 3x RD for Lib1 and Tower and one Sapper (last). Flashbang is weapon of ch...
by SonnyWiFiHr
Wed May 09, 2018 9:00 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 292508

Re: LW 1.5 Grenadier builds

It is not fishy. It is standard start on Commander Throw all of your 24 man in first three mission. Infiltrate to V. Light> Light > Light - Moderate. Liberation 1 is harder so put better troops here (Grenadier and Tech). Detect Second set of missions do it again and contact 2nd region. There will be...
by SonnyWiFiHr
Mon May 07, 2018 5:56 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29495

Re: PI thoughts on mod that gives player vigilance information

Must correct my self. 5 rebels on job is equal to 0 rebels on job. Decay rate is 5-7 days in both cases. It is random. Had fastest decay at March 6, slowest on March 8. Knowing that I can actually do some Strategy if RND loves me. (Just got my personal record in detection. Avenger only - 9 days miss...
by SonnyWiFiHr
Mon May 07, 2018 5:35 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 29495

Re: PI thoughts on mod that gives player vigilance information

Wasting Avenger time and rebels on wrong job will force player to reload or even restart game. (My first starts) I founding myself reading LWactivities ini. even today just to find clue what to do with rebels. Proper way of playing seems to be two jobs - Intel / max 5 active rebels rest on hiding or...
by SonnyWiFiHr
Mon May 07, 2018 2:09 pm
Forum: Long War 2: Bug Reports
Topic: So im not getting retaliation missions anymore
Replies: 17
Views: 25031

Re: So im not getting retaliation missions anymore

Every day at 7.00 AM game checks for all retaliations. I think you will make your game even harder. Rebels have 60% chance to be detected if they are detected they fill the bucket. All bucket can be filled at same time depending on activity. Full retaliation is always filled. Trouble start with few ...
by SonnyWiFiHr
Mon May 07, 2018 12:02 am
Forum: Long War 2
Topic: 3rd Legendary Full Rapid Expansion AAR
Replies: 1
Views: 6139

Re: 3rd Legendary Full Rapid Expansion AAR

Strategy Day 0 - Collect Officers and Drones . Rush Robotics and hack. Build GTS and train only Specialists . This will include hard enemy materiel in March only if Force Level is 1. In April Heavy Supply Raid must be avoided (had one and it was almost lost). Day 0 - Research Resistance Comms and c...
by SonnyWiFiHr
Sun May 06, 2018 11:16 pm
Forum: Long War 2
Topic: 3rd Legendary Full Rapid Expansion AAR
Replies: 1
Views: 6139

3rd Legendary Full Rapid Expansion AAR

Introduction: Did not like Super UFO hunt on previous campaign. I did detected almost every in April , March and June. Cost was - no equipment and plenty of intel raids. Had to fight with ETC weapons. Research time is as Laser for +1 dmg over Ballistic tier. They delay Magnetic for month and you can...
by SonnyWiFiHr
Sun May 06, 2018 4:09 pm
Forum: Long War 2
Topic: First Campaign in the Books...
Replies: 34
Views: 51985

Re: First Campaign in the Books...

30. Scientist must hug Snake (it is safe) :D :D :D :D First 12 missions you are right - rest Hacking and Luring + Phantom (any class). Most was done without a single shot fired at me. First encounter with ABBA and Exalt pushed me to scout first attack latter and research ETC weapons because ABBA sta...
by SonnyWiFiHr
Fri May 04, 2018 8:37 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

I had Firewalls quite early. Only low level Specs could not hack MEC. As you know I m only training Specialist and I rush Gremlin Mk2 and Skulljack ASAP (if supply allow ). They are on every mission because I missed few +10 hack hack and even Spark can hack Lampost (harder hack than MEC) . My early ...
by SonnyWiFiHr
Fri May 04, 2018 5:14 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

How bad advent firewalls DE is ? I think it only affect Mechanicals. This one skipped me but I m hacking with my mostly +10 hack reward Specialists. (Mk2 Gremlin and Advanced skulljack was first thing to do). Skullmine have better chance to hit if it is not first action on your turn (hacking reward ...
by SonnyWiFiHr
Fri May 04, 2018 4:29 pm
Forum: Long War 2: Strategy
Topic: LW 1.5 Grenadier builds
Replies: 113
Views: 292508

Re: LW 1.5 Grenadier builds

0% infiltration is bad description. It is about winning Heavy+ Missions. Usually everybody will try to skip them but you can't avoid them. Operation in 8+ Strength region is just that. Specialist x2 (Aid Protocol every turn) + Smoke/Dense Smoke. 2x Gunner (optional) You have linked After Action Repo...
by SonnyWiFiHr
Tue May 01, 2018 2:10 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

If you are low on intel. Intel + POI mission usually spawn in medium vigilance (around 12) regions with S&G. It is worth of scanning there if you have free soldiers (or just to keep other regions in lower vigilance) for much needed early intel. You can detect them very easy and they have less ba...
by SonnyWiFiHr
Sat Apr 28, 2018 11:22 am
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

This works in winter when you can fetch more with haven. One S&G can be better than month of supply job In Spring - you have little chance of doing UFO. In early April only your starting region can fetch good timer UFO. Late April - two more towers and you can chase them (just to find spawning t...
by SonnyWiFiHr
Fri Apr 27, 2018 10:28 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

Found these new nice info. So if you want to reduce retaliations, you have two paths. 1/ You can reduce the number of Rebels working on a Job to reduce the speed at which that bucket fills and/or reduce the overall number of working rebels to reduce the speed at which the full retaliation bucket fil...
by SonnyWiFiHr
Fri Apr 27, 2018 10:12 pm
Forum: Long War 2: Bug Reports
Topic: So im not getting retaliation missions anymore
Replies: 17
Views: 25031

Re: So im not getting retaliation missions anymore

; This is the chance ADVENT detects a rebel doing a non-hiding job each day (by difficulty level). If successful, the buckets for retaliations get a little more full. JOB_DETECTION_CHANCE[0]=100 JOB_DETECTION_CHANCE[1]=100 JOB_DETECTION_CHANCE[2]=100 JOB_DETECTION_CHANCE[3]=100 ; These are regional ...
by SonnyWiFiHr
Fri Apr 27, 2018 9:58 pm
Forum: Long War 2: Bug Reports
Topic: So im not getting retaliation missions anymore
Replies: 17
Views: 25031

Re: So im not getting retaliation missions anymore

Set rebels 2x intel, 2x Supply, 2x recruit rest on hiding after you have Intel, Supply or Recruit raid. Or some time after it. It takes time for full retaliation. They are not frequent in early or mid game. If you are heavy on intel. job you should be able to detect - Prevent Data leak missions. The...
by SonnyWiFiHr
Fri Apr 27, 2018 9:33 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

Skullmine Officer -kill Codex. Expand with 4-5 man per mission - no more no less Play at Severe as soon as possible. Make move towards Black Site. If you are in July or late just jump to the Black Site . When you hit Extreme add month . Global Advent Alert is difference between Number of Legions and...
by SonnyWiFiHr
Fri Apr 27, 2018 6:47 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

Gets Advents Attention is just minor Vigilance rising. You will need 10 to jump to Severe. Severe must be controlled by strong havens or UFOs will drop (+8 Strength every 3 weeks vs +4 below Severe). Supply raid can net You +4 Vigilance max or 0. Force Level is not a issue before 7. This is ballisti...
by SonnyWiFiHr
Fri Apr 27, 2018 2:06 pm
Forum: Long War 2
Topic: How early is too early to liberate?
Replies: 40
Views: 83135

Re: How early is too early to liberate?

They will get UFO - even on hiding after liberation 2 or even after first Jailbreak. There is low chance to detect this UFO so you will need Avenger. Worst part is that you will newer know when to scan but it will be there. UFO detection is pain. Only undetected UFO can screw your regions. I m in ea...
by SonnyWiFiHr
Fri Apr 27, 2018 1:10 pm
Forum: Long War 2: Bug Reports
Topic: So im not getting retaliation missions anymore
Replies: 17
Views: 25031

Re: So im not getting retaliation missions anymore

You can see result after 1 day of scanning. Game will check conditions. Forcing full retaliation will empty the bucket , than bucket must be filled again. Do not edit cooldowns or chance per rebel at least you can lower the numbers for rebels and increase cooldown time. Do not put 0 as factor becaus...