Search found 197 matches

by Valaska
Sat May 27, 2017 1:46 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 23390

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

Just ditch Shinobi if you are going 1.2 -> 1.3. Completely ditch sharpshooters now, too. Pointless. Just... Ignore them completely. Spam gunners instead of them, sharpshooters are even more worthless than before. Valaska, I'm sorry, but you really have no idea what you're talking about. I have a Sh...
by Valaska
Mon May 15, 2017 12:31 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 23390

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

Erm, you mean sword shinobi's are INFINITELY weaker* As in, pointless now... Completely fricken pointless. Dodge reductions in multiple ways decreases their survivability and the complete crap on Reaper makes them worthless. Just ditch Shinobi if you are going 1.2 -> 1.3. Completely ditch sharpshoot...
by Valaska
Tue Apr 11, 2017 5:43 am
Forum: Long War 2
Topic: Thoughts on the 1.3 changes
Replies: 157
Views: 51391

Re: Thoughts on the 1.3 changes

Well it looks like I am turning automatic updates off for XCOM2, these changes look pretty dumb. "Lets make Specialist even more pathetic/worthless" "Good deal!" The strategic stuff sounds awesome but this class changup just... Its a buzzkill patch. Its not even making things harder its just screwin...
by Valaska
Mon Feb 20, 2017 11:43 pm
Forum: Long War 2
Topic: defense "rebalance" in 1.2?
Replies: 14
Views: 6965

Re: defense "rebalance" in 1.2?

Ugh, I hate that ridiculous point blank miss crap to be frank.
by Valaska
Mon Feb 20, 2017 11:42 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 22491

Re: Boltcaster sucks a ding dong?

Eh, I've actually given my boltcaster to a Technical and they do very well with it usually. They have good aim which is augmented with the extra aim, and it hits HARD, its basically the marksman rifle people keep crowing on about LW2 needing so I don't get the flak its getting.
by Valaska
Mon Feb 20, 2017 12:39 am
Forum: Long War 2
Topic: Question about Mobility and Grenades
Replies: 14
Views: 5249

Re: Question about Mobility and Grenades

gormack82 wrote:No you dont regain the mobility. The weight of the grenade is replaced with the crushing mental weight of witnessing living creatures getting blown apart by that very grenade so it evens out
xD Adorable.
by Valaska
Sat Feb 18, 2017 9:01 pm
Forum: Long War 2
Topic: Plasma vs Coil weapons
Replies: 21
Views: 9959

Re: Plasma vs Coil weapons

Plasma weapons are plenty appealing; if you want the best damage in the game then plasma is it. Coil is not it. If you want to invest in the best damage in the game vs utility/defensive items is up to you whether it's worth it or not. It's good that plasma isn't so obvious, otherwise what you're pr...
by Valaska
Sat Feb 18, 2017 4:51 am
Forum: Long War 2
Topic: Alternate nerf to Hail of Bullets
Replies: 22
Views: 9710

Re: Alternate nerf to Hail of Bullets

I honestly think the cool down is adequate as is, but I'd prefer it not competing with chain shot. I like to treat the gunner as a cooldown fighter, its why I bring Rangers instead of just 3+ gunners.
by Valaska
Sat Feb 18, 2017 1:25 am
Forum: Long War 2
Topic: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC
Replies: 26
Views: 11941

Re: Pavonis sudden NDA-like-silence on forum + new unknown Xcom DLC

Everytime you bring up the new unknown XCOM DLC and possibility of NDA... A Master Sergeant Dies.
by Valaska
Sat Feb 18, 2017 1:23 am
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 13066

Re: SPARKS worth it?

Yes. NEXT QUESTION. %. Valaska I love the idea of a three man spark team but how do you manage the repairs and maintenance? The only things I have been able to work out is using my repair power to repair the deployed damaged sparks in the early game so they will survive. In theory I have been think...
by Valaska
Fri Feb 17, 2017 3:13 am
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 13066

Re: SPARKS worth it?

Yes. NEXT QUESTION. Lol but seriously, yes, sparks are brutal murder machines now they Pavonis increased their armor and gave them +5 ablative armor. With Phase Canons and Anodized Chassis they are very accurate murder machines, overdrive with the right skills is great. You don't even need the no re...
by Valaska
Fri Feb 17, 2017 3:09 am
Forum: Long War 2
Topic: Gatekeeper sneak attacks
Replies: 5
Views: 2893

Re: Gatekeeper sneak attacks

Are gatekeepers supposed to be using area of effects attacks through walls while not being active? Or are they just supposed to raise zombies, and AOE damage is just coincidental? It looks like they are targeting corpses, just like sectoids, even those that can't be raised. In any case it's rather ...
by Valaska
Thu Feb 16, 2017 9:06 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 35172

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Severian wrote:Or easier still, remove infiltration entirely for these missions (except maybe HQ). It doesn't make sense narratively that you should be able to wait anyway.
This makes a lot of sense to me for the supply raids etc. They are always out in the open etc.
by Valaska
Thu Feb 16, 2017 8:59 pm
Forum: Long War 2
Topic: Supply convoy in liberated region
Replies: 12
Views: 5717

Re: Supply convoy in liberated region

Bring out ALL the big guns in Supply, I absolutely disregard infiltration. Also if you ever see a supply raid in other regions rip them apart... West Europe went from 7 to strength 11!
by Valaska
Thu Feb 16, 2017 8:57 pm
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 11654

Re: Close combat assaults and sword shinobis seem useless

@aimlessgun @cmdrspyker92 Lol yeah, she has killed 16 Advent (Commander Difficulty) in one turn with reaper and the fusion axe... She also has Rapid Deployment so if I put a flashbang on her she can remove mutons counters, but she has a free smokegrenade that she can increase her survival MASSIVELY ...
by Valaska
Thu Feb 16, 2017 8:46 pm
Forum: Long War 2
Topic: Stun Lancer behavior: value of cover and tile checking
Replies: 4
Views: 2396

Re: Stun Lancer behavior: value of cover and tile checking

Yeah its intended behavior. A stun lancer can do ridiculous damage to your capabilities so its a balance check for them.
by Valaska
Thu Feb 16, 2017 8:37 pm
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 18152

Re: Ranger builds

Yeah, locked on and rapid fire can decimate MECs and shredded sectopods. One of my rangers has shred on her rifle, she can rip apart 6 armor in one turn with rapid. You mean shredder AWC perk? yeah that's a nice one for a ranger. Otherwise the max you can shred is 3 per turn with shredder rounds ri...
by Valaska
Wed Feb 15, 2017 9:42 pm
Forum: Long War 2: Strategy
Topic: Struggling at 2nd lowest difficulty
Replies: 4
Views: 2809

Re: Struggling at 2nd lowest difficulty

Hi guys, I just wanna day how much i love this forum and how supportive everyone is. That being said, i am a veteran xcom player that can get by on legend in xcom 2 but am struggling on lw2. I keep losing to the avatar project. I was hoping for suggestions on how to delay the clock. Are there any r...
by Valaska
Wed Feb 15, 2017 9:33 pm
Forum: Long War 2
Topic: Close combat assaults and sword shinobis seem useless
Replies: 26
Views: 11654

Re: Close combat assaults and sword shinobis seem useless

Image

Do tell me about how sword shinobis seem useless? The SMG absolutely pointless and useless yeah, but the sword... lol
by Valaska
Wed Feb 15, 2017 9:31 pm
Forum: Long War 2
Topic: Has anyone seen an Alien Ruler since 1.1 was released?
Replies: 19
Views: 6861

Re: Has anyone seen an Alien Ruler since 1.1 was released?

Yes, I've killed the Archon King 3 times now, luckily he only has 3 HP each time he comes back lol.
by Valaska
Wed Feb 15, 2017 5:46 am
Forum: Long War 2: Strategy
Topic: What rooms do you put on power coils?
Replies: 8
Views: 8677

Re: What rooms do you put on power coils?

I put one power relay on one, and if both are in advantageous positions for the workshop I will put power relays on both. If not I will stick the psi-lab on the other power coil and eat it with a lower efficiency power coil somewhere else.
by Valaska
Wed Feb 15, 2017 5:45 am
Forum: Long War 2
Topic: ;_: My Intel rebels are incompetents.
Replies: 7
Views: 3887

Re: ;_: My Intel rebels are incompetents.

lol yeah... Do you have a tower in the area?
by Valaska
Wed Feb 15, 2017 5:43 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 18152

Re: Ranger builds

A ranger cannot kill 2 aliens per turn unless they stand out in the open for you to kill. In which case many classes can kill two aliens per turn. If they're not standing out in the open for you to kill then you're going to need to move (because you do not have BVR targeting and so cannot set up fl...
by Valaska
Tue Feb 14, 2017 4:26 am
Forum: Long War 2: Strategy
Topic: Ranger builds
Replies: 49
Views: 18152

Re: Ranger builds

Snapshot sniper? I'm not sure if I understand the comparison. What is a snapshot sniper doing so well anyways early game? Role of a Ranger is a consistent damage dealer that doesn't rely on cooldowns and kills 2 ayys a turn, almost every turn, all mission. They do that pretty well. A sniper literal...
by Valaska
Tue Feb 14, 2017 4:25 am
Forum: Long War 2
Topic: Soft time limit and overwatch cooldown
Replies: 2
Views: 1856

Re: Soft time limit and overwatch cooldown

... Why?