Search found 69 matches

by Tac1
Fri Nov 03, 2017 2:02 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

Then why bother with any sort of consistency? Forget gameplay, let's just attach randomness to everything. Throw a grenade? 30% chance the soldier drops it and dies, instead. That'd make for some interesting gameplay I'm sure nobody will hate. 12% that a reload fails and wastes a turn. Jump through ...
by Tac1
Thu Nov 02, 2017 5:06 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

I think Barony is a good example of inconsistency and variable gameplay being taken too far. Nearly every run of that game devolves solely into RNG. If you don't get good equipment along the way, you'll just get destroyed, even if you make it to the Baron. Can't find food? Starvation becomes unavoid...
by Tac1
Thu Nov 02, 2017 3:04 am
Forum: Long War 2
Topic: Not-Created-Equally, Difficulty bias.
Replies: 8
Views: 12036

Re: Not-Created-Equally, Difficulty bias.

Yes.
by Tac1
Wed Nov 01, 2017 11:12 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

No arguments there. But a lack of consistency makes for pointless gameplay.
by Tac1
Wed Nov 01, 2017 9:47 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

And in the process of trying that, it occasionally throws you a problem you can't physically resolve.
by Tac1
Wed Nov 01, 2017 7:18 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

The rewards are fair, it's the inconsistency that isn't fair. I've had campaigns where I'm settling into December and the only Scientists are ones I've bought, with others that I've not even made it to May and I've had 5 Scientists solely from missions. RNG just has a habit of soiling any good decis...
by Tac1
Wed Nov 01, 2017 2:52 pm
Forum: Long War 2
Topic: Scientist in demand
Replies: 32
Views: 40802

Re: Scientist in demand

Dwarfling wrote:Is this a whine thread? Cuz I thought only Tac1 was allowed to do them.
Touched a nerve? Either way, just because it isn't your thread doesn't mean this isn't a whine post. My patent still holds and my lawyer will be in touch.
by Tac1
Tue Oct 31, 2017 8:39 pm
Forum: Long War 2
Topic: Not-Created-Equally, Difficulty bias.
Replies: 8
Views: 12036

Re: Not-Created-Equally, Difficulty bias.

Rookie gives +10 Aim, not sure about the Will though. I know Rookie difficulty cheats in your favour as it is, but I'm curious if it has some limit on certain rolls going into 'negative', as well.
by Tac1
Tue Oct 31, 2017 8:37 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 104996

Re: Mimimi moments, or no regrets when reloading a save

Not really bad moment, but; Haven retal', Berserker attacked a resistance member and sent them rocketing into a building halfway across the map. Had to reload a save just to see if they'd do it again. They did, I was pleased.
by Tac1
Tue Oct 31, 2017 8:11 pm
Forum: Long War 2
Topic: Not-Created-Equally, Difficulty bias.
Replies: 8
Views: 12036

Not-Created-Equally, Difficulty bias.

Quick question on a recent observation. I went back to Rookie difficulty after a few campaigns on Commander, to mess around with squad comps and perks, and I began to notice NCE acting seemingly off. Every Rookie campaign had their Defense more 'unflawed'. I found troops with lows and highs in aim, ...
by Tac1
Thu Oct 26, 2017 1:29 am
Forum: Long War 2
Topic: Unable to Build Medkits???
Replies: 4
Views: 7148

Re: Unable to Build Medkits???

I'll be honest, I laughed my ass off.
by Tac1
Wed Oct 25, 2017 8:45 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 104996

Re: Mimimi moments, or no regrets when reloading a save

Times like that, I wish tripping Overwatch gave a "Are you sure you want to fuck up your day?" prompt like friendly-fire orders do.
by Tac1
Wed Oct 25, 2017 5:32 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22770

Re: Mid-campaign thoughts

Isnt this comment just another way of saying Psi is OP if NOT having them forces you to change the way you play? I wouldn't say they're overpowered, especially given how late they come into the game and how much it costs you to do it, but I do think it's easy to rely on their ability to just flip a...
by Tac1
Wed Oct 25, 2017 12:34 am
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22770

Re: Mid-campaign thoughts

Honestly, I always found Psi a bit of a crutch. Something that helped brute-force mistakes that should have seriously cost me. After I stopped using them, I started getting my tail whipped bad and had to get better at 'conventional' tactics to make up for it. Things like Stasis and Insanity can be h...
by Tac1
Tue Oct 24, 2017 11:36 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 104996

Re: Mimimi moments, or no regrets when reloading a save

Tried to path my Snapshot marksman around five Sentry Overwatches. Camera into a two story building, game flickers between first and second floors just as I choose a spot. Instead of diving through a window into a corner for a flank, my marksman runs out into the street, through every Overwatch, and...
by Tac1
Sun Oct 22, 2017 8:04 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

What? You can upgrade the Sawn-off.
by Tac1
Sun Oct 22, 2017 5:46 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

Again, Both-Barrels alone usually suffices to blow off most of their health and leave them easy enough for an Assault or Sharpshooter to one-tap. Worst I might need is a Command for the action after moving my Ranger, and maybe an extra shot, but it's been pretty consistent as a solution. The Sawn-Of...
by Tac1
Sun Oct 22, 2017 4:27 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

I've never had much trouble with melee threats, honestly. Usually what little reaches me can just be dusted by a Sawn-off blast or just shot regularly, since Light'Em'Up is hilariously effective against Lancers who think ending their turn out of cover is a good plan. What usually gives me problems i...
by Tac1
Sun Oct 22, 2017 1:31 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

Walk Fire has some use but, like a lot of Ranger traits, I find it gets phased out for better options. Why Walk Fire for half-damage when you can fire three times with Locked-On and potentially insta-kill something? Cover destruction, Snipers firing at 120% to hit through High-cover, Gunners piling ...
by Tac1
Sat Oct 21, 2017 4:21 am
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

Can I interrupt this discussion to ask about the origin of the phrase "as valuable as dry milk"? Is that an expression from some other language? Dried milk is actually pretty valuable, and is generally more expensive than liquid milk, so this struck me as a very strange phrase. :D You can...
by Tac1
Wed Oct 18, 2017 6:17 am
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

No, again, missing the point.

And I don't want your damn sympathy, about as valuable as dry milk.
by Tac1
Wed Oct 18, 2017 2:45 am
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

I get this distinctive feeling I'm not getting my point across. You can say the odds are beyond stupid, that you could play it ten times a second for a trillion years and statistically never get it, but it can happen anyway. Anything that isn't a flat 0% will happen eventually, and can certainly hap...
by Tac1
Tue Oct 17, 2017 9:26 pm
Forum: Long War 2
Topic: Post campaign feedback
Replies: 15
Views: 21925

Re: Post campaign feedback

With appreciation for development limitations, my point stands.
by Tac1
Tue Oct 17, 2017 8:26 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 89641

Re: First death, incredibly soured.

You can only prepare so much. My second to last mission is an good example of that. VIP rescue from an Advent truck, split my squad of 6 to take a rooftop overlooking the truck, while the rest went to flank the street. A fight breaks out, and I have two Rangers and a Shinobi fighting an Officer, Dro...
by Tac1
Tue Oct 17, 2017 7:48 pm
Forum: Long War 2
Topic: Post campaign feedback
Replies: 15
Views: 21925

Re: Post campaign feedback

Fun read, hit the nail on the head pretty nicely. Easily one of my biggest peeves in for Long War is the lack of information. A lot of this game is simply unexplained, even if it's extremely vital the player know and understand the mechanic to have any hope of dealing with it effectively. I had to s...