Search found 26 matches

by Snipethis
Tue Nov 07, 2017 7:46 pm
Forum: Long War 2
Topic: Psi as Tank in 8-man squads
Replies: 13
Views: 16629

Re: Psi as Tank in 8-man squads

So another benefit is Bastion. The range was actually bigger than I expected. I used a Psi as a shield / tempter for MECs, rocketeers and grenadiers by grouping some guys up and taking precisely 0 damage. That also enabled the guys with me to not carry hazmat and carry stasis vests instead. Bastion ...
by Snipethis
Wed Nov 01, 2017 3:09 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Re: Mid-campaign thoughts

Actually yes. Incendiaries are for other people to carry (at least, in 1.4 when it was guaranteed to burn). Grenadier has more important consumables to carry - smokes. If the grenadier has Smoker from AWC I will then consider either an incendiary or flashbang instead of a 5th smoke. But 4 seems abo...
by Snipethis
Fri Oct 27, 2017 4:52 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Re: Mid-campaign thoughts

With the neurowhip as well, which isn't cheap mid-game and uses a slot. Yes, but would you send a grenadier out without an incendiary? Grenades are one time use items. Neurowhip makes infinite-use insanity better all the time. While we are on the subject.. would neurowhip or psi PCS increase soulfo...
by Snipethis
Thu Oct 26, 2017 5:51 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Re: Mid-campaign thoughts

If you have WAR/MYS with T3 amp and neurowhip it's more like 90s, which also implies a high chance to MC on success. Of course T3 amps require gatekeeper shells, so that's end game tech. But 70s/80s without T3 amp is still decent. This. 75% to hit on insanity, with 2 of the 3 outcomes being either ...
by Snipethis
Wed Oct 25, 2017 6:45 pm
Forum: Long War 2
Topic: Question about legions on the Geoscape
Replies: 5
Views: 8482

Re: Question about legions on the Geoscape

I dont really understand the correlation between legions and strength. I have contacted most of the planet, liberated 4 (almost 5) regions. I plan on stopping after this one. No other region is at 7 or above (I dont want to get an invasion at 8). As soon as it gets to 6 I turn all my rebels to hidin...
by Snipethis
Wed Oct 25, 2017 5:57 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Re: Mid-campaign thoughts

The price of Psi is a delay in reaching Coilguns which might be fatal if M3 dudes show up regularly before you're comfortably outfitting them. In other words, the decision to get Psi around May might backfire on you around September (i.e. a LOT of playtime later) which is scary to contemplate. Some...
by Snipethis
Wed Oct 25, 2017 3:18 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Re: Mid-campaign thoughts

Hardly surprising my one Psi comment generates all the replies. Anyway.. Honestly, I always found Psi a bit of a crutch. Something that helped brute-force mistakes that should have seriously cost me. After I stopped using them, I started getting my tail whipped bad and had to get better at 'conventi...
by Snipethis
Tue Oct 24, 2017 5:30 pm
Forum: Long War 2
Topic: Mid-campaign thoughts
Replies: 17
Views: 22774

Mid-campaign thoughts

Just wanted to get these down as I remember them.. Its early Oct and I am charging to the end. I have 20 warden armors and most are carrying coil weapons with advanced or elite level attachments. I have 12 scientists, 10 engineers, 4 liberated regions (and one more HQ lined up). Legions at 50 someth...
by Snipethis
Tue Oct 24, 2017 4:12 pm
Forum: Long War 2
Topic: Why do Shinobi's get 5 hacking per level?
Replies: 11
Views: 19356

Re: Why do Shinobi's get 5 hacking per level?

cant this be cheesed whereby it can be used with a run and gun on an assault or even a shinobi to insta-kill high hp units?
by Snipethis
Tue Oct 10, 2017 9:09 pm
Forum: Long War 2
Topic: Insanity
Replies: 8
Views: 13143

Re: Insanity

Despite what most people think - I love Psi's. They are absolutely clutch when it comes to control and saving the "oh hell" moment. I have 6 operating and I always take one in every team. It also ensures the Psi Chamber is always training 2 guys. I recently added "Make Psi Great Again...
by Snipethis
Tue Oct 10, 2017 6:35 pm
Forum: Long War 2
Topic: Insanity
Replies: 8
Views: 13143

Re: Insanity

So anyone have any idea as to whats happening with the Perfect Info stuff? Because if its really 0% hit then I will stop wasting an action point on it.
by Snipethis
Mon Oct 09, 2017 10:44 pm
Forum: Long War 2
Topic: Insanity
Replies: 8
Views: 13143

Re: Insanity

I missed a 100% hit from my point blank assault last night. LOLed.
FYI... I have 10% graze band..
by Snipethis
Mon Oct 09, 2017 7:34 pm
Forum: Long War 2
Topic: Insanity
Replies: 8
Views: 13143

Insanity

I dont know if its a bug or not but sometimes when I try Insanity on advent I get the preview percentage.. say 70% or 90%, but when I try it Perfect Information tells me "0% Hit, 0% Crit, 0% Dodge" and obviously misses. Is this just a bad roll (miss) and Perfect Information didnt work? Its...
by Snipethis
Sun Oct 08, 2017 5:17 am
Forum: Long War 2
Topic: How important is mobility?
Replies: 29
Views: 54498

Re: How important is mobility?

Just finished it - wasnt too bad at all. 20 enemies dead, 2 soldiers lightly wounded, 40 turns. I found a nice corner of the map with some blind alleys and waited for the first mech pod to come in. Two mechs dead in overwatch, third gets gunned down using no cooldowns. Then I spend about 15 turns ch...
by Snipethis
Thu Oct 05, 2017 7:53 pm
Forum: Long War 2
Topic: How important is mobility?
Replies: 29
Views: 54498

Re: How important is mobility?

You are crazy, totally crazy! More a mis-calculation. When I sent this squad out, andromedons hadnt made an appearance. Thankfully I have a Psi and Specialist around. The plan is to take out all the other pods whilst still keeping shinobi in stealth. Then reaper into codex. If I dont kill it I can ...
by Snipethis
Wed Oct 04, 2017 8:35 pm
Forum: Long War 2
Topic: How important is mobility?
Replies: 29
Views: 54498

Re: How important is mobility?

@lordyanaek @dwarfling Thanks for both your replies. My reasoning is the same as dwarflings, I use shinobis primarily to know the status of the map and if I can move safely. I enjoy that kind of playing. Gives me the feeling of having more control over the situation, which gives me a warm feeling :...
by Snipethis
Wed Oct 04, 2017 8:18 pm
Forum: Long War 2
Topic: HQ Assault
Replies: 12
Views: 16085

Re: HQ Assault

I've never been a fan of Kubikiri. On my rapid reaction sniper I have AMF, and on the DFAs I have Double Tap. I am training another sniper.. maybe I make him the boss killer.
by Snipethis
Mon Oct 02, 2017 10:35 pm
Forum: Long War 2
Topic: How important is mobility?
Replies: 29
Views: 54498

Re: How important is mobility?

So interesting to hear the different play styles. I read all the comments and found myself agreeing with a lot of the points made. But again - the way I play.. I love getting 3 shots from my EV rangers every turn (PCS + Tracers = hardly ever miss). Once I have lost concealment these are the guys I m...
by Snipethis
Mon Oct 02, 2017 10:04 pm
Forum: Long War 2
Topic: HQ Assault
Replies: 12
Views: 16085

Re: HQ Assault

Ah yes. But if I have an assault near enough to stun, they are near enough to kill as it procs either untouchable or something else valuable. I havent invested in stun guns at all!!
by Snipethis
Fri Sep 29, 2017 10:35 pm
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 35149

Re: Perks that are amazing if they were on a different class

Rapid Reaction on a DFA Sniper simply broke the game for me. She mows down entire pods on her. On a new turn 'stick her on OW', then I can run any non-concealed guy anywhere safe in the knowledge that if anything gets alerted she mows em down. I got Phantom on my Gunner which has led to some very in...
by Snipethis
Fri Sep 29, 2017 9:48 pm
Forum: Long War 2
Topic: How important is mobility?
Replies: 29
Views: 54498

How important is mobility?

So what to do with base 13 - 15 mobility guys? Once you load them up with items thats 10 - 12 mobility. Snappy! Actually thats most of my entire roster which is why I have a bunch of rapid reaction OW Rangers that camp and shoot like crazy. I kill as many things on their turn as I do on mine. They a...
by Snipethis
Fri Sep 29, 2017 9:05 pm
Forum: Long War 2: Strategy
Topic: LW2 1.5 Officers and Squads
Replies: 4
Views: 15899

Re: LW2 1.5 Officers and Squads

My Officers tend to be some of my Specialists but all Shinobis. Rationale is the same as I read somewhere else... it allows my Shinobi to be useful throughout the mission rather than only at the end when he breaks conceal. Also my Shinobi tends to have greatest movement so he can run around the plac...
by Snipethis
Fri Sep 29, 2017 8:54 pm
Forum: Long War 2
Topic: HQ Assault
Replies: 12
Views: 16085

Re: HQ Assault

As for charging in, I don't blame you. HQ assaults are 8-man GOps with no reinforcements or timers to me. Oh and annoying building layouts that block LoS - that provides the variety to 'mundane to 8-man' GOps. A Shadowstep/LR tank trivialises the General if you kill the rest of his pod - have the r...
by Snipethis
Fri Sep 29, 2017 5:32 pm
Forum: Long War 2
Topic: HQ Assault
Replies: 12
Views: 16085

Re: HQ Assault

Thanks for the replies. Dwarfling : It never occurred to me that they were so smart. Lots of times I have seen pods walk past their murdered colleagues like nothing so assumed that was default behavior. Phaseless & Ginyu549 : Thanks for the tips. I play on commander but to be honest I should be ...