Search found 26 matches
- Tue Nov 07, 2017 7:46 pm
- Forum: Long War 2
- Topic: Psi as Tank in 8-man squads
- Replies: 13
- Views: 17167
Re: Psi as Tank in 8-man squads
So another benefit is Bastion. The range was actually bigger than I expected. I used a Psi as a shield / tempter for MECs, rocketeers and grenadiers by grouping some guys up and taking precisely 0 damage. That also enabled the guys with me to not carry hazmat and carry stasis vests instead. Bastion ...
- Wed Nov 01, 2017 3:09 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Re: Mid-campaign thoughts
Actually yes. Incendiaries are for other people to carry (at least, in 1.4 when it was guaranteed to burn). Grenadier has more important consumables to carry - smokes. If the grenadier has Smoker from AWC I will then consider either an incendiary or flashbang instead of a 5th smoke. But 4 seems abo...
- Fri Oct 27, 2017 4:52 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Re: Mid-campaign thoughts
With the neurowhip as well, which isn't cheap mid-game and uses a slot. Yes, but would you send a grenadier out without an incendiary? Grenades are one time use items. Neurowhip makes infinite-use insanity better all the time. While we are on the subject.. would neurowhip or psi PCS increase soulfo...
- Thu Oct 26, 2017 5:51 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Re: Mid-campaign thoughts
If you have WAR/MYS with T3 amp and neurowhip it's more like 90s, which also implies a high chance to MC on success. Of course T3 amps require gatekeeper shells, so that's end game tech. But 70s/80s without T3 amp is still decent. This. 75% to hit on insanity, with 2 of the 3 outcomes being either ...
- Wed Oct 25, 2017 6:45 pm
- Forum: Long War 2
- Topic: Question about legions on the Geoscape
- Replies: 5
- Views: 8714
Re: Question about legions on the Geoscape
I dont really understand the correlation between legions and strength. I have contacted most of the planet, liberated 4 (almost 5) regions. I plan on stopping after this one. No other region is at 7 or above (I dont want to get an invasion at 8). As soon as it gets to 6 I turn all my rebels to hidin...
- Wed Oct 25, 2017 5:57 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Re: Mid-campaign thoughts
The price of Psi is a delay in reaching Coilguns which might be fatal if M3 dudes show up regularly before you're comfortably outfitting them. In other words, the decision to get Psi around May might backfire on you around September (i.e. a LOT of playtime later) which is scary to contemplate. Some...
- Wed Oct 25, 2017 3:18 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Re: Mid-campaign thoughts
Hardly surprising my one Psi comment generates all the replies. Anyway.. Honestly, I always found Psi a bit of a crutch. Something that helped brute-force mistakes that should have seriously cost me. After I stopped using them, I started getting my tail whipped bad and had to get better at 'conventi...
- Tue Oct 24, 2017 5:30 pm
- Forum: Long War 2
- Topic: Mid-campaign thoughts
- Replies: 17
- Views: 23511
Mid-campaign thoughts
Just wanted to get these down as I remember them.. Its early Oct and I am charging to the end. I have 20 warden armors and most are carrying coil weapons with advanced or elite level attachments. I have 12 scientists, 10 engineers, 4 liberated regions (and one more HQ lined up). Legions at 50 someth...
- Tue Oct 24, 2017 4:12 pm
- Forum: Long War 2
- Topic: Why do Shinobi's get 5 hacking per level?
- Replies: 11
- Views: 20810
Re: Why do Shinobi's get 5 hacking per level?
cant this be cheesed whereby it can be used with a run and gun on an assault or even a shinobi to insta-kill high hp units?
- Tue Oct 24, 2017 3:32 pm
- Forum: Long War 2
- Topic: Is there a target preview style mod for long war 2? If so which one is best to use with long war 2?
- Replies: 7
- Views: 15620
Re: Is there a target preview style mod for long war 2? If so which one is best to use with long war 2?
isnt there something called LOS Preview? I saw Xwynns use it in his playthrough
- Tue Oct 10, 2017 9:09 pm
- Forum: Long War 2
- Topic: Insanity
- Replies: 8
- Views: 14018
Re: Insanity
Despite what most people think - I love Psi's. They are absolutely clutch when it comes to control and saving the "oh hell" moment. I have 6 operating and I always take one in every team. It also ensures the Psi Chamber is always training 2 guys. I recently added "Make Psi Great Again...
- Tue Oct 10, 2017 6:35 pm
- Forum: Long War 2
- Topic: Insanity
- Replies: 8
- Views: 14018
Re: Insanity
So anyone have any idea as to whats happening with the Perfect Info stuff? Because if its really 0% hit then I will stop wasting an action point on it.
- Mon Oct 09, 2017 10:44 pm
- Forum: Long War 2
- Topic: Insanity
- Replies: 8
- Views: 14018
Re: Insanity
I missed a 100% hit from my point blank assault last night. LOLed.
FYI... I have 10% graze band..
FYI... I have 10% graze band..
- Mon Oct 09, 2017 7:34 pm
- Forum: Long War 2
- Topic: Insanity
- Replies: 8
- Views: 14018
Insanity
I dont know if its a bug or not but sometimes when I try Insanity on advent I get the preview percentage.. say 70% or 90%, but when I try it Perfect Information tells me "0% Hit, 0% Crit, 0% Dodge" and obviously misses. Is this just a bad roll (miss) and Perfect Information didnt work? Its...
- Sun Oct 08, 2017 5:17 am
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61560
Re: How important is mobility?
Just finished it - wasnt too bad at all. 20 enemies dead, 2 soldiers lightly wounded, 40 turns. I found a nice corner of the map with some blind alleys and waited for the first mech pod to come in. Two mechs dead in overwatch, third gets gunned down using no cooldowns. Then I spend about 15 turns ch...
- Thu Oct 05, 2017 7:53 pm
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61560
Re: How important is mobility?
You are crazy, totally crazy! More a mis-calculation. When I sent this squad out, andromedons hadnt made an appearance. Thankfully I have a Psi and Specialist around. The plan is to take out all the other pods whilst still keeping shinobi in stealth. Then reaper into codex. If I dont kill it I can ...
- Wed Oct 04, 2017 8:35 pm
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61560
Re: How important is mobility?
@lordyanaek @dwarfling Thanks for both your replies. My reasoning is the same as dwarflings, I use shinobis primarily to know the status of the map and if I can move safely. I enjoy that kind of playing. Gives me the feeling of having more control over the situation, which gives me a warm feeling :...
- Wed Oct 04, 2017 8:18 pm
- Forum: Long War 2
- Topic: HQ Assault
- Replies: 12
- Views: 16448
Re: HQ Assault
I've never been a fan of Kubikiri. On my rapid reaction sniper I have AMF, and on the DFAs I have Double Tap. I am training another sniper.. maybe I make him the boss killer.
- Mon Oct 02, 2017 10:35 pm
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61560
Re: How important is mobility?
So interesting to hear the different play styles. I read all the comments and found myself agreeing with a lot of the points made. But again - the way I play.. I love getting 3 shots from my EV rangers every turn (PCS + Tracers = hardly ever miss). Once I have lost concealment these are the guys I m...
- Mon Oct 02, 2017 10:04 pm
- Forum: Long War 2
- Topic: HQ Assault
- Replies: 12
- Views: 16448
Re: HQ Assault
Ah yes. But if I have an assault near enough to stun, they are near enough to kill as it procs either untouchable or something else valuable. I havent invested in stun guns at all!!
- Fri Sep 29, 2017 10:35 pm
- Forum: Long War 2
- Topic: Perks that are amazing if they were on a different class
- Replies: 27
- Views: 36486
Re: Perks that are amazing if they were on a different class
Rapid Reaction on a DFA Sniper simply broke the game for me. She mows down entire pods on her. On a new turn 'stick her on OW', then I can run any non-concealed guy anywhere safe in the knowledge that if anything gets alerted she mows em down. I got Phantom on my Gunner which has led to some very in...
- Fri Sep 29, 2017 9:48 pm
- Forum: Long War 2
- Topic: How important is mobility?
- Replies: 29
- Views: 61560
How important is mobility?
So what to do with base 13 - 15 mobility guys? Once you load them up with items thats 10 - 12 mobility. Snappy! Actually thats most of my entire roster which is why I have a bunch of rapid reaction OW Rangers that camp and shoot like crazy. I kill as many things on their turn as I do on mine. They a...
- Fri Sep 29, 2017 9:05 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Officers and Squads
- Replies: 4
- Views: 17065
Re: LW2 1.5 Officers and Squads
My Officers tend to be some of my Specialists but all Shinobis. Rationale is the same as I read somewhere else... it allows my Shinobi to be useful throughout the mission rather than only at the end when he breaks conceal. Also my Shinobi tends to have greatest movement so he can run around the plac...
- Fri Sep 29, 2017 8:54 pm
- Forum: Long War 2
- Topic: HQ Assault
- Replies: 12
- Views: 16448
Re: HQ Assault
As for charging in, I don't blame you. HQ assaults are 8-man GOps with no reinforcements or timers to me. Oh and annoying building layouts that block LoS - that provides the variety to 'mundane to 8-man' GOps. A Shadowstep/LR tank trivialises the General if you kill the rest of his pod - have the r...
- Fri Sep 29, 2017 5:32 pm
- Forum: Long War 2
- Topic: HQ Assault
- Replies: 12
- Views: 16448
Re: HQ Assault
Thanks for the replies. Dwarfling : It never occurred to me that they were so smart. Lots of times I have seen pods walk past their murdered colleagues like nothing so assumed that was default behavior. Phaseless & Ginyu549 : Thanks for the tips. I play on commander but to be honest I should be ...