Search found 17 matches
- Sun Oct 22, 2017 4:41 am
- Forum: General Discussion
- Topic: [Paying] Friendly Fire Mod
- Replies: 2
- Views: 23602
Re: [Paying] Friendly Fire Mod
If you mean you want to kill hacked or mind controlled enemies, you can already do that (in fact, when trying to shoot they'll be the first targets to show up).
- Wed Mar 02, 2016 1:43 am
- Forum: XCOM: Long War General Discussion
- Topic: Gee
- Replies: 2
- Views: 6678
Re: Gee
Obviously, Bradford uses it to upload all of his illegal alien poon into the transponder. Everyone knows that.
- Mon Feb 29, 2016 5:15 pm
- Forum: Terra Invicta Development
- Topic: Brainstorm: Alien Motivation
- Replies: 59
- Views: 106776
Re: Brainstorm: Alien Motivation
This is probably one of the biggest questions that's been avoided in most "Alien Invasion" theme games. Some are good others are meh. For XCom: EU, I enjoyed the game. But I lost interest when the reason for alien invasion was unclear. Were they doing it for relgiious reasons, trying to &...
- Fri Feb 26, 2016 3:25 am
- Forum: Off-topic
- Topic: Favourite Xcom Alien
- Replies: 8
- Views: 67674
Re: Favourite Xcom Alien
I loved tentaculats like I love a Sectopod with 2 Gatekeepers and 10 Chyrsallids on a retaliation mission.
BURN KILL MAIM. BURN KILL MAIM
BURN KILL MAIM. BURN KILL MAIM
- Tue Feb 23, 2016 10:40 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: [Mod Idea] ADVENT Troubleshooter and ADVENT Longshot
- Replies: 1
- Views: 5313
[Mod Idea] ADVENT Troubleshooter and ADVENT Longshot
Basically, since there is no Specialist or Sharpshooter equivalent for the ADVENT, let's make it fair for everyone. Troubleshooter: -Mag Rifle -More Advanced Drone, known as a Hobgoblin -Tech Score 140 -Can Troubleshoot, allowing any MECS being hacked in Tech Score/5 tiles to use it's tech score. -C...
- Sun Feb 21, 2016 5:33 pm
- Forum: General Discussion
- Topic: [Request] Proper Ethereals
- Replies: 5
- Views: 12122
Re: [Request] Proper Ethereals
You know what I think would be awesome and terrifying? If the Etherials were huge. Like three stories tall huge, taking up 2X2 spaces like the Sectopod. Or do what I wanted: Make an ADVENT Officer which when on its last HP, summons 3 codices and turns into a fully healed Muton Centurion with Psi La...
- Sat Feb 13, 2016 10:32 am
- Forum: General Discussion
- Topic: Lookin' For Some Modders!
- Replies: 10
- Views: 18127
Re: Lookin' For Some Modders!
Never mind. I found one. Check it out.
https://docs.google.com/document/d/1DPg ... sp=sharing
https://docs.google.com/document/d/1DPg ... sp=sharing
- Sat Feb 13, 2016 10:16 am
- Forum: General Discussion
- Topic: Lookin' For Some Modders!
- Replies: 10
- Views: 18127
Re: Lookin' For Some Modders!
Anyone got a tutorial for using the SDK?
- Thu Feb 11, 2016 2:23 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: New Mod's wishlist ?
- Replies: 22
- Views: 27020
Re: New Mod's wishlist ?
Also, I've noticed something that bothers me a little but its really simple and probably an easy fix, but I know nothing about modding, so...yeah. I miss the old button in the game before missions start to "make weapons available." This helps a lot because it takes the weapons off soldier...
- Thu Feb 11, 2016 2:23 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: New Mod's wishlist ?
- Replies: 22
- Views: 27020
Re: New Mod's wishlist ?
Here's what I want to see. A supersoldier Advent that turns into a fully healed Faceless when down to 1 HP and has the abilities of the Berserker from EU. Because I want more punishment. For even more pain, make it have some Psi-Panic and Lance and call it a Minireal. and when the faceless dies it ...
- Thu Feb 11, 2016 5:34 am
- Forum: XCOM: Long War General Discussion
- Topic: I'm having a ton of fun in XCOM 2, but...
- Replies: 7
- Views: 14278
Re: I'm having a ton of fun in XCOM 2, but...
THAT'S IT. I CALL HACKS. WHAT KIND OF BULLSHIT SPECIALIST DID YOU DREAM UP AND PUT IN THE INI.earthwulf wrote: my 33%-take-over-mechs always land...
95% chance to take control of an random enemy unit. AND I FAIL. WHAT KIND OF BULLSHIT IS THIS.
- Thu Feb 11, 2016 3:54 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: New Mod's wishlist ?
- Replies: 22
- Views: 27020
Re: New Mod's wishlist ?
Here's what I want to see.
A supersoldier Advent that turns into a fully healed Faceless when down to 1 HP and has the abilities of the Berserker from EU.
Because I want more punishment.
For even more pain, make it have some Psi-Panic and Lance and call it a Minireal.
A supersoldier Advent that turns into a fully healed Faceless when down to 1 HP and has the abilities of the Berserker from EU.
Because I want more punishment.
For even more pain, make it have some Psi-Panic and Lance and call it a Minireal.
- Wed Feb 10, 2016 11:46 pm
- Forum: XCOM: Long War General Discussion
- Topic: I'm having a ton of fun in XCOM 2, but...
- Replies: 7
- Views: 14278
Re: I'm having a ton of fun in XCOM 2, but...
It's no Long War. The game is a lot of fun, and I haven't finished the campaign yet, but I've definitely come up with a routine way to do each of the maps. While I'm pleasantly surprised at times (the Avatar was a fun one... I popped it the first time in the middle of a mission; it took control of ...
- Tue Feb 09, 2016 9:36 pm
- Forum: Modders' Forum
- Topic: Fire away ...
- Replies: 22
- Views: 32219
Re: Fire away ...
I'm completely new to modding anything for Unreal Engine, so i thought i'd start out with something easy and add a modified version of a default weapon, my problem is the stats (damage, critchance, clipsize) don't show up on the loadout menu as they do for the default weapons any tips what i might ...
- Tue Feb 09, 2016 2:42 am
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: SMG mod not working
- Replies: 7
- Views: 14030
Re: SMG mod not working
So I have not changed computers, but I did attempt to change graphics cards. Now none of the original mods (SMG, Leader, Muton Centurion Alien) are found and it's preventing me from loading my saved games. I'm still subscribed to all of them. What gives? Oh, you're screwed man. I replaced the disk ...
- Tue Feb 09, 2016 1:36 am
- Forum: Modders' Forum
- Topic: Fire away ...
- Replies: 22
- Views: 32219
Re: Fire away ...
Noobish question, but where exactly is the SDK?
As I said, very noob, just bought the game yesterday.
As I said, very noob, just bought the game yesterday.
- Tue Feb 09, 2016 12:06 am
- Forum: Modders' Forum
- Topic: Looking for a 3D modeler to work on a Mod With.
- Replies: 1
- Views: 5761
Looking for a 3D modeler to work on a Mod With.
Hi, I'm looking for a 3D modeler in order to turn XCOM 2 into a WH40K game. For that, all I really need is a 3D modeler in order to create the models. Then I can switch in the models from the regular characters, and maybe change a few of the abilities. Here's what I need: A techpriest for the new sp...