Search found 15 matches

by plasman
Wed Mar 29, 2017 7:01 am
Forum: Long War 2: Strategy
Topic: "Stealthing Network Tower Missions"
Replies: 36
Views: 48492

Re: "Stealthing Network Tower Missions"

A Specialist in your team can be handy too. You'll face (minor spoiler) some turrets and sometimes some MECs, so being able to control them or at least shut them down for a while can be quite helpful + since this is a high-intensity mission you'll probably need to heal some of your operatives as well.
by plasman
Mon Mar 06, 2017 10:50 am
Forum: Long War 2
Topic: DLC mission is missing
Replies: 10
Views: 16627

Re: DLC mission is missing

Shen's last gift is one of my favorite mission, so I don't mind redoing it again and again. You get free SPARKs and it's a good training ground for (properly equiped) rookies/squadies. Thanks to this bug I was able to field an entire squad of 5 SPARKS for free. :D
by plasman
Mon Mar 06, 2017 10:38 am
Forum: Long War 2
Topic: Advent Tower vs HQ Assault
Replies: 5
Views: 9163

Re: Advent Tower vs HQ Assault

Advent tower mission is fun, just be sure to bring at least a Shinobi (mandatory) and a Specialist (won't hurt). I found the HQ assault rather tedious: you have to chase down pods after pods of ADVENT and Aliens, hidden in dozens of buildings/room, so after the nth pod is disposed of you tend to los...
by plasman
Fri Feb 24, 2017 7:36 am
Forum: Long War 2: Bug Reports
Topic: Alien inactivity (Aliens not moving or shooting at all!)
Replies: 2
Views: 5343

Re: Alien inactivity (Aliens not moving or shooting at all!)

Yes, that's what I did. I had to quit and restart the game however, because just reloading didn't do the trick. I just wanted to point out this funny bug which never happened to me before with the vanilla version. Oops I just realize now that I'm not the only one to have this kind a issue, and that ...
by plasman
Thu Feb 23, 2017 8:01 am
Forum: Long War 2: Bug Reports
Topic: Alien inactivity (Aliens not moving or shooting at all!)
Replies: 2
Views: 5343

Alien inactivity (Aliens not moving or shooting at all!)

1) Long War Version 1.1 2) Windows 10 3) Mods: Cosmetic mods only: Capnbubs Accessories Pack, Stenchfury Modular Helmets, Jsleezys Repurposed Gear, + my homemade mods (Plasman's More clothes options, Plasman Elite tattoos and Plasman camos) 4) I lost the Avenger defence mission, then restarted the m...
by plasman
Fri Jan 27, 2017 1:32 pm
Forum: General Discussion
Topic: [suggestion] skyranger support
Replies: 5
Views: 9062

Re: [suggestion] skyranger support

An armed Sky Ranger is a nice suggestion, these weapons might come as various 'mission pods' attachments (miniguns, rockets, etc...). But then maybe this would require, for balance (and realism) purpose, to decrease the aircraft's troop transport capacity when the weapons are mounted.
by plasman
Fri Jan 27, 2017 1:27 pm
Forum: Long War 2
Topic: Does hacking break concealment?
Replies: 14
Views: 25342

Re: Does hacking break concealment?

@ ORIONOX. Shutting down or gaining control of a lone mechanical unit (such as a patrol drone for example) which is not in the LOS of another enemy unit doesn't break your concealment. ;)
by plasman
Wed Jan 25, 2017 9:10 am
Forum: Long War 2: Strategy
Topic: Infiltration and how I learned to love 2 man shinobi groups
Replies: 11
Views: 18186

Re: Infiltration and how I learned to love 2 man shinobi groups

My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone ;) Don't techs increase infiltration time...
by plasman
Tue Jan 24, 2017 10:27 am
Forum: Long War 2: Strategy
Topic: Infiltration and how I learned to love 2 man shinobi groups
Replies: 11
Views: 18186

Re: Infiltration and how I learned to love 2 man shinobi groups

My infiltration teams usually include 2 Shinobis, 1 Specialist (for medical support and objective hacking), and 1 Technical. His rocket launcher/flamer comes handy when the only solution is to clear a pod hanging around near the objective or extraction zone ;)
by plasman
Tue Mar 15, 2016 8:54 am
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

Re: How to create new armor patterns ?

Hi folks, I eventually managed to solve my problem. I still don't know what was going wrong but after having retyped the .ini file several times (actually quite a lot if times) it finally worked. I take this opportunity to let you know I've released my first (very small) mod for X-Com2. This mod int...
by plasman
Thu Mar 03, 2016 10:02 pm
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

Re: How to create new armor patterns ?

Thanks very much for your reply :) 2) I always keep ModBuddy open so I guess this isn't the issue 3) I agree with you on the fact that the problem might come from the .int file. I rewrote the file as follows [Camo_Bark X2BodyPartTemplate] DisplayName="Bark" [Camo_Brush X2BodyPartTemplate] ...
by plasman
Fri Feb 26, 2016 7:31 pm
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

Re: How to create new armor patterns ?

Well, OK, of course it didn't work. I feel a strong urge to just give up.
But I will keep on searching on the internet for examples for camo pattern mods in order to find out, what's wrong with mine.
by plasman
Fri Feb 26, 2016 7:41 am
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

Re: How to create new armor patterns ?

A little update regarding my struggle against the X-Com2 SDK: I rechecked everything, I've redone the .upk file entirely Copying the archetype files, renaming them, importing the .png files again (setting the LOD group to Character), copying their addresses into the clipboard to paste them into the ...
by plasman
Thu Feb 25, 2016 6:17 pm
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

Re: How to create new armor patterns ?

OK in the meantime I did some reverse engineering with a mod I downloaded and noticed that +ValidPartTypes=Patterns was missing in my config file (it was also missing in the tutorial btw) I tried debugging again (after having saved/re-build the project) but without success: my patterns still don't w...
by plasman
Wed Feb 24, 2016 8:11 am
Forum: Modders' Forum
Topic: How to create new armor patterns ?
Replies: 6
Views: 13601

How to create new armor patterns ?

Greetings to the community, I’m doing my first baby steps into the wonderfull world of X-com 2 modding and I have some (basic) questions regarding new armor patterns creation for the game. I’m trying to make some (not so) original patterns for the game. I’ve watched UseYourIlusions video tutorial on...