Search found 93 matches
- Fri Jun 23, 2017 11:47 am
- Forum: Long War 2
- Topic: How to buff/balance Specialist Interference ability?
- Replies: 14
- Views: 22297
Re: How to buff/balance Specialist Interference ability?
I like both suggestions. Maybe it's simply how I play and my squad compositions, but I really regretted taking that skill on all my specialists, used it once during the entire campaign.
- Mon Jun 12, 2017 8:07 am
- Forum: Long War 2
- Topic: Looking for a suggestion to replace full over ride!
- Replies: 9
- Views: 16492
Re: Looking for a suggestion to replace full over ride!
Grabbing, at minimum, two drones in two rounds is pretty helpful. When one becomes a mec or well-placed superheavy turret, things get even better. The chance to gain basic control via full override is also higher than the basic haywire control, so there's that. All about play-styles though; I run my...
- Sun Jun 11, 2017 5:41 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67655
Re: Questions about post patch 1.3 Grenadier
For me, taking salvo over increased AoE is plain crazy. If I am not moving my grenadier and then locking down a pod or one/two enemies with fire, I am doing something wrong. I assume it comes down to play-style and squad composition, which is awesome; having multiple tools and ways to use them equal...
- Sat Jun 10, 2017 1:39 pm
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67655
Re: Questions about post patch 1.3 Grenadier
In mid-game, and with a little scouting, you get to launch from out of sight and unconcealed into pods; I've never thought about that. So with the change of Grenade Launcher in 1.3, you can launch a fire grenade(or must be a bomb) beyond 18 tiles? Or you mean to ambush pods using LOS? Ah, I mean us...
- Sat Jun 10, 2017 8:05 am
- Forum: Long War 2
- Topic: Questions about post patch 1.3 Grenadier
- Replies: 31
- Views: 67655
Re: Questions about post patch 1.3 Grenadier
All my grenadiers are full left tree specced, works like a charm. They get a vest, three fire nades and can lock down everything from a pod to a single elite muton with one action for at least two rounds. To me they are a staple for almost any engagement. In mid-game, and with a little scouting, you...
- Fri Jun 09, 2017 10:48 am
- Forum: Long War 2: Bug Reports
- Topic: RNF overwatching
- Replies: 4
- Views: 8629
Re: RNF overwatching
Working as intended, standard MEC behavior. Has been like that for quite some time iirc.oesis wrote:It was a mec.
- Fri Jun 09, 2017 10:48 am
- Forum: Long War 2: Bug Reports
- Topic: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
- Replies: 7
- Views: 15141
Re: Interaction between officer's "Command" and assault's "Hit and Run" or "Close Encounters"
The way I see it is that the Command resets the assault into getting one action with a clean slate, which obviously triggers what you describe. I've actually not tested it thus far with a shinobi (will do that as soon as I can remember to do so) but I assume you'd get a second Whirlwind-move after t...
- Fri Jun 09, 2017 10:44 am
- Forum: Long War 2
- Topic: What class color-coding do you use?
- Replies: 22
- Views: 63821
Re: What class color-coding do you use?
I would do this, except I tend to deviate too much to make use of it.
The top ten HQ assault slash trimmed down eight-man squad that slaughters 0% supply missions gets to look cool. The rest get nothing until I can form a second elite team.
Generic cannon fodder does not deserve to look shiny!
The top ten HQ assault slash trimmed down eight-man squad that slaughters 0% supply missions gets to look cool. The rest get nothing until I can form a second elite team.
Generic cannon fodder does not deserve to look shiny!
- Mon Jun 05, 2017 2:23 am
- Forum: Long War 2
- Topic: Where am I going off-track?
- Replies: 29
- Views: 50621
Re: Where am I going off-track?
Just to chime in; doing as many missions as possible while expending Intel, using suppressors and chameleon suits in order to bring as many people as possible and still hit either 101% or a break-point for fewer aliens is the key in my book. More missions means more experience, more loot, more progr...
- Sun Jun 04, 2017 3:44 pm
- Forum: Long War 2
- Topic: Disoriented Andromedon used acid grenade
- Replies: 2
- Views: 6875
Re: Disoriented Andromedon used acid grenade
Had a nasty surprise on a VIP extract when an Andromedon that I had disoriented with an arc thrower proceeded to fire his acid grenade on three soldiers and the VIP. I had read in the patch notes that powerful enemies have a chance to resist flashbangs. Thought I was safe using an arc thrower. Even...
- Sun Jun 04, 2017 2:20 am
- Forum: Long War 2
- Topic: Any way to change muton melee AI?
- Replies: 28
- Views: 38618
Re: Any way to change muton melee AI?
You can flashbang them to shut down their counterattack, though, right? So it's not always a mistake. Yep flashing and burning work as a counter to the muton melee. Also a muton only has a 50% counter rate anyway so its hardly a hard counter. To want a guaranteed lockdown for as many turns as you w...
- Sun Jun 04, 2017 2:14 am
- Forum: Long War 2: Bug Reports
- Topic: 1.4 Spark Overdrive
- Replies: 7
- Views: 12239
Re: 1.4 Spark Overdrive
Same, so I doubt it's LW2 at fault. Besides, talk about a benign issue.foreverdead wrote:I get this this with the overwatch all mod installed.
- Sat Jun 03, 2017 3:02 am
- Forum: Long War 2: Bug Reports
- Topic: Skulljacking Codex and killing Avatar did not reduce doom counter.
- Replies: 2
- Views: 6104
Re: Skulljacking Codex and killing Avatar did not reduce doom counter.
I had two ticks on my counter, triggered the effect (during a smash n grab) and it went down to zero. Soon after an alien facility boosted it back up to one.
Just chiming in to complicate the matter by pointing out it's not completely broken.
Just chiming in to complicate the matter by pointing out it's not completely broken.
- Fri Jun 02, 2017 3:30 am
- Forum: Long War 2
- Topic: Can something be done about pod patrol routes?
- Replies: 6
- Views: 11461
Re: Can something be done about pod patrol routes?
I'm in the opposite camp, because one, it adds randomized danger, and two, it lets you ambush two pods at once with patience, planning and a little luck.
Both are Good Things to me.
Both are Good Things to me.
- Thu Jun 01, 2017 10:03 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 71477
Re: What's your views on ammo use?
I have no issues shutting down or killing sectopods without the use of red screen rounds. It can be worth controlling one on the last mission of the campaign, I suppose, but once you've done it a time or two it stops being interesting. Perfect to put on your technicals since they got slots to spare...
- Wed May 31, 2017 8:46 pm
- Forum: Long War 2: Strategy
- Topic: Stealth in 1.3 - tips&tricks
- Replies: 15
- Views: 25441
Re: Stealth in 1.3 - tips&tricks
Very good to know, thanks for the heads-up.LordYanaek wrote:Yes, but more hacking will only improve the chance of doing 8 damage, it won't allow you to get to 9 which is the Hunter Drones' current HP in my campaign
- Wed May 31, 2017 8:43 pm
- Forum: Long War 2: Strategy
- Topic: Trial By Fire Training Missions - mechanics and strategy
- Replies: 11
- Views: 22880
Re: Trial By Fire Training Missions - mechanics and strategy
How much is it worth, actually? Most of my low-levelled soldiers level up after mission due to mission xp anyway. How much does Trial By Fire save, actually? That's true, but (without looking at the code) the more people you bring on a mission, the xp reward should be spread thinly across them all....
- Wed May 31, 2017 8:36 pm
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 71477
Re: What's your views on ammo use?
Redscreen rounds are indeed a weird thing to like, not even worth the -1 mobility cost in my book, let alone the other opportunity costs. Really not sure why you devs bothered to create them :lol: Sectopods make cool pets. They also seem really good at tanking. Indeed. Redscreen rounds are found in...
- Wed May 31, 2017 8:34 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.4 and Retaliations
- Replies: 19
- Views: 32416
Re: LW 1.4 and Retaliations
I've been doing a lot of missions in regions with 6-12 rebels on intel without ever hiding on commander difficulty. It's 3.5 months in now, have 5 regions (last two were only in last month), and nowhere has ever gone above Advent Strength 2. Is this a bug? The game is so easy now. I've liberated on...
- Wed May 31, 2017 8:22 pm
- Forum: Long War 2
- Topic: How do you get more recruits?
- Replies: 20
- Views: 41604
Re: How do you get more recruits?
Just a random tip; don't forget to boost infiltration. I tend to do this very often, easily done when you're shown the percentages after boosting while equipping the squad (forget if that's from a mod or not, saves me from doing math). This is great in two was, you can sometimes 3-man a mission dete...
- Wed May 31, 2017 8:44 am
- Forum: Long War 2
- Topic: HQ assaults
- Replies: 8
- Views: 13622
Re: HQ assaults
Complete opposite experience. HQ's are very easy with the right squad. One shinobi to scout and Reaper for the entrenched command pod, two to three sharpshooters, two rangers, officer specialist with reaction fire bonus and Get Some, a gunner, grenadier, technical as flavor, psi soldier if you got o...
- Tue May 30, 2017 7:37 pm
- Forum: Long War 2: Strategy
- Topic: I keep fucking it up on commander, help!
- Replies: 12
- Views: 21855
Re: I keep fucking it up on commander, help!
(Advice from veteran campaign, not commander.) While not fully applicable, I am curious why you focused on supply over intel in your newly contacted regions? In short, here's how I am currently dominating my campaign; start with gts, engineer and scientist during the first month, that's a given. Con...
- Tue May 30, 2017 11:01 am
- Forum: Long War 2: Strategy
- Topic: What's your views on ammo use?
- Replies: 40
- Views: 71477
Re: What's your views on ammo use?
I'm in love with overwatch rangers myself. Having two during a hq assault is just pure bliss, watching them empty two elite magazines between them on double or triple pods and the pile of corpses afterward. AP serves them really well during softer missions for straight kills, but I tend to let one h...
- Tue May 30, 2017 10:52 am
- Forum: Long War 2
- Topic: Anyone like Kubikiri in AWC?
- Replies: 2
- Views: 7289
Re: Anyone like Kubikiri in AWC?
I won't bother with in AWC, but I am most certainly taking it on every one on my sharpshooters for the sole reason of being able to take down sectopods and the likes with one shot. It's one of the few skills that require an almost rpg-like min-maxing for the crit chance, what with buffs and gear spe...
- Mon May 29, 2017 8:11 am
- Forum: Long War 2
- Topic: combatives+bladestorm?
- Replies: 6
- Views: 11639
Re: combatives+bladestorm?
I just had a mediocre bladestormer kill seven enemies when I camped the extraction marker for fun. They piled up in front of her, ending with a muton sitting on his arse on top of six dead advent soldiers.
My new plan is to field one officer specialist and the seven samurai for a troop column.
My new plan is to field one officer specialist and the seven samurai for a troop column.