Search found 68 matches

by Dong101
Tue Aug 15, 2017 12:47 am
Forum: Long War 2
Topic: Infiltration base duration cost
Replies: 9
Views: 12959

Re: Infiltration base duration cost

Is there a mod that calculate the 100% infil rate time with intel boost?

Currently rely on my trusty calculator ;)
by Dong101
Sun Aug 13, 2017 5:55 am
Forum: Long War 2
Topic: Grenadiers suck.
Replies: 58
Views: 81845

Re: Grenadiers suck.

In my last HQ assault the Gernadier save the day with his gas gernade. Was engaging a pod when 1 more pod yellow move in and another follow behind that scouted by my shinobi. That is no way my squard can handle 3 pods at once without thining them down. So the brave gernadier stay in front and throw ...
by Dong101
Sun Aug 13, 2017 5:05 am
Forum: Long War 2
Topic: Proving Ground Weapon Upgrades
Replies: 7
Views: 11523

Re: Proving Ground Weapon Upgrades

I only used to get unlimited Elite expanded magazine. Unlimited as in as long as you have 30 supplies.
by Dong101
Tue Aug 08, 2017 10:57 am
Forum: Long War 2: Strategy
Topic: Tac DE questions
Replies: 7
Views: 13215

Re: Tac DE questions

I guess it is because the Tac DE only impacted the tactical layer while some of the Stat DE impact the tactical layer.

AND Tactical and Strategic DE sound much better than Temporary and Permanent DE :lol:
by Dong101
Mon Aug 07, 2017 7:45 am
Forum: Long War 2: Strategy
Topic: Tac DE questions
Replies: 7
Views: 13215

Re: Tac DE questions

Thank you on the responses. Ufopedia is a good source for all thing Xcom.
by Dong101
Mon Aug 07, 2017 1:52 am
Forum: Long War 2: Strategy
Topic: Supply Missions
Replies: 22
Views: 30903

Re: Supply Missions

That right there is useful info. I had a supply mission pop once with a long timer, I bet it was because I was still running missions in an area with a controlled network tower. Once I get the network tower mission I tend to stop doing all but the final HQ mission in the region. This info would ind...
by Dong101
Mon Aug 07, 2017 1:40 am
Forum: Long War 2: Strategy
Topic: Tac DE questions
Replies: 7
Views: 13215

Tac DE questions

1. If a Tactical Dark Event has been succesfully countered, will it occur again in future? 2. Are Tac DE tie to facilities? If yes, does taken out the facility housed it make it obsolete? However I doubt that Tac DE is tie to any facilities as it can happen at any region. 3. What is the most dangero...
by Dong101
Wed Aug 02, 2017 11:58 pm
Forum: Long War 2: Strategy
Topic: Do rupture from perk and plasma tier weapons stack?
Replies: 7
Views: 14640

Re: Do rupture from perk and plasma tier weapons stack?

Thank. First LW2 game and there so many little details that need clarification.
by Dong101
Wed Aug 02, 2017 11:03 am
Forum: Long War 2: Strategy
Topic: Do rupture from perk and plasma tier weapons stack?
Replies: 7
Views: 14640

Do rupture from perk and plasma tier weapons stack?

Do they stack?

And if a target get hits multiple times, do all the rupture from these sources stack?
by Dong101
Tue Aug 01, 2017 2:07 am
Forum: Long War 2: Strategy
Topic: MEC serves XCOM side
Replies: 10
Views: 17175

Re: MEC serves XCOM side

Should not need the DLC for this to work as this is a LW2 special. ;)
by Dong101
Mon Jul 31, 2017 3:27 am
Forum: Long War 2: Strategy
Topic: Can a region running out of supply?
Replies: 4
Views: 8969

Re: Can a region running out of supply?

Thank you for the answer. That good to know that a region will not totally out of supply.
by Dong101
Mon Jul 31, 2017 2:45 am
Forum: Long War 2: Strategy
Topic: Can a region running out of supply?
Replies: 4
Views: 8969

Re: Can a region running out of supply?

Sorry for the confusing question.

Let said you keep all rebels doing supply gathering. As months go by, will the amount of supply they gather become lesser with each passing month and finally run out? Or like in vanila the supply is infinite?

And thank you for the good info.
by Dong101
Mon Jul 31, 2017 2:03 am
Forum: Long War 2: Strategy
Topic: Can a region running out of supply?
Replies: 4
Views: 8969

Can a region running out of supply?

Read so where that a region hold 2000 to 3000 supply, with starting region at 2500.

This is my first LW2 game and I am wondering if the supply ever run out?

What happen after a supply had been gathered?
by Dong101
Tue Jun 07, 2016 5:33 am
Forum: XCOM: Long War General Discussion
Topic: Thank You
Replies: 15
Views: 24723

Re: Thank You

Just completed my first play through in long war. This is definitely the best mod for XCOM.

The best part is the easy to change ini file. Made it the mod that you can play it your way.

Next up Ironman..... 8-)
by Dong101
Mon May 16, 2016 3:50 am
Forum: XCOM: Long War General Discussion
Topic: UFO stats increased
Replies: 7
Views: 14263

Re: UFO stats increased

Just completed a Transport mission. 44 aliens :shock: Considered there only 51 aliens in the aliens base, I was surprised that I managed to complete the mission. No one die, but 3 cheated death with 1hp left. Cheese out the last few mutons with concealed scout and long range sniper from top of UFO. ...
by Dong101
Sat May 14, 2016 12:33 pm
Forum: XCOM: Long War General Discussion
Topic: UFO stats increased
Replies: 7
Views: 14263

Re: UFO stats increased

Your best pilot does transfer to a Firestorm when it is built. Also, the UFO game upgrade numbers is moddable in DGC.ini. Nice! Just getting ready to build a Firestorm. Materials is a problem. But hopefully these will get a big jump once I can raid the aliens base. TQ to the modders for such a grea...
by Dong101
Fri May 13, 2016 1:22 am
Forum: XCOM: Long War General Discussion
Topic: UFO stats increased
Replies: 7
Views: 14263

Re: UFO stats increased

Thank you for the info. This mean that I do not have to worry about air war getting totally out of hand. :D It is ashame that the Ace pilot cannot be transfer to pilot the firestorm. Guess that would make it too OP. It is better to place a fusion lance on your Ace Raven that have over 20+ kills? 30%...
by Dong101
Thu May 12, 2016 1:14 am
Forum: XCOM: Long War General Discussion
Topic: UFO stats increased
Replies: 7
Views: 14263

UFO stats increased

I am in my first run thru on long war, in normal as recommended ;) I do read that while aliens troops will max out at some point, UFO will continue to evolve and come to a stage that even Firestorm will be 1 hit by scout. Question: 1. It is still true in v1.0? 2. If yes, anyway to make it stop at ce...