Search found 10 matches
- Mon Jun 19, 2017 8:46 am
- Forum: Long War 2
- Topic: This is a Gunner's real weapon
- Replies: 0
- Views: 4102
This is a Gunner's real weapon
http://firearmsworld.net/usa/mg/vulcan/minigun2.jpg When I first saw a gunner with a combat knife , I thought it's a cool design, but a little a bit odd:what's he gonna do with that knife??? I know it's close quarter self defense, what else then? In all 3 skill trees there's only one skill about th...
- Mon Jun 12, 2017 10:38 am
- Forum: Long War 2
- Topic: Looking for a suggestion to replace full over ride!
- Replies: 9
- Views: 16532
Re: Looking for a suggestion to replace full over ride!
MSGT specailist other 2 skills, one is massive restoreration the other is massive shock
in order to be supportive class ,how about massive aid protocal?
in order to be supportive class ,how about massive aid protocal?
- Wed Jun 07, 2017 4:02 am
- Forum: Modding Long War 2
- Topic: Mod ideas
- Replies: 0
- Views: 3403
Mod ideas
1)add squad info on view soilder sreen(which squad this soilder belong to) I know I can get squad info in squad management,but sometime you have to view all the soilder to make a decision. for instance, when comes to soilder select screen, I want/don't want two squads to be cohesive. then I click op...
- Fri Jun 02, 2017 2:57 pm
- Forum: Long War 2
- Topic: Some Ideas
- Replies: 1
- Views: 3993
Some Ideas
1) Resistance MEC Can we have the abillity to transfer the MEC to another region? just like we did in EU: transfer our aviation assets. the MEC is very helpful when comes to the rendezvou mission, the way I feel about the rendezvou mission , if you stationed a heavy hitter class (high damge output: ...
- Mon May 15, 2017 9:08 am
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38288
Re: Long War 2 v1.3 is live on Steam
update nexus plz
- Thu Apr 13, 2017 3:23 am
- Forum: Long War 2
- Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
- Replies: 30
- Views: 49733
Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1
Simplified Chinese Done minor corrections and a missed line select all [SmashNGrab_LW X2MissionTemplate] DisplayName="给养突袭" Briefing="掠夺变种人的补给站" PostMissionType="给养突袭" BriefingImage="img:///UILibrary_StrategyImages.X2StrategyMap.Alert_Resistance_Ops_Appear" O...
- Mon Mar 20, 2017 1:47 pm
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 46051
Re: SPARK Builds
The trick to get the most of this ability is to use control-click to set a precise path that will destroy enemy cover and not yours. It basically changes Overdrive from "take 3 actions" to "run around and remove cover". Yeah,I tried. So many times I tried to bypass my own cover ...
- Mon Mar 20, 2017 9:22 am
- Forum: Long War 2: Strategy
- Topic: SPARK Builds
- Replies: 20
- Views: 46051
Re: SPARK Builds
Since you mentioned spark's wrecking ball,I just want to ask you guys about it last time I checked, in vanila Xcom2 this ability is some kind buged.While being activated , it did't just destory the cover in it's path. aslo destory a line of cover some point alone it's path This can cause some squad ...
- Fri Jan 20, 2017 5:30 am
- Forum: Long War 2: Bug Reports
- Topic: AlienHunter weapons halt the game
- Replies: 2
- Views: 5174
AlienHunter weapons halt the game
I pick up those weapons and carry on.
When next mission is up and comes to the squard select sreen.you can't do anyting, even to exit the game.
I found out that weapon introduction images cause this.
I try it again, I view these introductions back in Avenger. Next mission is back to nomal!
When next mission is up and comes to the squard select sreen.you can't do anyting, even to exit the game.
I found out that weapon introduction images cause this.
I try it again, I view these introductions back in Avenger. Next mission is back to nomal!
- Wed May 18, 2016 3:00 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: Toolbox is cool and I have some suggestions
- Replies: 1
- Views: 5393
Toolbox is cool and I have some suggestions
one issue: I have to change camera rotation degree on every mission,no matter how much time I save it, is there a problem? and I definitly got the v2.0 suggestions: 1.add a initial rookie numbers option. of course I can get this through other mods--like the "fatigue mod". I think it's usef...