Search found 78 matches

by Tanalbi
Sun May 17, 2020 12:05 am
Forum: Studio matters
Topic: Any plans for Chimera Squad?
Replies: 1
Views: 418

Any plans for Chimera Squad?

I'll be the first one in here to break the ice As you may know, Firaxis Games released a brand new XCOM game whose synopsys, on my opinion, wasn't quite acceptable. Nor some gameplay aspects, incluiding the instant loss if you ever lose ONE soldier (Which is kinda understable considering the theme a...
by Tanalbi
Sat Oct 12, 2019 12:00 am
Forum: Terra Invicta Development
Topic: Kickstarter coming soon!
Replies: 12
Views: 18101

Re: Kickstarter coming soon!

Do you accept Paypal?
by Tanalbi
Tue Sep 24, 2019 11:22 pm
Forum: XCOM: Long War General Discussion
Topic: Increase the percentage of chances of having random Alien Abductions on random countries via .ini Config file
Replies: 0
Views: 10654

Increase the percentage of chances of having random Alien Abductions on random countries via .ini Config file

Possible? Which file must i edit? Dunno if it's gonna make it either harder (Since i'll need a HUGE roster (A minimum of 2 or 3 Corporals per mission) to keep up with the utterly frequent missions) or easier (Since i can now have more free chances of reducing panic across the globe, which is -at lea...
by Tanalbi
Mon Sep 09, 2019 5:19 am
Forum: Off-topic
Topic: Favourite Xcom Alien
Replies: 8
Views: 34034

Re: Favourite Xcom Alien

Image

You're so cute i hope you (By human science) get lobotomized and be used as a human pet on the future!
by Tanalbi
Tue Jul 16, 2019 11:12 pm
Forum: Terra Invicta Development
Topic: How's the game doin'?
Replies: 3
Views: 6049

Re: How's the game doin'?

I'm raising up dollars on my Paypal, when could i donate to the Kickstarter? Or it isn't ready yet?
by Tanalbi
Sat Jul 13, 2019 5:56 am
Forum: Terra Invicta Development
Topic: How's the game doin'?
Replies: 3
Views: 6049

How's the game doin'?

I am just chilling here on my 133th Long War playthrough with no help other than the "Tactical Info", "Squadron Unleashed" and "Loadout Manager" PatcherGUI mods, and i am doing fine Damn, around 1300+ hours on that game, and all of it cuz Long War! So how is the project going? Alpha gonna be release...
by Tanalbi
Fri Apr 12, 2019 7:34 pm
Forum: XCOM: Long War General Discussion
Topic: nueva opcion
Replies: 3
Views: 4656

Re: nueva opcion

Te comento que (Y lo digo por decir, no se bien desde cuando jugaste al juego en español) tengo una versión final editada de la traducción, y una vez que la instales, vas a ver varias diferencias que son una mejora a la vez que parecen ser bastante actualizadas. Si quieres, pídemela y te la paso. Ah...
by Tanalbi
Fri Mar 15, 2019 11:21 pm
Forum: XCOM: Long War General Discussion
Topic: nueva opcion
Replies: 3
Views: 4656

Re: nueva opcion

Yo soy el encargado de Long War en Español, y te recomiendo que lo juegues en mi traducción. Dime con más detalle tu problema.

Pero jamás había visto eso. Siendote sincero, al hacer click y ver asi de una tu publicacion, pense que era una queja de mi traducción, pero me alegro al haberme equivocado.
by Tanalbi
Sun Feb 03, 2019 10:55 pm
Forum: XCOM: Long War General Discussion
Topic: The Evergame, UFO #1,000
Replies: 3
Views: 5564

Re: The Evergame, UFO #1,000

I've never seen such a cool guy who has spent A LOT of time in this game! Congrats, bro! Which difficulty and SW options? I am pretty sure you've reached your thousands of hours in-game on Steam after this playthrough!
by Tanalbi
Mon Oct 08, 2018 7:29 pm
Forum: XCOM: Long War General Discussion
Topic: Huh?
Replies: 2
Views: 5688

Re: Huh?

Meld yield is proportional to alien resources stat. The better they do, the more Meld you get (to help you catch up). You can notice how Meld canisters give more at start of month and less at the end (if you were doing well during the month thus decreasing alien resources). Intelligent, VERY intell...
by Tanalbi
Wed Oct 03, 2018 10:47 pm
Forum: XCOM: Long War General Discussion
Topic: Huh?
Replies: 2
Views: 5688

Huh?

Q: I only got a few Meld from a canister on the first mission? Is that supposed to happen? A: Yes. The amount of meld you get will vary, based on something we'll let you figure out. Okay, had like a hundred playthroughs, only won one (Confession: Dynamic War, but in Classic!) and still didn't got w...
by Tanalbi
Fri Aug 17, 2018 12:47 am
Forum: XCOM: Long War General Discussion
Topic: Any way to figure out which enemies have grenades?
Replies: 2
Views: 5756

Re: Any way to figure out which enemies have grenades?

Alien grenadiers are: Mutons, Heavy Floaters, Cyberdisks. Regular floaters get grenades after a certain alien research threshold. That's all. Also: grenades are attached to pawn's belt - visually (you will need to zoom probably to notice them). At least for soldiers and Exalt. Never looked at alien...
by Tanalbi
Thu May 24, 2018 2:24 am
Forum: XCOM: Long War General Discussion
Topic: Rebalance: Is this fairly acceptable as Long War?
Replies: 2
Views: 7797

Re: Rebalance: Is this fairly acceptable as Long War?

Well, it is definitely 'unbalance' rather than 'rebalance' :) However if you fail each one retry of LW on Normal there is sth or a lot wrong with your tactics/strategy rather than with soldier stats. You are bumping aim (probably to hit more often) and defense (probably to get hit less often). But ...
by Tanalbi
Fri May 18, 2018 10:28 pm
Forum: XCOM: Long War General Discussion
Topic: Rebalance: Is this fairly acceptable as Long War?
Replies: 2
Views: 7797

Rebalance: Is this fairly acceptable as Long War?

Hi! This is my 111th playthrough (Aproximatedly, didn't kept track too much of my playthrough after i finished translating it officially) of this awesome and addictive mod, and i must say that my win ratio of it so far... was one. But on when it was back in a beta, 14, 14b-ish, so i cannot say i off...
by Tanalbi
Fri May 11, 2018 4:19 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 11587

Re: Squadron attack coming soon

Oh, so you're saying that the one that i've been using and that i downloaded from the Drive link you've provided me via PM is too old, and that the one in Nexus is newer with bugs corrected and solving my translation problems? If it's so, then i've got some words for it: Friggin' rad! :D SquadronUn...
by Tanalbi
Thu May 10, 2018 6:23 pm
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 11587

Re: Squadron attack coming soon

Tested the mod. Bugged out my game until i uninstalled it in PatcherGUI. It looks like it freezes the Geoscape map after confirming the loadout Hmm, could you elaborate? :) Which of the mods have you tried? Both OfficerRanks and SmartPilotRenaming do not touch Geoscape related functions. Do you mea...
by Tanalbi
Wed May 09, 2018 7:54 pm
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 11587

Re: Squadron attack coming soon

Dammn. Well, i can already see that ranks weren't completely decoded yet, since they don't appear in my translation, i dunno if i've been doing something wrong or anything EDIT: oops (updated the code, did not work) :) tested and works. Grab the code here https://drive.google.com/open?id=1QBTDuyJVt...
by Tanalbi
Tue May 08, 2018 1:19 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 11587

Re: Squadron attack coming soon

ATTENTION TO ALL TRANSLATORS: This multiple Interceptors per battle mod also has decoded the pilot ranks for us to translate which gets done by installing the mod in PatcherGUI along with some other text files, in that way the game/mod will be completely translated and our job would be done. Just s...
by Tanalbi
Tue May 01, 2018 1:45 am
Forum: XCOM: Long War General Discussion
Topic: Squadron attack coming soon
Replies: 17
Views: 11587

Re: Squadron attack coming soon

ATTENTION TO ALL TRANSLATORS: This multiple Interceptors per battle mod also has decoded the pilot ranks for us to translate which gets done by installing the mod in PatcherGUI along with some other text files, in that way the game/mod will be completely translated and our job would be done. Just so...
by Tanalbi
Mon Nov 20, 2017 4:08 am
Forum: Long War 2
Topic: To Johnny
Replies: 2
Views: 2386

Re: To Johnny

I'm not quite sure what you're asking. Long War 2 and our other XCOM 2 mods were translated by 2K's stable, as is typical with publishers (in my limited experience in the industry so far, at least). We didn't have the resources to organize localization ourselves. The LWotC team may have need of you...
by Tanalbi
Sun Nov 19, 2017 8:09 pm
Forum: Long War 2
Topic: To Johnny
Replies: 2
Views: 2386

To Johnny

Not that i did a pretty good job as a translator for LW, cuz i actually suprisingly got some good feedbacks about it, but did Firaxis Games insisted THAT much in translating LW2 into other languages incluiding Spanish? Cuz... i feel a little jealous
by Tanalbi
Sun Aug 20, 2017 12:04 am
Forum: XCOM: Long War General Discussion
Topic: Unable to run in Offline Mode
Replies: 4
Views: 5228

Re: Unable to run in Offline Mode

I was without internet the WHOLE day, and when i wanted to play XCOM in offline mode, it worked perfectly fine for me, and i didn't had that date thing modified or anything
by Tanalbi
Sun Jul 09, 2017 4:08 pm
Forum: Long War 2
Topic: Corpses
Replies: 4
Views: 3113

Corpses

I've noticed that, unlike in Vainilla, i get no corpses to get an autopsy upon finishing a mission. Is it just me, or i do gotta grab them and get them to the evac zone in order to salvage it? Because if it is that... then i am just plain stupid! Not only that, i just inconveniently made the game ev...
by Tanalbi
Sun Jul 09, 2017 1:13 am
Forum: Long War 2
Topic: Huh
Replies: 5
Views: 3793

Re: Huh

I still don't really understand why you think the LW2 sectiods are more powerful than the Vanilla sectoids. They have the exact same abilities: Mindspin (random disorient, panic, or mind control if sucessful) and zombie raise. If a soldier gets mind controlled, that triggers will checks on other so...
by Tanalbi
Sat Jul 08, 2017 6:22 pm
Forum: Long War 2
Topic: Huh
Replies: 5
Views: 3793

Huh

Couldn't help but notice that whenever i wanna manufacture a new armor and weapon... it's instantaneous, unlike LW1. And also, whenever i complete a new weapon tech researh, i do get a "free sample"; i mean, for example; if i do complete the laser weaponry research, i am given a free laser rifle. Is...