Search found 188 matches
- Tue Feb 21, 2017 1:24 pm
- Forum: Long War 2
- Topic: Question about heaven management mechanics.
- Replies: 40
- Views: 42486
Re: Question about heaven management mechanics.
More questions here: 1.- If I have a rebel who has ranked up. Does it mean that he is not a faceless? 2.- If a soldier goes into a faceless mission do he be discarded as an faceless forever? Or all soldiers have a chance of beign infected at any moment? 3.- Do ranked rebel work better than the othe...
- Tue Feb 21, 2017 9:37 am
- Forum: Long War 2
- Topic: Serial on ninja
- Replies: 6
- Views: 10779
Re: Serial on ninja
SMGs are per definition in the "rifle" weapon category and therefore can't be treated differently than ARs or the Bowcaster. If you are talking about the Shinobi Brigadier skill, it's just a regular Serial, applying to kills with your primary weapon.
- Tue Feb 21, 2017 8:29 am
- Forum: Long War 2: Bug Reports
- Topic: Network Tower hack doesn't count
- Replies: 3
- Views: 5937
Re: Network Tower hack doesn't count
The mission consists of a squad that needs to make its way to a console to hack the network tower which will turn off the reinforcement timer before eliminating all enemies on a the map.
From the wiki. I guess it says as much on the mission objectives as well.
From the wiki. I guess it says as much on the mission objectives as well.
- Fri Feb 17, 2017 7:14 am
- Forum: Long War 2
- Topic: Gatekeeper sneak attacks
- Replies: 5
- Views: 11301
Re: Gatekeeper sneak attacks
Similar behaviour as not activated sectoids, i think. Ayy sees a corpse... reanimates. Gatekeeper has just a very nasty way to do so.
- Thu Feb 16, 2017 12:40 pm
- Forum: Long War 2
- Topic: smg on sharpshooter please
- Replies: 12
- Views: 19526
Re: smg on sharpshooter please
The main issue is how Squadsight works though. It checks for the perk, not the weapon, so technically you should still be able to use a SMG with Squadsight. You will have to test it and see how it works. I bet it works like this. On an SMG the penalties on large distnaces are huge, though. Wouldn't...
- Thu Feb 16, 2017 12:38 pm
- Forum: Long War 2
- Topic: When Is 1.2 Out Roughly?
- Replies: 27
- Views: 58441
Re: When Is 1.2 Out Roughly?
Will falsely assuming, the next patch will be out soon, kill 2 rookies?
- Thu Feb 16, 2017 10:47 am
- Forum: Long War 2: Bug Reports
- Topic: BUG with duplicate hacking reward ( different from the upcoming change in 1.2 maybe?)
- Replies: 2
- Views: 4516
Re: BUG with duplicate hacking reward ( different from the upcoming change in 1.2 maybe?)
That Facility Lead could have been from the Intel Package mission reward. IP either results in a POI or a Facility Lead (rarely)
- Thu Feb 16, 2017 9:01 am
- Forum: Long War 2
- Topic: smg on sharpshooter please
- Replies: 12
- Views: 19526
Re: smg on sharpshooter please
You can do that all by yourself: add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle") in the xcomclassdata.ini where the sharpshooter is. Note that this will allow him to use SMGs and ARs together with squadsight and while the SMG range table drops aim at long distance...
- Thu Feb 16, 2017 7:21 am
- Forum: Long War 2: Bug Reports
- Topic: Defend Rebel Convoy - Post Mission Bleedout
- Replies: 1
- Views: 3816
Re: Defend Rebel Convoy - Post Mission Bleedout
In fact, it's not "friendly" environment, as you don't retrieve any corpses after the mission. Bleeding out soldiers should nontheless be stabilized and carried away, imho.
- Tue Feb 14, 2017 8:44 pm
- Forum: Long War 2
- Topic: Rulers / Alien Hunter DLC missing?
- Replies: 34
- Views: 44179
Re: Rulers / Alien Hunter DLC missing?
Afaik, with 1.1 the possible appearance of the Nest POI is tied to Forcelevel 12, which means roughly November. But you still need an Intel Package to have a chance to spawn it.
Is there another bug i'm not aware of?
Is there another bug i'm not aware of?
- Tue Feb 14, 2017 11:21 am
- Forum: Long War 2: Bug Reports
- Topic: Can't advance beyond opening mission
- Replies: 4
- Views: 7064
Re: Can't advance beyond opening mission
Did you click on the haven's name to fly the Avenger back to the HQ?
- Mon Feb 13, 2017 1:28 pm
- Forum: Long War 2
- Topic: Thoughts on revealing the AWC soldier perks?
- Replies: 31
- Views: 41210
Re: Thoughts on revealing the AWC soldier perks?
You mean Deadshot. Deadeye is the perk that grants you a powerful attack with reduced aim.
- Mon Feb 13, 2017 1:06 pm
- Forum: Long War 2
- Topic: Full Override expended after a failed attempt
- Replies: 7
- Views: 11270
Re: Full Override expended after a failed attempt
I guess this works only on "enemy materiel" missions.The Boz wrote:Also, how to make the ability *stick*? How do I end up owning the MEC? Hack effect is lost when I evac out, and the nearby haven gains no MECs...
- Sun Feb 12, 2017 2:12 pm
- Forum: Long War 2
- Topic: Am i missing something.
- Replies: 8
- Views: 11427
Re: Am i missing something.
You have to find a facility lead. These can be intel packages or through skullmining or a hack reward. Iirc.
- Fri Feb 10, 2017 8:55 am
- Forum: Long War 2
- Topic: Continent bonuses: which are underpowered?
- Replies: 27
- Views: 37879
Re: Continent bonuses: which are underpowered?
instant autopsies is actually among the possible continent bonuses. As for starting bonuses, there are none, and you can't pick your starting country. So what?
- Fri Feb 10, 2017 8:34 am
- Forum: Long War 2
- Topic: Is the Trench Gun Perk Useful?
- Replies: 16
- Views: 24485
Re: Is the Trench Gun Perk Useful?
It can be used for a nice ambush just like the flamethrower, where the enemy patrols in your direction. Just hide the trooper in the enemies path and spring the trap once they are in range. Or run 'n gun when the enemy has clumped behind cover
- Fri Feb 10, 2017 6:31 am
- Forum: Long War 2: Bug Reports
- Topic: Facility Lead Issue?
- Replies: 9
- Views: 12152
Re: Facility Lead Issue?
This is working as intended. Without the lead, you would have never learned about that facility in the first place. They changed that from vanilla. You still need to make contact first, though.
- Fri Feb 10, 2017 6:24 am
- Forum: Long War 2: Bug Reports
- Topic: Squad don't show up on map after deployment.
- Replies: 5
- Views: 7735
Re: Squad don't show up on map after deployment.
I'm just glad your squad is back and fine for more action.
- Thu Feb 09, 2017 9:55 pm
- Forum: Long War 2: Bug Reports
- Topic: Charges replenish on Operation Shens Last Gift
- Replies: 1
- Views: 3695
Charges replenish on Operation Shens Last Gift
1) 1.1 2) Win10 3) several, but the bug should be easily reproduceable 4) Charges acquired through perks (smoker, flashbanger, pump action, the likes) replenish after every lift ride to the towers next level. In the attached screenshots you see the charges of the sawed-off shotgun go up. In addition...
- Thu Feb 09, 2017 1:44 pm
- Forum: Long War 2: Bug Reports
- Topic: Fleche
- Replies: 5
- Views: 7278
Re: Fleche
That is probably because it draws an additional RNG roll by taking two actions (blue move, fleche) against one (yellow fleche). Whenever a voiced line is drawn ("Affirmative", "On the double" etc.) there's an rng roll involved.
- Thu Feb 09, 2017 1:25 pm
- Forum: Long War 2: Bug Reports
- Topic: Squad don't show up on map after deployment.
- Replies: 5
- Views: 7735
Re: Squad don't show up on map after deployment.
If i recall correctly, this is due to the travel time the skyranger takes to drop the squad. At this point, the mission is in an inconsistent state, because it expired. There is a consolecommand to get them back, if i remember correctly. here
- Wed Feb 08, 2017 2:13 pm
- Forum: Long War 2
- Topic: Question about pod mechanics.
- Replies: 36
- Views: 38647
- Wed Feb 08, 2017 1:33 pm
- Forum: Resolved Bug Reports
- Topic: Free Equipment Skills Unbalanced by Mobility Malus
- Replies: 19
- Views: 23648
Re: Free Equipment Skills Unbalanced by Mobility Malus
That means, smoker and flashbanger do not provide any penalty as long you have a regular flashbang, smoke grenade item equipped?
- Wed Feb 08, 2017 1:03 pm
- Forum: Long War 2: Bug Reports
- Topic: [Double Bug] Broken Black Market and Soldier Selection
- Replies: 3
- Views: 5650
Re: [Double Bug] Broken Black Market and Soldier Selection
This happened a lot to people who tried to use the standalone LW mods together with LW2, but i guess you sortet that one out already.
Difinitely run through the troubleshooting steps. At least refresh your inis.
Difinitely run through the troubleshooting steps. At least refresh your inis.
- Wed Feb 08, 2017 7:48 am
- Forum: Long War 2
- Topic: Armor, weapon, and utility item info?
- Replies: 3
- Views: 6452
Re: Armor, weapon, and utility item info?
See http://www.ufopaedia.org/index.php/Long_War_2 for detailed info.