Search found 188 matches
- Tue Aug 15, 2017 7:12 am
- Forum: Long War 2
- Topic: Infiltration base duration cost
- Replies: 9
- Views: 12925
Re: Infiltration base duration cost
The type of mission affects the base infiltration time. All other changes are applied separately (Squadsize, gear&perks).
- Thu Jul 20, 2017 9:43 am
- Forum: Long War 2
- Topic: Combatives fix
- Replies: 37
- Views: 65777
Re: Combatives fix
Except that Shadowstep itself does not remove overwatch.
- Thu Jul 20, 2017 5:56 am
- Forum: Long War 2: Bug Reports
- Topic: Hit and Run, Close Encounters Behavior
- Replies: 6
- Views: 11925
Re: Hit and Run, Close Encounters Behavior
That's probably because of the action you take (e.g. standard shot) eats up any remaining action points this turn (standard behaviour). The skills then add one action afterwards.
- Thu Jul 20, 2017 5:31 am
- Forum: Long War 2
- Topic: Lily Shen and the Trial of Unstaffed Engineers
- Replies: 23
- Views: 36248
Re: Lily Shen and the Trial of Unstaffed Engineers
That's a good reason to liberate more regions, isn't it?
- Wed Jul 19, 2017 11:30 am
- Forum: Long War 2
- Topic: A Tale of two players
- Replies: 38
- Views: 59410
Re: A Tale of two players
I don't think i'm omitting anything. I wrote "can" not "does". Sure there's chance in it. But it's not solely 75% as presented before.
- Wed Jul 19, 2017 10:17 am
- Forum: Long War 2
- Topic: A Tale of two players
- Replies: 38
- Views: 59410
Re: A Tale of two players
Everyone keeps forgetting, that the 75% burn chance is not the only CC-effect the incendiary has. It can also set tiles aflame, speaking of space denial, or even the tile an enemy is in, resulting in a burning status if the opponent moves or on the end of his turn.
- Tue Jul 18, 2017 5:29 am
- Forum: Long War 2
- Topic: How to Continue LW 2 Campaign After Purchasing WOTC?
- Replies: 7
- Views: 13417
Re: How to Continue LW 2 Campaign After Purchasing WOTC?
As with EW, i expect a launcher where you can choose to play the base game or the expansion.
- Mon Jul 17, 2017 12:03 pm
- Forum: Long War 2
- Topic: Alien Hunter Question
- Replies: 6
- Views: 9880
Re: Alien Hunter Question
no "Intel package" is a mission reward. It is either a facility lead, a POI, or the Nest or the Tower. No need to research anything. Do not confuse this advent or alien data caches.
The DLC story contents are activated by checking the respective tickbox at campaign start.
The DLC story contents are activated by checking the respective tickbox at campaign start.
- Mon Jul 17, 2017 11:45 am
- Forum: Long War 2
- Topic: A Tale of two players
- Replies: 38
- Views: 59410
Re: A Tale of two players
Sure. B should've changed the plan after the FB was unsuccessful.
- Mon Jul 17, 2017 11:42 am
- Forum: Long War 2
- Topic: Alien Hunter Question
- Replies: 6
- Views: 9880
Re: Alien Hunter Question
Depends. Did you activate the story content? If so, the Nest and the Tower mission are possible outcomes of an "intel package". Therefore, if you never do those, you don't get the missions.
- Tue Jul 11, 2017 9:28 am
- Forum: Long War 2
- Topic: Reinforcement Nightmare
- Replies: 9
- Views: 16834
Re: Reinforcement Nightmare
It would be nice if you get a 1 turn warning or something like that. Like Brad saying "It's a trap, get out of there!" Otherwise you don't know what's happening and after 3 turns of perma RNF it's already to late. Should you have 1 turn at least warning, you can at least make some decisio...
- Mon Jul 10, 2017 12:04 pm
- Forum: Long War 2
- Topic: Hive Queen and Faceless.
- Replies: 9
- Views: 14665
Re: Hive Queen and Faceless.
Probably Lib3, there's a +2 Alert modifier on Lib3's. Or you underinfiltrated and thus the Alert level went up.Rikokrates wrote:It was on a dark vip capture mission though the region was strength 3.
- Fri Jun 23, 2017 5:15 am
- Forum: Long War 2
- Topic: 1.5?
- Replies: 33
- Views: 61152
Re: 1.5?
Stop killing rookies already!
- Mon Jun 12, 2017 11:44 am
- Forum: Long War 2
- Topic: Looking for a suggestion to replace full over ride!
- Replies: 9
- Views: 16492
Re: Looking for a suggestion to replace full over ride!
Wouldn't it be nice if the MSGT Gremlin could act as a mimic beacon?
- Fri Jun 09, 2017 11:35 am
- Forum: Long War 2: Bug Reports
- Topic: RNF overwatching
- Replies: 4
- Views: 8629
Re: RNF overwatching
Quite so... 2/2016...Daergar wrote: Working as intended, standard MEC behavior. Has been like that for quite some time iirc.
- Thu Jun 08, 2017 10:36 am
- Forum: Long War 2: Bug Reports
- Topic: RNF overwatching
- Replies: 4
- Views: 8629
Re: RNF overwatching
If it was a MEC unit, yes, thats pretty standard behaviour.
- Thu Jun 01, 2017 6:28 am
- Forum: Modding Long War 2
- Topic: Anyone can help with this mod-to-mod weapon porting? (hard task)
- Replies: 7
- Views: 12891
Re: Anyone can help with this mod-to-mod weapon porting? (hard task)
Also go for Mercenary Plasma Weps for the sword and the Celatid alien for the scimitar.
- Wed May 31, 2017 12:41 pm
- Forum: Long War 2
- Topic: QoL wishlist based on 1.4
- Replies: 20
- Views: 32931
Re: QoL wishlist based on 1.4
-- FIX the "Under-Avenger-Camera" bug. Ironically, seeing this bug appearing for many after prolongued playing and not occurring to me even once, as I often only manage to do two tactical missions tops and the strategy in between, one could argue it's the game's way to tell you: Get a liv...
- Wed May 24, 2017 7:59 pm
- Forum: Long War 2
- Topic: Facility Lead 1.3
- Replies: 1
- Views: 4512
Re: Facility Lead 1.3
you need to have contacted the region a facility is located in.
- Wed May 24, 2017 7:58 pm
- Forum: Long War 2
- Topic: Why does disabling and re-enabling mods fix anything?
- Replies: 11
- Views: 22069
Re: Why does disabling and re-enabling mods fix anything?
As far as I can tell, the Alternate Mod Launcher doesn't allow you to control the load order. It instead picks the most likely correct load order itself. It also points out possible conflicts, although some of those aren't a problem; you can check out the mod comments by right-clicking and selectin...
- Tue May 23, 2017 5:48 pm
- Forum: Long War 2
- Topic: LoS seriously bugged in 1.3
- Replies: 10
- Views: 16504
Re: LoS seriously bugged in 1.3
It's been a while since we had one, actually.
- Tue May 23, 2017 5:46 pm
- Forum: Long War 2
- Topic: I miss hard timers
- Replies: 17
- Views: 25657
Re: I miss hard timers
in defense of the hard timers, I don't remember any "boom, you're dead" timers. only "meh, goal failed" and "you're coming with us!" timers. But all in all, it feels more organic now. And Advent taking less prisoners also fits.
- Tue May 23, 2017 11:50 am
- Forum: Long War 2
- Topic: Wait weren't the pods supposed to become smaller?
- Replies: 13
- Views: 19883
Re: Wait weren't the pods supposed to become smaller?
Expansion will give you more room to maneuver. You can leave a high alert region to calm down while running missions in lower alert regions. This may result in more supplies (SnG's), personnel and experienced soldiers. Don't fear the enemies. They will only get tougher in time, not by expansion, so,...
- Tue May 23, 2017 11:33 am
- Forum: Long War 2
- Topic: Wait weren't the pods supposed to become smaller?
- Replies: 13
- Views: 19883
Re: Wait weren't the pods supposed to become smaller?
Expand.Bullett00th wrote:I'm having a hard time understanding what to do on the strategy layer now, because the advent strength increases progressively in all of my 3 regions unless I put almost everyone into hiding, in case of which I'm just sitting there waiting for Advent to stack up on Dark Events
- Tue May 23, 2017 8:59 am
- Forum: Long War 2: Bug Reports
- Topic: Crash on Liberation missions
- Replies: 3
- Views: 6512
Re: Crash on Liberation missions
well, this could as well be related to the type of mission (extract or rescue). The modlist of your friend would be interesting.