Search found 9 matches
- Sun Nov 06, 2022 8:48 am
- Forum: Terra Invicta Early Access
- Topic: [MOD IDEA] What if there were no Alien?
- Replies: 2
- Views: 793
[MOD IDEA] What if there were no Alien?
I really enjoy the game, both the on Earth and the relativistic space layer - including the lot of alternatives in the tech tree. I also love some more obscure simulation aspect like the global warming. Only thing I really dislike are the Aliens: their presence really removes/changes importance of m...
- Fri Oct 28, 2022 4:14 pm
- Forum: Terra Invicta Early Access
- Topic: [spoiler] No alien vegetation?
- Replies: 0
- Views: 1212
[spoiler] No alien vegetation?
Hi, Between 2024 and 2029 I did not encounter a single alien lifeform. Aliens seems to be doing only abductions. At least the 3 agent I tend to detect. Is it a bug? By design? I even sent Survey location to places like Greenland in case that is full of Alien lifeforms. Cinematic if that is related. ...
- Tue Oct 25, 2022 5:47 pm
- Forum: Terra Invicta Early Access
- Topic: Losing control points for no reason
- Replies: 4
- Views: 2828
Re: Losing control points for no reason
My 25 esp purge guy usually purges small countries like that without crackdown. Although your solution are the enthrallers.
- Tue Oct 25, 2022 5:45 pm
- Forum: Terra Invicta Early Access
- Topic: Increasing turn lengths
- Replies: 3
- Views: 927
Re: Increasing turn lengths
I do not like the idea to reduce frequency at all: That is the part of the game I love, the space is just so so for me. To address the chore you mention limited automation can be the answer or a mid game tech granting defense interest permanently in exchange for some tradeoff. And 1-2 new action for...
- Sat Oct 15, 2022 8:16 am
- Forum: Terra Invicta Early Access
- Topic: Alien retaliation bug
- Replies: 12
- Views: 3248
Re: Alien retaliation bug
Integer underflow? A la Civ Gandhi?
- Fri Oct 14, 2022 5:57 am
- Forum: Terra Invicta Early Access
- Topic: Confirmed bug in federation Unification/Joining logic
- Replies: 2
- Views: 945
Re: Confirmed bug in federation Unification/Joining logic
We're you controlling every cp in them?
- Sun Oct 09, 2022 5:22 am
- Forum: Terra Invicta Early Access
- Topic: Take a scalpel to this game
- Replies: 20
- Views: 6424
Re: Take a scalpel to this game
Sometimes a quick small change can have similar impact on UX as a complex system like you mentioned: As someone suggested if instead of select Councillor-> Select Job-> Select target as an alternative it would be possible to Select Target -> Select Job -> Councillor then some of the burden would be ...
- Wed Oct 05, 2022 10:42 am
- Forum: Terra Invicta Early Access
- Topic: Suggestion: add deep customization of difficulty
- Replies: 2
- Views: 997
Re: Suggestion: add deep customization of difficulty
I simply would ask for cheat or even easier difficulty. Currently save summing is the only thing I can do to salvage my investment. Cheat option for freebies, or extra cp, or at least taking your Cp harder would be useful: Currently to enjoy the story I did not want to go with less faction. However ...
- Sat Nov 28, 2020 11:10 pm
- Forum: Long War 2: Bug Reports
- Topic: Doom counter is not displayed
- Replies: 0
- Views: 19934
Doom counter is not displayed
I liberated a region, and there was some conflict between the Shen's cutscene and the intended one resulting in the Dark Events are displayed but the doom counter is not. Is there any way to get informed on the status? Any way to resolve - with console? There was a comment on https://www.reddit.com/...