Search found 16 matches

by Gallion
Fri Jan 27, 2017 2:20 pm
Forum: Long War 2
Topic: Just had a 100mb Steam Workshop download (NOT 1.1 sadly)
Replies: 8
Views: 13531

Re: Just had a 100mb Steam Workshop download

Legatus wrote:
Gallion wrote:
Legatus wrote:
Whats wrong with grazing fire?
According to JoinRbs on reddit it converts ALL misses to grazes, instead of only some.
I have seen misses in game.
Can't comment on it's accuracy, here's the quote

https://www.reddit.com/r/Xcom/comments/ ... s/dcyz3xg/
by Gallion
Fri Jan 27, 2017 2:18 pm
Forum: Long War 2
Topic: Will there be an incremental for 1.1
Replies: 2
Views: 5419

Re: Will there be an incremental for 1.1

You can download from nexus manually and import into NMM
by Gallion
Fri Jan 27, 2017 2:17 pm
Forum: Long War 2
Topic: Just had a 100mb Steam Workshop download (NOT 1.1 sadly)
Replies: 8
Views: 13531

Re: Just had a 100mb Steam Workshop download

Legatus wrote:
johnnylump wrote:still wasn't us. still trying to fix grazing fire and VPT
Whats wrong with grazing fire?
According to JoinRbs on reddit it converts ALL misses to grazes, instead of only some.
by Gallion
Tue Jan 24, 2017 12:15 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306470

Re: Pending Changelist for 1.1 (NOT RELEASED)

Is there a console to add/remove perks to fix soldiers who's trees have changed?
by Gallion
Tue Jan 24, 2017 12:05 am
Forum: Long War 2
Topic: Are there limits on officers?
Replies: 2
Views: 6393

Re: Are there limits on officers?

I'd love to know that too.
by Gallion
Tue Jan 24, 2017 12:03 am
Forum: Long War 2
Topic: no advent officer autopsy?
Replies: 29
Views: 53561

Re: no advent officer autopsy?

I can't do it yet because I have 0 scientists (it requires 2), but I have 3 engineers. Are scientists supposed to be this much rarer than engineers of is RNGesus just mocking me?
by Gallion
Mon Jan 23, 2017 11:06 pm
Forum: Long War 2
Topic: Rookies
Replies: 4
Views: 7582

Re: Rookies

Havens priortize recruiting rebels over rookies. You may occasionally get a rookie, but don't count on it until the haven is up to the cap of 13 rebels. Once it's fully established they should start recruiting for you. I think my first haven has gone over the cap (I have a few rebels stuck permanen...
by Gallion
Mon Jan 23, 2017 6:03 pm
Forum: Long War 2: Strategy
Topic: Trigger haven faceless missions faster
Replies: 7
Views: 12015

Trigger haven faceless missions faster

Is there any way to speed up how soon these missions will trigger after you've put a soldier in charge of the haven? Does having no resistance members on supply duty delay it further?
by Gallion
Mon Jan 23, 2017 4:06 pm
Forum: Long War 2
Topic: Are there no aiming angles in LW2?
Replies: 9
Views: 17279

Re: Are there no aiming angles in LW2?

http://i.imgur.com/luNWhVy.jpg wonky edge cases are unavoidable either way. Without it, you'll get dumb situations like this where a target should be almost completely exposed but isn't. That might be gamey but it's not wonky, it makes perfect sense for the rules of the game and is consistent and e...
by Gallion
Fri Jan 20, 2017 5:25 pm
Forum: Long War 2: Strategy
Topic: Recommended roster size?
Replies: 7
Views: 14171

Re: Recommended roster size?

xwynns wrote:The one Legend campaign I completed had 50+ in the barracks at the end, with another 30 dead (though I don't know if the game counts rebels as losses in the campaign summary)
Oh dear.
by Gallion
Fri Jan 20, 2017 11:05 am
Forum: Long War 2: Strategy
Topic: Recommended roster size?
Replies: 7
Views: 14171

Recommended roster size?

Anyone know how big of a roster we should be aiming to build up? In LW1 the default 40 soldiers was enough to last you the whole game (aside from replacing casualties), but I have a feeling the default 20 in LW2 is going to need some upgrading, I'm just not sure how much.
by Gallion
Wed Jan 18, 2017 5:49 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205921

Re: Long War 2 feature announce: Strategy layer changes

2) The pod mechanics have been completely remastered in LW2. Good to hear - if you can say, does that include removing the limit on alien species (where all followers of a pod had to be the same type of alien)? Yes, that's gone. Are most specifics on the new pod mechanics secret for now or is there...
by Gallion
Tue Jan 17, 2017 11:41 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205921

Re: Long War 2 feature announce: Strategy layer changes

It's great to see that the XP system has been overhauled. That way, people who choose to run small, stealthy squads don't get punished. What does the "Vega" stand for in this screenshot: https://cdn.2kgames.com/xcom.com/XCom2+2017-01-11+18-26-12-32.jpg ? Is that the name of the squad doin...
by Gallion
Tue Jan 17, 2017 8:40 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 205921

Re: Long War 2 feature announce: Strategy layer changes

I still can't believe this is going to be free. Thanks to everyone involved! How is the difficulty going to be? Will there be a gentler intro difficulty or is it going to be lw1 hard? We left in a rookie difficulty this time around. Veteran is probably a good starting point for most players; it too...
by Gallion
Wed Jan 11, 2017 1:03 am
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 91922

Re: Long War 2 feature announce: Coil weapons

Individual weapons (and maybe maybe not armour) has the potential to add a lot of extra busywork if you rotate squads a lot. More so than weapon mods do? I guess not a lot. I'm just making the assumption that regular cycling through a large roster will be an important LW2 mechanic so it'll come up ...
by Gallion
Tue Jan 10, 2017 8:03 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Coil weapons
Replies: 63
Views: 91922

Re: Long War 2 feature announce: Coil weapons

Individual weapons (and maybe maybe not armour) has the potential to add a lot of extra busywork if you rotate squads a lot. Do you guys have any plans for auto equipping mechanics or some other way of mitigating this?