Search found 47 matches
- Sat Jul 01, 2017 7:30 pm
- Forum: Long War 2
- Topic: Please rethink this!
- Replies: 141
- Views: 805598
Re: Please rethink this!
Incendiaries were never designed to be a cheap item that a rookie can use to shut down a Muton Elite with perfect reliability, or that a grenadier could use to shut down an entire pod. They were supposed to be the single highest damage grenade in the game. The fact that so many people used them sole...
- Wed May 17, 2017 3:36 am
- Forum: Long War 2
- Topic: v1.3 Gunner Skill Balance
- Replies: 22
- Views: 28798
Re: v1.3 Gunner Skill Balance
It's not one or the other, it's when you combine both and effectively eliminate your chance to miss. While you're at it toss on the potential to crit stack to nearly 100% (40 exposed, 20 get some, 20 holo, 15+ laser sight, 10 talon, 10 Adrenal rush, (others I can't think of off the top of my head). ...
- Wed May 17, 2017 2:48 am
- Forum: Long War 2
- Topic: v1.3 Gunner Skill Balance
- Replies: 22
- Views: 28798
Re: v1.3 Gunner Skill Balance
CuP + Danger Zone is wildly overpowered, to that point that it invalidates all other builds if you can combo them both imo. Being able to shoot with a heavy hitting gun, against 4+ things per turn, plus debuff, plus cancel overwatch, plus crit... plus comboing with Roust or even just a simple flank ...
- Mon May 15, 2017 1:25 am
- Forum: Long War 2
- Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
- Replies: 48
- Views: 96617
Re: A Guide for LW2 Players Moving from 1.2 to 1.3
At least Xwynns has been railing against those. I imagine we'll be seeing a removal of the turn-0 pod activation near your rebel friends in the intel mini-retals at some point. They were tweaked a little, and since then I haven't seen a single turn 1 activation. However, they are probably still pos...
- Mon May 15, 2017 12:29 am
- Forum: Long War 2
- Topic: Long War 2 v1.3 is live on Steam
- Replies: 25
- Views: 38262
Re: Long War 2 v1.3 is live on Steam
If you don't want to unsub/resub to save bandwidth restart your PC. If your PC has been on for a long time Steam won't update mods for some reason and restarting Steam won't fix it, but restarting your PC almost always forces steam to do an immediate update of all mods and games.
- Sun May 14, 2017 1:33 am
- Forum: Long War 2
- Topic: 1.3 stealth concerns
- Replies: 15
- Views: 21865
Re: 1.3 stealth concerns
I specifically said I'm not doing stealth much in my 1.3 public campaign because I just don't feel like doing it. I've done it a lot in private 1.3 campaigns and it's still completely viable and likely still somewhat broken much later in the game. The key differences are that it's not viable on day ...
- Sun May 14, 2017 1:26 am
- Forum: Long War 2
- Topic: Solution for 0% column ambush/supply raids.
- Replies: 31
- Views: 41036
Re: Solution for 0% column ambush/supply raids.
Those infiltration % indicators are from a mod. On Legend a 0% supply raid is a 138% chance for yellow alert shots (going down by 5% for each enemy that takes one in a turn). I once activated 16 enemies and watched nearly every single one of them take a reaction shot. All of those aren't huge issues...
- Sun Feb 26, 2017 10:53 pm
- Forum: Long War 2
- Topic: Patch 1.2 - save
- Replies: 6
- Views: 11252
Re: Patch 1.2 - save
Perks that have already been rolled will stay the same. New characters will draw from the new pool
- Mon Feb 06, 2017 2:44 am
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 43234
Re: Was Flamethrower Range Nerfed as well in 1.1?
Sounds like you made a typo that broke the next line which is width. Make sure there are no extra spaces or characters
- Mon Feb 06, 2017 2:00 am
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 43234
Re: Was Flamethrower Range Nerfed as well in 1.1?
That one is not used.Denniz wrote: There is one in there for coil as well. Is that one not used?Code: Select all
Gauntlet_Secondary_COIL_RANGE=7
- Sun Feb 05, 2017 12:57 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151250
Re: Reinforcement spam has completely ruined LW2 for me
Yeah you did really good imo. I think it was ep#11 where I had this happen (drone activation on turn 2) and I mentioned that my priority had switched at that point from the objective to getting to the evac ASAP, and your example here is exactly why. You can either take extra care not to trip up dron...
- Sat Feb 04, 2017 11:23 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151250
Re: Reinforcement spam has completely ruined LW2 for me
You complain the mission is borderline impossible and post a screenshot where you completed the mission with only a single death and you brought a 66% rookie squad and you made the biggest mistake one can make in these missions which is losing concealment to a drone on turn 2? I wish I could pull of...
- Fri Feb 03, 2017 11:16 pm
- Forum: Long War 2
- Topic: Was Flamethrower Range Nerfed as well in 1.1?
- Replies: 32
- Views: 43234
Re: Was Flamethrower Range Nerfed as well in 1.1?
How will making this modification affect the 'Incinerator' perk? Will it still add one more tile of range and spread (increasing the value to 9 if I change those values to 8), or will it now have no effect? Incinerator is additive so it will add to the base config value. After messing around with i...
- Thu Feb 02, 2017 12:41 am
- Forum: Long War 2: Strategy
- Topic: Mini retalations ok to ignore sometimes?
- Replies: 3
- Views: 6941
Re: Mini retalations ok to ignore sometimes?
I'm not actually sure no, but that was the intent (I think), or at least it was once the intent. lol
- Wed Feb 01, 2017 6:59 am
- Forum: Long War 2: Strategy
- Topic: Mini retalations ok to ignore sometimes?
- Replies: 3
- Views: 6941
Re: Mini retalations ok to ignore sometimes?
All your rebels on that job will die automatically and so will the soldier liaison (but not the eng/sci one currently)
- Wed Feb 01, 2017 6:56 am
- Forum: Long War 2: Strategy
- Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
- Replies: 51
- Views: 62792
Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit
So I've been thinking, is Sapper redundant after you've taken Combat Engineer? If I take CE, is there any reason I shouldn't just retrain away my Sapper perk. It is not. Base environment damage is now 9, sapper adds 3 and Combat Engineer adds 8. Also factor in that LW2 adds a 20% spread to that (or...
- Wed Feb 01, 2017 6:51 am
- Forum: Long War 2: Strategy
- Topic: Hiding is useless
- Replies: 24
- Views: 34980
Re: Hiding is useless
If there is a cut off at 4 does that mean that a Haven with 3 supply, 3 intel, 3 recruit is functionally equivalent to a haven with everyone hiding? No, because there are two classes of retaliation. The first is mini retals based on having too many working one job, the next is full haven retals bas...
- Wed Feb 01, 2017 4:41 am
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58106
Re: Game Suddenly Ends in Defeat
Oh, 3 jumps isn't too bad imo. I thought you meant the 6 jumps you might have to go with the vanilla connections sometimes. That was really bad.8wayz wrote:It was 3 jumps whether I went east or west. And both of them had terrible region bonuses.
- Tue Jan 31, 2017 11:59 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58106
Re: Game Suddenly Ends in Defeat
If you want to complain about design decisions, please note that some of the connections between different regions are random, so you might be forced to go the long way if the Blacksite appears on the other side of the globe. That's not true anymore, there are at least 3 connections out of every re...
- Mon Jan 30, 2017 7:42 pm
- Forum: Long War 2
- Topic: Napalm-X Mechanics?
- Replies: 8
- Views: 13069
Re: Napalm-X Mechanics?
I seem to recall it being either a 25% or 33% to panic. I used it to ambush 6 advent in my LP #27 just now and it panicked 2 of them. No idea where it is in the INI though. The disorient effect I just presumed was robots only but I've never actually tried it. I will soon though.
- Sun Jan 29, 2017 5:52 am
- Forum: Long War 2: Strategy
- Topic: Three Region Links -- Enhanced
- Replies: 8
- Views: 12910
Re: Three Region Links -- Enhanced
It would be more like Sicily to Cairo in game. I did actually consider making it a while back but there are some concerns with connection balance and how the game distributes which connections are available and not which led me to leave it off the list. I can't really recall what those issues are no...
- Sat Jan 28, 2017 8:20 am
- Forum: Long War 2: Strategy
- Topic: Three Region Links -- Enhanced
- Replies: 8
- Views: 12910
Re: Three Region Links -- Enhanced
I knew you would like this one. Took me a whole day to draw those 7 lines though...
- Sat Jan 28, 2017 8:10 am
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67483
Re: Balance: gunner secondary, chameleon suit
Because I never build suppressors. Their primary use is on 1-2 soldier missions and those are over so quickly I only ever have 1-2 infiltrating at a time, so by the time I could get enough suppressors to even be able to build the project I basically have all I need. The payoff is not 'very small' fo...
- Fri Jan 27, 2017 11:26 pm
- Forum: Long War 2
- Topic: Balance: gunner secondary, chameleon suit
- Replies: 51
- Views: 67483
Re: Balance: gunner secondary, chameleon suit
Chameleon Suit is my 1st or 2nd PG unlock. It's one of the strongest items in the game right now imo.
- Fri Jan 27, 2017 11:18 pm
- Forum: Long War 2
- Topic: Aliens getting free shots
- Replies: 36
- Views: 47728
Re: Aliens getting free shots
They can not shoot at you with those actions unless they have either seen corpses or heard things that you did. All they can do is defensive stuff if they just walk into you without being on alert.
I don't think they do it nearly enough on Legend.
I don't think they do it nearly enough on Legend.