Search found 47 matches

by xwynns
Sat Jul 01, 2017 7:30 pm
Forum: Long War 2
Topic: Please rethink this!
Replies: 141
Views: 691878

Re: Please rethink this!

Incendiaries were never designed to be a cheap item that a rookie can use to shut down a Muton Elite with perfect reliability, or that a grenadier could use to shut down an entire pod. They were supposed to be the single highest damage grenade in the game. The fact that so many people used them sole...
by xwynns
Wed May 17, 2017 3:36 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 27573

Re: v1.3 Gunner Skill Balance

It's not one or the other, it's when you combine both and effectively eliminate your chance to miss. While you're at it toss on the potential to crit stack to nearly 100% (40 exposed, 20 get some, 20 holo, 15+ laser sight, 10 talon, 10 Adrenal rush, (others I can't think of off the top of my head). ...
by xwynns
Wed May 17, 2017 2:48 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 27573

Re: v1.3 Gunner Skill Balance

CuP + Danger Zone is wildly overpowered, to that point that it invalidates all other builds if you can combo them both imo. Being able to shoot with a heavy hitting gun, against 4+ things per turn, plus debuff, plus cancel overwatch, plus crit... plus comboing with Roust or even just a simple flank ...
by xwynns
Mon May 15, 2017 1:25 am
Forum: Long War 2
Topic: A Guide for LW2 Players Moving from 1.2 to 1.3
Replies: 48
Views: 72918

Re: A Guide for LW2 Players Moving from 1.2 to 1.3

At least Xwynns has been railing against those. I imagine we'll be seeing a removal of the turn-0 pod activation near your rebel friends in the intel mini-retals at some point. They were tweaked a little, and since then I haven't seen a single turn 1 activation. However, they are probably still pos...
by xwynns
Mon May 15, 2017 12:29 am
Forum: Long War 2
Topic: Long War 2 v1.3 is live on Steam
Replies: 25
Views: 37698

Re: Long War 2 v1.3 is live on Steam

If you don't want to unsub/resub to save bandwidth restart your PC. If your PC has been on for a long time Steam won't update mods for some reason and restarting Steam won't fix it, but restarting your PC almost always forces steam to do an immediate update of all mods and games.
by xwynns
Sun May 14, 2017 1:33 am
Forum: Long War 2
Topic: 1.3 stealth concerns
Replies: 15
Views: 21397

Re: 1.3 stealth concerns

I specifically said I'm not doing stealth much in my 1.3 public campaign because I just don't feel like doing it. I've done it a lot in private 1.3 campaigns and it's still completely viable and likely still somewhat broken much later in the game. The key differences are that it's not viable on day ...
by xwynns
Sun May 14, 2017 1:26 am
Forum: Long War 2
Topic: Solution for 0% column ambush/supply raids.
Replies: 31
Views: 39788

Re: Solution for 0% column ambush/supply raids.

Those infiltration % indicators are from a mod. On Legend a 0% supply raid is a 138% chance for yellow alert shots (going down by 5% for each enemy that takes one in a turn). I once activated 16 enemies and watched nearly every single one of them take a reaction shot. All of those aren't huge issues...
by xwynns
Sun Feb 26, 2017 10:53 pm
Forum: Long War 2
Topic: Patch 1.2 - save
Replies: 6
Views: 10953

Re: Patch 1.2 - save

Perks that have already been rolled will stay the same. New characters will draw from the new pool
by xwynns
Mon Feb 06, 2017 2:44 am
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42240

Re: Was Flamethrower Range Nerfed as well in 1.1?

Sounds like you made a typo that broke the next line which is width. Make sure there are no extra spaces or characters
by xwynns
Mon Feb 06, 2017 2:00 am
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42240

Re: Was Flamethrower Range Nerfed as well in 1.1?

Denniz wrote: There is one in there for coil as well. Is that one not used?

Code: Select all

Gauntlet_Secondary_COIL_RANGE=7
That one is not used.
by xwynns
Sun Feb 05, 2017 12:57 am
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 142884

Re: Reinforcement spam has completely ruined LW2 for me

Yeah you did really good imo. I think it was ep#11 where I had this happen (drone activation on turn 2) and I mentioned that my priority had switched at that point from the objective to getting to the evac ASAP, and your example here is exactly why. You can either take extra care not to trip up dron...
by xwynns
Sat Feb 04, 2017 11:23 pm
Forum: Long War 2
Topic: Reinforcement spam has completely ruined LW2 for me
Replies: 80
Views: 142884

Re: Reinforcement spam has completely ruined LW2 for me

You complain the mission is borderline impossible and post a screenshot where you completed the mission with only a single death and you brought a 66% rookie squad and you made the biggest mistake one can make in these missions which is losing concealment to a drone on turn 2? I wish I could pull of...
by xwynns
Fri Feb 03, 2017 11:16 pm
Forum: Long War 2
Topic: Was Flamethrower Range Nerfed as well in 1.1?
Replies: 32
Views: 42240

Re: Was Flamethrower Range Nerfed as well in 1.1?

How will making this modification affect the 'Incinerator' perk? Will it still add one more tile of range and spread (increasing the value to 9 if I change those values to 8), or will it now have no effect? Incinerator is additive so it will add to the base config value. After messing around with i...
by xwynns
Thu Feb 02, 2017 12:41 am
Forum: Long War 2: Strategy
Topic: Mini retalations ok to ignore sometimes?
Replies: 3
Views: 6796

Re: Mini retalations ok to ignore sometimes?

I'm not actually sure no, but that was the intent (I think), or at least it was once the intent. lol
by xwynns
Wed Feb 01, 2017 6:59 am
Forum: Long War 2: Strategy
Topic: Mini retalations ok to ignore sometimes?
Replies: 3
Views: 6796

Re: Mini retalations ok to ignore sometimes?

All your rebels on that job will die automatically and so will the soldier liaison (but not the eng/sci one currently)
by xwynns
Wed Feb 01, 2017 6:56 am
Forum: Long War 2: Strategy
Topic: Sapper/needle grenades, heat/tandem, combat engineer/full kit
Replies: 51
Views: 61813

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

So I've been thinking, is Sapper redundant after you've taken Combat Engineer? If I take CE, is there any reason I shouldn't just retrain away my Sapper perk. It is not. Base environment damage is now 9, sapper adds 3 and Combat Engineer adds 8. Also factor in that LW2 adds a 20% spread to that (or...
by xwynns
Wed Feb 01, 2017 6:51 am
Forum: Long War 2: Strategy
Topic: Hiding is useless
Replies: 24
Views: 34249

Re: Hiding is useless

If there is a cut off at 4 does that mean that a Haven with 3 supply, 3 intel, 3 recruit is functionally equivalent to a haven with everyone hiding? No, because there are two classes of retaliation. The first is mini retals based on having too many working one job, the next is full haven retals bas...
by xwynns
Wed Feb 01, 2017 4:41 am
Forum: Long War 2
Topic: Game Suddenly Ends in Defeat
Replies: 37
Views: 55831

Re: Game Suddenly Ends in Defeat

8wayz wrote:It was 3 jumps whether I went east or west. And both of them had terrible region bonuses. :?
Oh, 3 jumps isn't too bad imo. I thought you meant the 6 jumps you might have to go with the vanilla connections sometimes. That was really bad.
by xwynns
Tue Jan 31, 2017 11:59 pm
Forum: Long War 2
Topic: Game Suddenly Ends in Defeat
Replies: 37
Views: 55831

Re: Game Suddenly Ends in Defeat

If you want to complain about design decisions, please note that some of the connections between different regions are random, so you might be forced to go the long way if the Blacksite appears on the other side of the globe. That's not true anymore, there are at least 3 connections out of every re...
by xwynns
Mon Jan 30, 2017 7:42 pm
Forum: Long War 2
Topic: Napalm-X Mechanics?
Replies: 8
Views: 12833

Re: Napalm-X Mechanics?

I seem to recall it being either a 25% or 33% to panic. I used it to ambush 6 advent in my LP #27 just now and it panicked 2 of them. No idea where it is in the INI though. The disorient effect I just presumed was robots only but I've never actually tried it. I will soon though.
by xwynns
Sun Jan 29, 2017 5:52 am
Forum: Long War 2: Strategy
Topic: Three Region Links -- Enhanced
Replies: 8
Views: 12657

Re: Three Region Links -- Enhanced

It would be more like Sicily to Cairo in game. I did actually consider making it a while back but there are some concerns with connection balance and how the game distributes which connections are available and not which led me to leave it off the list. I can't really recall what those issues are no...
by xwynns
Sat Jan 28, 2017 8:20 am
Forum: Long War 2: Strategy
Topic: Three Region Links -- Enhanced
Replies: 8
Views: 12657

Re: Three Region Links -- Enhanced

I knew you would like this one. ;) Took me a whole day to draw those 7 lines though...
by xwynns
Sat Jan 28, 2017 8:10 am
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 66305

Re: Balance: gunner secondary, chameleon suit

Because I never build suppressors. Their primary use is on 1-2 soldier missions and those are over so quickly I only ever have 1-2 infiltrating at a time, so by the time I could get enough suppressors to even be able to build the project I basically have all I need. The payoff is not 'very small' fo...
by xwynns
Fri Jan 27, 2017 11:26 pm
Forum: Long War 2
Topic: Balance: gunner secondary, chameleon suit
Replies: 51
Views: 66305

Re: Balance: gunner secondary, chameleon suit

Chameleon Suit is my 1st or 2nd PG unlock. It's one of the strongest items in the game right now imo.
by xwynns
Fri Jan 27, 2017 11:18 pm
Forum: Long War 2
Topic: Aliens getting free shots
Replies: 36
Views: 46054

Re: Aliens getting free shots

They can not shoot at you with those actions unless they have either seen corpses or heard things that you did. All they can do is defensive stuff if they just walk into you without being on alert.

I don't think they do it nearly enough on Legend.