Search found 29 matches

by Plockets
Fri Jan 29, 2016 2:12 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Replies: 29
Views: 23083

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

I was happy about XCOM2, but didn't expect much longevity from the vanilla game based on how easyish the play looked from the prerelease LPs I have seen. Now that I know LWS is an official mod partner for XCOM2, I am actually excited that I might find another 1k+ hours of rewarding struggle to immer...
by Plockets
Tue Jan 26, 2016 9:37 pm
Forum: XCOM: Long War General Discussion
Topic: Is there a (relatively easy) way to change textures?
Replies: 2
Views: 3524

Re: Is there a (relatively easy) way to change textures?

There are multiple armor/weapon/camo/hair/helmet retexture packs (and even one for the flags) for XCOM available on nexusmods.com. You will need to learn how to use Texmod if you don't already know how to, in which case I would highly recommend SpazmoJones EasyTexmod.
by Plockets
Sun Jan 03, 2016 5:09 am
Forum: XCOM: Long War General Discussion
Topic: Organizing this forum
Replies: 1
Views: 3340

Re: Organizing this forum

Probably a separate subforum for bugs/troubleshooting should be all you need, unless/until the forum starts to see a lot more posts, at which point you can subdivide more as seems appropriate.
by Plockets
Sun Jan 03, 2016 5:04 am
Forum: XCOM: Long War General Discussion
Topic: Fatigue wound time
Replies: 6
Views: 8351

Re: Fatigue wound time

I believe any fatigue time your soldier had initially is added to the time of the inflicted wound when you exhaust him. Also, there is a random component to injury times, based on the %age of health your soldier lost. You can see more details here: http://ufopaedia.org/index.php?title=Injury_Time_(L...