Search found 319 matches

by stefan3iii
Thu Mar 09, 2017 8:02 pm
Forum: Long War 2
Topic: One dark event has made me feel like I lost the game...
Replies: 25
Views: 13320

Re: One dark event has made me feel like I lost the game...

Yeah Vigilance is definitely one of the worst to get, as it makes stealth missions significantly harder. Perhaps once the balance of stealth vs combat is addressed, this Dark Event won't be so brutal.
by stefan3iii
Thu Mar 09, 2017 7:58 pm
Forum: Long War 2
Topic: DFA vs. Rapid Targeting
Replies: 33
Views: 14820

Re: DFA vs. Rapid Targeting

I'm think a RT Sharp is used more like an off-scout that can still help the squad while concealed rather than an actual sniper. I have a hard time seeing room in any combat team for that. The more firepower you bring, the faster enemies die, the less likely you're going to get shot, or have added p...
by stefan3iii
Thu Mar 09, 2017 7:34 pm
Forum: Long War 2
Topic: DFA vs. Rapid Targeting
Replies: 33
Views: 14820

Re: DFA vs. Rapid Targeting

I'm think a RT Sharp is used more like an off-scout that can still help the squad while concealed rather than an actual sniper. I have a hard time seeing room in any combat team for that. The more firepower you bring, the faster enemies die, the less likely you're going to get shot, or have added p...
by stefan3iii
Thu Mar 09, 2017 7:13 pm
Forum: Long War 2
Topic: DFA vs. Rapid Targeting
Replies: 33
Views: 14820

Re: DFA vs. Rapid Targeting

Why are people saying that Rapid Targeting only helps you once every 4-5 rounds? It helps every round because it makes holo a non-turn-ending action, even while the "free" holo action is on cooldown. So you can ALWAYS holo/holo, or holo/command, or holo/smoke grenade, or holo/steady. Ah yeah you're...
by stefan3iii
Thu Mar 09, 2017 6:46 pm
Forum: Long War 2
Topic: DFA vs. Rapid Targeting
Replies: 33
Views: 14820

Re: DFA vs. Rapid Targeting

Rapid targeting is way overrated, and while DFA isn't some top tier perk I think it's easily better than RT. The way the game is right now, you only bring sharpshooters to untimed missions and retaliations, in which there is great high ground to park them on 85% of the time. The extra actions you ge...
by stefan3iii
Wed Mar 08, 2017 6:51 pm
Forum: Long War 2
Topic: PSA use assaults for stealth missions you can't lose.
Replies: 22
Views: 9735

Re: PSA use assaults for stealth missions you can't lose.

My god, so I can in one turn:
Close Combat Specialist a free shot
Run And Gun - Fan Fire or Clutch Shot with a pistol
Then take another action? Including shooting again.

Assaults may be the new best pistoliers.

edit: Yes, meant Close Encounters not Close Combat Specialist
by stefan3iii
Wed Mar 08, 2017 7:48 am
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 8023

Re: [Feedback] Gunners, 1.2

I don't know if gunners are stronger than Sharpshooters or Assaults, that's arguable, but I don't think they're much weaker either. They carry the strongest gun in the game, and can shoot 2 times a turn on different targets using Traverse fire. Both Xwynns and Jolnrbs don't like traverse, but it dra...
by stefan3iii
Wed Mar 08, 2017 7:41 am
Forum: Long War 2
Topic: PSA use assaults for stealth missions you can't lose.
Replies: 22
Views: 9735

Re: PSA use assaults for stealth missions you can't lose.

I didn't know about this mechanic, I assume it works that way with any actions that don't end your turn? Like if I Run&Gun and then fire a pistol shot or whatever, it eats the run and gun charge and leaves me with 2 more actions?
by stefan3iii
Tue Mar 07, 2017 7:19 pm
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 8023

Re: [Feedback] Gunners, 1.2

I agree that gunners are one of the strongest if not the strongest class for combat missions, simply due to their damage output from long range. I like the changes to the perk tree, I always build them as shooty gunners, what you propose would definitely weaken them a bit. But one question I have is...
by stefan3iii
Fri Mar 03, 2017 6:58 am
Forum: Long War 2
Topic: An alternative way of handling infiltration and mission types
Replies: 16
Views: 7643

Re: An alternative way of handling infiltration and mission types

The biggest advantage of stealth is that it lets you take low level, zero equipment troops, and throw them into the mission for a significant strategic reward. I really don't think infiltration times are the primary problem, except maybe in the early game when you only have a couple of regions. If y...
by stefan3iii
Wed Mar 01, 2017 10:22 pm
Forum: Long War 2: Strategy
Topic: Value of stealth?
Replies: 12
Views: 5475

Re: Value of stealth?

I made a guide for stealth, and posted it here: https://www.reddit.com/r/Xcom/comments/ ... lth_guide/

Short answer, yeah it's really OP. Once you know how to do it, you can succeed on most of them, and the cost of failure is low.
by stefan3iii
Wed Mar 01, 2017 5:06 pm
Forum: Long War 2: Strategy
Topic: SPARKS worth it?
Replies: 31
Views: 15796

Re: SPARKS worth it?

I like sparks, and would probably use one on my A team just for fun if I could level one. The issue is they come rather late in the campaign... leveling one from scratch when your other soldiers are hitting SSGT or higher is a pretty big downside. This is similar to the issue with Psi. In LW1 you ha...
by stefan3iii
Sat Feb 25, 2017 3:24 am
Forum: Long War 2
Topic: Ideas for balancing Oscar Mike > Command in rescue missions
Replies: 29
Views: 12516

Re: Ideas for balancing Oscar Mike > Command in rescue missions

I really don't think we need to nerf these mechanics so much as focus on making 5-6 man missions actually rewarding/favorable to do. Stealth missions aren't guaranteed successes depending on map layout and a bit of luck, plus there are events that make stealth missions super hard to do (vigilance, ...
by stefan3iii
Fri Feb 24, 2017 11:26 pm
Forum: Long War 2: Strategy
Topic: Detecting Rendezvous Missions
Replies: 8
Views: 4717

Re: Detecting Rendezvous Missions

Simple question: Does changing the haven adviser reset progress towards detecting a rendezvous? In my first campaign I was able to detect rendezvous consistently, though that was in 1.0. In subsequent campaigns, I've been micromanaging haven advisers, frequently swapping them out, and am in May and...
by stefan3iii
Fri Feb 24, 2017 9:27 pm
Forum: Long War 2: Strategy
Topic: Detecting Rendezvous Missions
Replies: 8
Views: 4717

Detecting Rendezvous Missions

Simple question: Does changing the haven adviser reset progress towards detecting a rendezvous? In my first campaign I was able to detect rendezvous consistently, though that was in 1.0. In subsequent campaigns, I've been micromanaging haven advisers, frequently swapping them out, and am in May and ...
by stefan3iii
Fri Feb 24, 2017 8:47 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 46172

Re: LW2 needs more "middle class" missions

Increasing rewards for doing combat would be good, but I don't think it'll be sufficient to stop 80% of missions from being stealth ones. You only have so many troops, and a big advantage of stealthing missions is that you can infiltrate 5 missions at once because they each only require 1-3 people, ...
by stefan3iii
Fri Feb 24, 2017 12:54 am
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 46172

Re: LW2 needs more "middle class" missions

While I agree with your other points, I do not understand this one There is another broken stealth tactic that I haven't seen discussed much. I call it the "suicide rookie". Have a hack mission with a 3 day expiration, and a 5 turn evac timer? No problem, take your rookie with the worst stats, give...
by stefan3iii
Thu Feb 23, 2017 11:52 pm
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 46172

Re: LW2 needs more "middle class" missions

I'll add my own vote for "way too many stealth missions". I don't want them to go away entirely, the variety is nice, but right now it's crazy how much easier missions are to stealth than to fight through. And it's not just infiltration times that are a problem, even if you brought 6 soldiers to a m...
by stefan3iii
Wed Feb 01, 2017 3:55 am
Forum: Elevated Bug Reports
Topic: Avenger Defense Bug.
Replies: 8
Views: 4637

Defense mission reinforcements bugged. Can't give orders.

Version 1.1 Windows 10 Perfect Information, Evac All, Gotcha, Quiet Bradford, Show Health Values Did the Defense mission with defending the Avenger ramp, went poorly, started getting my own reinforcements appearing on the ramp but they cannot be ordered to move or do anything. The aliens will shoot ...