Search found 46 matches

by Stroggus
Thu Feb 23, 2017 12:24 pm
Forum: Long War 2
Topic: [Suggestion for 1.3] Adjustments to the Psi Ops
Replies: 28
Views: 38122

Re: [Suggestion for 1.3] Adjustments to the Psi Ops

Saph7 wrote: Terrible powers: Stasis Shield.[/b]
What? It is the best.
by Stroggus
Wed Feb 22, 2017 9:44 am
Forum: Long War 2
Topic: Kubikiri = Ranged Only?
Replies: 8
Views: 12223

Re: Kubikiri = Ranged Only?

I doubt that. As a shot, it's rigged to use ammo. With no ammo on a melee weapon, it won't work i think. Maaan, we need some kind of brawler with some kind of Falloutish powerfist as primary which will need to reload power cells. Wouldn`t it be fun to punch aliens in the faces? Yeah, we got a spark...
by Stroggus
Mon Feb 20, 2017 8:39 am
Forum: Long War 2
Topic: While waiting for 1.2
Replies: 2
Views: 5619

While waiting for 1.2

I started new campaign with linear Red Fog (AYYYS and XCOM), NCE, Hidden Potential 100% and Damage Roulette 100%. I thought it would be a disaster, so I started on vet to see how it will be going... and it`s surprisingly fun! Damage Roulette leads to some REEEALLY clutch moments, as well as "we...
by Stroggus
Fri Feb 17, 2017 3:55 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 130828

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

I`d say it is an issue not in some missions, but in late balance in general. When you hit those MSGTs they just complete wreck EVERYTHING with NO problems. You are too OP late game, it doesn`t matter really how much and how tough enemies you are facing, you just gonna snowball them all. I mean it is...
by Stroggus
Fri Feb 17, 2017 3:40 pm
Forum: Long War 2
Topic: Patch 1.2
Replies: 37
Views: 53355

Re: Patch 1.2

Where is 1.2 though? Why did you leave us in these desperate times, Johnny? Its always like that with the Gods!
by Stroggus
Thu Feb 09, 2017 4:41 pm
Forum: Long War 2: Bug Reports
Topic: Another bad map parcel
Replies: 0
Views: 2817

Another bad map parcel

Don`t know if this parcel was reported or no. Anyway here it is. Can`t move in that square.

http://imgur.com/a/MOZPc
by Stroggus
Thu Feb 09, 2017 4:10 pm
Forum: Long War 2: Strategy
Topic: Gunners Builds
Replies: 39
Views: 55437

Re: Gunners Builds

IMHO Rupture dont have any usage if you have Chain Shot/Rapid Fire/Cyclic Fire. Because after one of these skills target is basically dead (especially with shred). I took Rupture on my gunner but in the end NEVER EVER used it once, there were just no situation in which this would be useful, because ...
by Stroggus
Thu Feb 09, 2017 3:57 pm
Forum: Long War 2
Topic: Mutons counterattacks Bladestorm
Replies: 13
Views: 21027

Re: Mutons counterattacks Bladestorm

LordYanaek wrote:And what about gunners with the combative perk. Do you counter each other till someone fails their roll?
LOL we could make the arena then.

Never took it on gunners though, Center Mass all the way, baby!
by Stroggus
Thu Feb 09, 2017 3:34 pm
Forum: Long War 2
Topic: Mutons counterattacks Bladestorm
Replies: 13
Views: 21027

Mutons counterattacks Bladestorm

Did you guys know that? I mean if you slash muton by your will - it`s your mistake, but if you see muton running near your shinobi it`s totally out of your control and you are just: "No, please, no, no don`t hit him.. Shit, told ya"

Not sure if it is intended or not.
by Stroggus
Wed Feb 08, 2017 7:42 pm
Forum: Long War 2: Bug Reports
Topic: Serial working or no?
Replies: 4
Views: 6660

Re: Serial working or no?

Rolled Serial for my Assault and retrained him to take Rapid Fire. And they don`t go well with each other. Serial + a kill with Rapid Fire = end of soldier`s turn.
by Stroggus
Wed Feb 08, 2017 2:33 pm
Forum: Long War 2: Bug Reports
Topic: Serial working or no?
Replies: 4
Views: 6660

Re: Serial working or no?

Check this out
http://www.pavonisinteractive.com/phpBB ... 21&t=24486

Probably you have something similar with Hit And Run perk or something
by Stroggus
Wed Feb 08, 2017 8:47 am
Forum: Long War 2
Topic: Thoughts on Kubikiri?
Replies: 25
Views: 32835

Re: Thoughts on Kubikiri?

IMHO Kubikiri just don`t work. I specially maxed out crits on 1 sniper (like talon rounds, laser sight, perks etc) so I can hit crits more or less reliably. But this just doesn`t work. It don`t proc on targets on which this could really be useful (gatekeepers, sectopods), it only works on trash mobs...
by Stroggus
Tue Feb 07, 2017 8:59 pm
Forum: Resolved Bug Reports
Topic: Serial + Traverse Fire + Implacable = bad AP refund calculations
Replies: 4
Views: 8616

Serial + Traverse Fire + Implacable = bad AP refund calculations

So I rolled on my Gunner Serial and Implacable in AWC. And she has Traverse Fire as well. First is the small simple one - when you use Serial and DONT kill your target with your first shot (while standing still) Traverse Fire won`t proc and soldier`s actions are depleted (could be a bit cheesy, but ...
by Stroggus
Tue Feb 07, 2017 8:42 am
Forum: Long War 2
Topic: [Suggestion] Add option to hide missions on Geoscape
Replies: 2
Views: 5398

Re: [Suggestion] Add option to hide missions on Geoscape

A side note to this is that sometimes when text pops up on the left side (i.e. trooper1 has recovered from injuries, Rebel2 has been recruited to the haven in western europe), that text can be blocked by the flags of all the regions and/or missions. I would super appreciate if this text lasted for ...
by Stroggus
Mon Feb 06, 2017 4:14 pm
Forum: Long War 2: Bug Reports
Topic: Chain Lightning perk bug
Replies: 7
Views: 9887

Re: Chain Lightning perk bug

Hello again! Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended. Can you stun mechanical units? If not, then there is no reason chain lightning would fire at t...
by Stroggus
Mon Feb 06, 2017 4:06 pm
Forum: Long War 2
Topic: suggestion- resistance supply convoy defence should give u the dropped corpses
Replies: 4
Views: 7438

Re: suggestion- resistance supply convoy defence should give u the dropped corpses

I dont know if this is possible, but possible "solution" could be that you collect 5-10% corpses. Lorewise: you were in the rush to get the hell out of there and couldn`t collect all corpses.
by Stroggus
Mon Feb 06, 2017 3:59 pm
Forum: Long War 2
Topic: 1.2 and reverting Combat Stims to require Berserker Corpse
Replies: 13
Views: 20201

Re: 1.2 and reverting Combat Stims to require Berserker Corpse

Yeah, noone will use them again. IMHO if you add berserker corpse in the build project, then it should give you like 10 stims, not just one. Also would be nice if we could extract corpses for various stims - sectoids for psi offence for 2 turns, vipers for aim bonuses etc.
by Stroggus
Mon Feb 06, 2017 10:13 am
Forum: Long War 2: Bug Reports
Topic: Chain Lightning perk bug
Replies: 7
Views: 9887

Chain Lightning perk bug

Hello again!

Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended.
by Stroggus
Sun Feb 05, 2017 9:52 pm
Forum: Long War 2: Bug Reports
Topic: Couple reports (sectopod, experimental heavy, archon king)
Replies: 1
Views: 3490

Couple reports (sectopod, experimental heavy, archon king)

Hello guys! I`ve got some things to report. Sorry for the lack of the actual data, but may be this will help. I run vanilla LW 1.1 with hotfix 1. When you take control over Sectopod (haywire or full override) it cannot use other abilities beside primary fire and his high stance skill. When you use l...
by Stroggus
Thu Feb 02, 2017 8:08 am
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 136188

Re: New and Improved Dark Events Thread

I think it would be a good idea to assign alien facility to permanent DEs. Basically you will have 2 types of facilities - Avatar and DE. You will need to find a lead to DE facility too. And DE stays as long as it`s assigned facility stays on the map. And aliens can always rebuld them next time. So ...
by Stroggus
Thu Jan 26, 2017 4:53 pm
Forum: Long War 2: Bug Reports
Topic: Stiletto rounds dont work
Replies: 1
Views: 4184

Stiletto rounds dont work

Hello guys!

Stiletto ammunition (that confers +2 dmg vs non robotic aliens) dont work. At least with laser snipers (but needle rounds that give +2 vs non robotic Advent work fine)

http://imgur.com/a/PDyw9
http://imgur.com/a/giLuJ