Search found 1209 matches

by johnnylump
Fri Jan 20, 2017 2:59 pm
Forum: Long War 2: Bug Reports
Topic: Bug with mods
Replies: 9
Views: 15411

Re: Bug with mods

I would assume a mod conflict. Pull all the mods, regenerate your inis, start a campaign, and see if it persists. If it does, verify files back to vanilla, reinstall Long War, and see if it persists. If it does we'll take a closer look. If it doesn't, add the mods back one by one until you reproduce...
by johnnylump
Fri Jan 20, 2017 2:54 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37253

Re: Long War 2 Resources (including mod compatibilities)

Another request for a mod that is not on the list: Bronzeman mode: https://steamcommunity.com/sharedfiles/filedetails/?id=623894318 Any indication on whether this is likely to be compatible? Our version of bronzeman will be in 1.1. Not sure how that one works, but we'll allow restarts in non-ironma...
by johnnylump
Fri Jan 20, 2017 2:48 pm
Forum: Forum Matters
Topic: Forum Rules
Replies: 0
Views: 17539

Forum Rules

Because of spambots, this forum requires a moderator to approve anyone's first post on the site. If it's your first post, please don't try to post multiple times; you'll get cleared the next time a moderator checks in. The moderators are in the Western United States, so you may have to wait a bit, e...
by johnnylump
Fri Jan 20, 2017 5:36 am
Forum: Long War 2: Bug Reports
Topic: AlienHunter weapons halt the game
Replies: 2
Views: 5120

Re: AlienHunter weapons halt the game

This is fixed in upcoming 1.1.

You can use the keyboard to get out of that particular hang -- I believe hitting "enter" will fix things; the UI is invisible but still active.
by johnnylump
Fri Jan 20, 2017 5:25 am
Forum: Long War 2: Bug Reports
Topic: Long war still unplayable
Replies: 22
Views: 30215

Re: Long war still unplayable

Immediately after a crash, can you find the launch.log file (... \Documents\My Games\XCOM2\XComGame\Logs) and post a link to it here?
by johnnylump
Fri Jan 20, 2017 5:22 am
Forum: Long War 2: Bug Reports
Topic: Still launches as Vanilla Xcom2
Replies: 3
Views: 5965

Re: Still launches as Vanilla Xcom2

What is your evidence it's still vanilla? Are you starting a new campaign and Gatecrasher is still blowing up a monument?
by johnnylump
Fri Jan 20, 2017 3:46 am
Forum: Long War 2: Strategy
Topic: Skipping missions
Replies: 5
Views: 12412

Re: Skipping missions

You'll often have more options than you can address. Just remember some missions require a quick response and it's good to have a squad on-call for those, or else be ready to pull one off an existing infiltration.
by johnnylump
Fri Jan 20, 2017 3:44 am
Forum: Long War 2: Bug Reports
Topic: unable to hack doors on rescue missions
Replies: 15
Views: 35867

Re: unable to hack doors on rescue missions

That's probably too long of a mod list for us to troubleshoot against. Given we haven't seen those issues in testing, I'd recommend going over the list (see the resources thread) and removing any that aren't confirmed to work with LW2. If the problem persists, remove them all and see if it still occ...
by johnnylump
Fri Jan 20, 2017 3:38 am
Forum: Long War 2
Topic: Long war options?
Replies: 6
Views: 12462

Re: Long war options?

Devon_v wrote:I don't have the options available at all. The menu just isn't there. I'm also stuck in Zip Mode even though it's turned off.
Devon you old dog, how are you?

You should probably regenerate your inis per the troubleshooting steps.
by johnnylump
Fri Jan 20, 2017 2:35 am
Forum: Long War 2: Bug Reports
Topic: Typo ("Resistence")
Replies: 5
Views: 9348

Re: Typo ("Resistence")

Thanks. I love killing typos; it's easy and yet I still feel like I accomplished something.
by johnnylump
Fri Jan 20, 2017 2:33 am
Forum: Long War 2: Bug Reports
Topic: unable to hack doors on rescue missions
Replies: 15
Views: 35867

Re: unable to hack doors on rescue missions

It is described in the troubleshooting steps.
by johnnylump
Fri Jan 20, 2017 2:32 am
Forum: Long War 2: Bug Reports
Topic: Black market crashes/no scanning options
Replies: 1
Views: 4491

Re: Black market crashes/no scanning options

Please follow the posted troubleshooting steps.
by johnnylump
Fri Jan 20, 2017 2:13 am
Forum: Modding Long War 2
Topic: Old cover bonuses
Replies: 2
Views: 5120

Re: Old cover bonuses

In the file XComGameCore.ini, fine these lines
LOW_COVER_BONUS=30
HIGH_COVER_BONUS=45

I believe vanilla is 20 and 40 respectively, so you can change them to that.
by johnnylump
Thu Jan 19, 2017 10:26 pm
Forum: Long War 2
Topic: What's the difference between enemy readiness (example: vulnerable) and enemy activity (example: very light)
Replies: 4
Views: 9233

Re: What's the difference between enemy readiness (example: vulnerable) and enemy activity (example: very light)

Readiness is reporting your infiltration score's impact on the current activity. Current activity is the one you need to worry about more directly.
by johnnylump
Thu Jan 19, 2017 10:23 pm
Forum: Long War 2: Bug Reports
Topic: Lock up after mission completion/Black grenade icons
Replies: 11
Views: 14769

Re: Lock up after mission completion

I see, so this glitch isn't exclusive to LW2. Also another glitch I got: the icons for flashbang and frag grenade are all black. I thought it was my cost based ability color mod but even after taking it out it remained like this, and it even added a small Y to all icons like if I was using a contro...
by johnnylump
Thu Jan 19, 2017 8:38 pm
Forum: Long War 2
Topic: What's the difference between enemy readiness (example: vulnerable) and enemy activity (example: very light)
Replies: 4
Views: 9233

Re: What's the difference between enemy readiness (example: vulnerable) and enemy activity (example: very light)

Baseline Activity is what the activity will be at 100% infiltration.
Current Activity is what you're up against if you launch now.
"Vulnerable" measures the effect of your infiltration on current activity level.
by johnnylump
Thu Jan 19, 2017 6:02 pm
Forum: Long War 2: Bug Reports
Topic: Controller Support issues
Replies: 3
Views: 7504

Re: Controller Support issues

At this time there is no plans to support controllers, sorry. It's a significant undertaking that we don't have the resources for.
by johnnylump
Thu Jan 19, 2017 5:42 pm
Forum: Long War 2: Bug Reports
Topic: Unable to pick up loot
Replies: 3
Views: 7505

Re: Unable to pick up loot

Thank you for the report. If I'm reading that screencap correctly, you may be using rebels instead of XCOM soldiers to try to pick up loot. IN 1.0 Rebels don't pick up loot (because it was bugged when we turned it on). This issue is resolved in 1.1 and rebels will be able to pick up loot.
by johnnylump
Thu Jan 19, 2017 5:40 pm
Forum: Long War 2: Bug Reports
Topic: Controller Support issues
Replies: 3
Views: 7504

Re: Controller Support issues

I'm afraid we don't support controllers.
by johnnylump
Thu Jan 19, 2017 4:51 pm
Forum: Long War 2
Topic: Long War 2 released for PC!
Replies: 23
Views: 27129

Re: Long War 2 released for PC!

Thank you so much! I predict many sleepless nights with Advent crushing my poor soldiers. QUESTION: you guys mentioned someone going over 500 mods to see what would work with LW2, kind of like an unofficial "compatible" list (yes I understand everything might still break). I cannot find t...
by johnnylump
Thu Jan 19, 2017 4:31 pm
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37253

Long War 2 Resources (including mod compatibilities)

Mod compatibility test results by DeaconIvory: https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view Long War 2 wiki: http://www.ufopaedia.org/index.php/Long_War_2 - Balance adviser and beta tester JoINrbs: * YouTube channel: https://www.youtube.com/channel/UCpjr4aOTbpvat8Y77e8dd_Q * Twi...
by johnnylump
Thu Jan 19, 2017 4:15 pm
Forum: Long War 2: Bug Reports
Topic: How to troubleshoot and make a bug report
Replies: 0
Views: 17381

How to troubleshoot and make a bug report

Current Long War 2 version: 1.5 PLEASE post: 1) The version of Long War you are playing. 2) The platform you are playing on. 3) What other XCOM2 mods you are playing with. 4) The circumstances of the bug or precise steps to produce it. 5) Whether you are able to offer a savegame for us to look at. N...
by johnnylump
Thu Jan 19, 2017 3:24 pm
Forum: Long War 2
Topic: Long War 2 released for PC!
Replies: 23
Views: 27129

Long War 2 released for PC!

It's up on Steam Workshop now. I'll get it going on Nexus shortly. Will also start organizing the forums here.
by johnnylump
Thu Jan 19, 2017 2:45 am
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 128761

Re: Changes to the tactical layer

So improved AI and separate rolls for Hit, Crit and Dodge confirmed which is good! Last question, does the Aim Assist mechanic still exist on the softer settings? Only in rookie for the release version. I'm removing that in 1.1 and instead just giving soldiers +15 aim, so aim assist won't be in pla...
by johnnylump
Thu Jan 19, 2017 1:36 am
Forum: Long War 2
Topic: Changes to the tactical layer
Replies: 71
Views: 128761

Re: Changes to the tactical layer

Matanui3 wrote:Speaking of "promoting" and "demoting" damage tiers, is a graze still half damage, and a crit still +1 damage per tier for most weapons?
Graze is still half.
Crit I generally set at 50% bonus (rounding down).