Search found 83 matches
- Wed Jan 25, 2017 2:24 am
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 305963
Re: Pending Changelist for 1.1 (NOT RELEASED)
Ahhhh! I Don't care about rookies anymore!! When do we get to play 1.1???
- Wed Jan 25, 2017 2:14 am
- Forum: General Discussion
- Topic: [Request] Show 2 Grenades with "Heavy Ordnance" Perk
- Replies: 1
- Views: 4819
Re: [Request] Show 2 Grenades with "Heavy Ordnance" Perk
I second this suggestion.
- Tue Jan 24, 2017 2:37 pm
- Forum: Long War 2
- Topic: UPDATE: Long War 2 Patch 1.1 is now available
- Replies: 219
- Views: 305963
Re: Pending Changelist for 1.1 (NOT RELEASED)
I don't want to cause any rookies to perish, but....
- Mon Jan 23, 2017 6:22 pm
- Forum: Long War 2: Strategy
- Topic: The "Hindsight" thread
- Replies: 14
- Views: 24711
Re: The "Hindsight" thread
Thanks for the tips. If i ever get any of these "supplies", I will definitely try to make "officers". As things stand, my troops once heard about the thing called "supplies", but have never actually seen any.
- Mon Jan 23, 2017 4:58 am
- Forum: Long War 2
- Topic: Teleporting reinforcements and armored drones
- Replies: 7
- Views: 11642
Re: Teleporting reinforcements and armored drones
Just happened again, but this time, there was a psychic portal (purple) accompanying the teleportation. There was a sectoid, and 3 advent.
- Mon Jan 23, 2017 4:56 am
- Forum: Long War 2: Bug Reports
- Topic: Can't give orders to resistance MEC
- Replies: 6
- Views: 10379
Re: Can't give orders to resistance MEC
Same problem here. Will the fix be retroactive to old saves?
- Sun Jan 22, 2017 10:31 pm
- Forum: Long War 2
- Topic: Teleporting reinforcements and armored drones
- Replies: 7
- Views: 11642
Re: Teleporting reinforcements and armored drones
No animation whatsoever.
- Sun Jan 22, 2017 6:51 pm
- Forum: Long War 2
- Topic: Teleporting reinforcements and armored drones
- Replies: 7
- Views: 11642
Teleporting reinforcements and armored drones
1) Drones are too powerful in the first few missions: the armor rating negates too much damage from xcom standard weapons, soaking damage from 3 or 4 shots too often. On missions where you are forced to infil only 4 or 5 on a team, that becomes unduly burdensome. I suggest nerfing armor by at least ...