Search found 109 matches

by Hazelnut
Sat Jan 28, 2017 2:04 am
Forum: Long War 2: Strategy
Topic: Tower missions: any tips?
Replies: 16
Views: 19464

Re: Tower missions: any tips?

I only did one tower mission so far and it was pretty easy. I managed to sneak all the way to the objective (hacking the turret in front of the building didnt break concealment for me) and hack it. Like others said it stuns the aliens for 2 turns. I took out the stunned pod on the roof and took pos...
by Hazelnut
Fri Jan 27, 2017 9:23 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306008

Re: Pending Changelist for 1.1 (NOT RELEASED)

Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave my troops swinging in the wind. :-) Ok, taking this back. Have used the flamethrower 3 times in the 2 missions I just played and it re...
by Hazelnut
Fri Jan 27, 2017 6:51 pm
Forum: Long War 2
Topic: Faceless Free sector
Replies: 9
Views: 13183

Re: Faceless Free sector

...although do watch out for a Dark Event where they specifically send Faceless to infiltrate your havens. All the more reason to run any "counters unknown Dark Event" POIs that pop up. ;) Revealing dark events is so pointless in that regard, because If I can do that mission I'm gonna do ...
by Hazelnut
Fri Jan 27, 2017 6:48 pm
Forum: Long War 2
Topic: Any way to increase aim on a character in a current save?
Replies: 7
Views: 11546

Re: Any way to increase aim on a character in a current save?

I'm no expert, but suspect that would require savefile editing so probably not. You could try to pick up an aim PCS, although they seem to be fairly low (e.g. +3aim)
by Hazelnut
Fri Jan 27, 2017 6:45 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 306008

Re: Pending Changelist for 1.1 (NOT RELEASED)

Sounds very awesome stuff guys, but I'm happy to wait for a stable 1.1 patch since I'm very happily playing and having a blast with it. Looking forward to the flamethrower changes as right now I've used it once only, and not had a good opportunity since due to the cover mechanic.. I try not to leave...
by Hazelnut
Mon Jan 23, 2017 3:02 pm
Forum: Long War 2
Topic: Squad wipe stories.
Replies: 2
Views: 6380

Re: Squad wipe stories.

The only thing I can say after this mission is I hate rookies. You got greedy. I did that last night, thought I could finish off the three pods surrounding my 4 best soldiers (all I could infiltrate in time) and nearly did it too, got down to 2 Advent and a Viper... unfortunately the viper was the ...
by Hazelnut
Mon Jan 23, 2017 1:22 pm
Forum: Long War 2
Topic: Are there no aiming angles in LW2?
Replies: 9
Views: 17268

Re: Are there no aiming angles in LW2?

I wouldn't play lw1 without AA on and I was the #1 proponent behind keeping them on in lw2, yet despite this I'm mostly glad they are off. Reasons: 1) I *think* they do not apply for enemy units as they did in lw1, so it's just an xcom buff 2) Always wonky. Much frustration. 3) They interfered with...
by Hazelnut
Mon Jan 23, 2017 1:06 pm
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67136

Re: Upcoming Flamethrower Improvements

Excellent - very good news, because as it is currently I always specialise in rockets. I've used flamethrower once in about 20+ missions, it's simply too situational to have a conga line within range. Few missions don't see a rocket being used. :)
by Hazelnut
Mon Jan 23, 2017 1:04 pm
Forum: Long War 2
Topic: Infinite Reinforcements?
Replies: 22
Views: 29710

Re: Infinite Reinforcements?

Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder. Wait, what? Kills still give XP don't they? I know that LW2 has changed the balance so successful missions ...