Search found 109 matches
- Thu Feb 16, 2017 3:46 pm
- Forum: Long War 2: Strategy
- Topic: Shinobi Builds
- Replies: 17
- Views: 29130
Re: Shinobi Builds
Valaska, I have often taken Implacable myself and it's fantastic, but TBH it's a waste once you get Reaper. I need to respec them to Tac Sense. One difference I make for my blade shinobis is to take Conceal instead of Hard Target. I roll with only one in a squad so they have to scout before reaping....
- Thu Feb 16, 2017 3:14 pm
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130079
Re: LW2 needs more "middle class" missions
About Oct/Nov I really hit a difficulty wall with lack of gear (alloys+elerium scarcity since I was a complete LW2 noob and didn't know what was doing for first 3-4months) and only 1 squad of decent ranks. Thinking more about this, and the infiltration mechanic replacing fatigue in LW1 means that e...
- Thu Feb 16, 2017 3:02 pm
- Forum: Long War 2
- Topic: Technicals can still shine in lategame
- Replies: 2
- Views: 5002
Re: Technicals can still shine in lategame
Doesn't Firestorm make you Fire Immune? Why do you need a Hazmat Suit on one to make it good? You don't I suppose, but all my techs wear hazmat suits as a matter of course.. so they can move though the flames they cause. I think Pavonis did that because you end up surrounded by flames, but I would ...
- Thu Feb 16, 2017 2:41 pm
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 68342
Re: Ranger builds
yes, and with a ranger 3 hits = 3 shred with rounds. (LeU+RF)trihero wrote:Shredder rounds only shreds 1 armor per hit regardless of what weapon you use it with.
- Thu Feb 16, 2017 2:39 pm
- Forum: Long War 2: Strategy
- Topic: Gunners Builds
- Replies: 39
- Views: 55587
Re: Gunners Builds
All my high rank gunners are sub 90 aim at MSGT. The product of a late GTS...NoDebate wrote:All his ranged abilities are guaranteed to hit, useful when you're sitting at 83 Aim at MSGT (with Combat Fitness).
- Thu Feb 16, 2017 2:01 pm
- Forum: Long War 2: Strategy
- Topic: Ranger builds
- Replies: 49
- Views: 68342
Re: Ranger builds
Yeah, locked on and rapid fire can decimate MECs and shredded sectopods. One of my rangers has shred on her rifle, she can rip apart 6 armor in one turn with rapid. You mean shredder AWC perk? yeah that's a nice one for a ranger. Otherwise the max you can shred is 3 per turn with shredder rounds ri...
- Thu Feb 16, 2017 1:47 pm
- Forum: Long War 2: Bug Reports
- Topic: *HOT* LZ - soldier begins mission on fire
- Replies: 2
- Views: 5317
Re: *HOT* LZ - soldier begins mission on fire
Yep had that one before. Only had the 1 medkit too...
- Thu Feb 16, 2017 12:58 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 131579
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
WHat about if less than 50% infil, you start with 2 pods in sight range and no concealment - good luck with that !
- Thu Feb 16, 2017 12:50 pm
- Forum: Long War 2
- Topic: Opinion on Rocketeers
- Replies: 70
- Views: 81236
Re: Opinion on Rocketeers
Safely? Wear a hazmat suit. You have to run way ahead of your squad, into a UFO packed with 3 pods is a good one.Goumindong wrote:Bunker Buster(firestorm seems... well strong but god how do you use it safely?)
- Thu Feb 16, 2017 12:45 pm
- Forum: Long War 2
- Topic: Thanks for long war 2
- Replies: 10
- Views: 15694
Re: Thanks for long war 2
I played xcom 2 the base game 40 hours for the entire year I had it. Long war 2 so far in 2 weeks alone I have clocked in 60 hours. I'd clocked in ~150hours in the vanilla game since release, seeing your post i somewhat sheepishly decided to check steam .. i'm up to 354hours spent now :D First step...
- Thu Feb 16, 2017 12:19 pm
- Forum: Long War 2
- Topic: Incendiary Bombs - how do you make more than 1?
- Replies: 2
- Views: 6639
Incendiary Bombs - how do you make more than 1?
So I got an Incendiary Bomb from proving ground but I can't make any more - is this by design? I suppose maybe it's a balance thing because these are a little OP.
- Thu Feb 16, 2017 12:16 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 84268
Re: [General Feedback] Strategic layer and class balance
To also make the gauntlet seem cool and balanced, flame throwers should recharge. They look like alien technology powered by elerium after all. They can start off with just one flame throw, with a cooldown of 6.Then they can get rouste later to give them a second type of flame throw. This is the si...
- Thu Feb 16, 2017 12:10 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 84268
Re: [General Feedback] Strategic layer and class balance
My 2 cents: Ranger, to me, is just a chassis upon which I build my officers later. They are the most likely to be positioned within the center of my group to begin with due to their default skill & equipment sets, which avoids the leadership radius problems that happen if you try to turn someon...
- Thu Feb 16, 2017 11:26 am
- Forum: Long War 2
- Topic: LW2 needs more "middle class" missions
- Replies: 112
- Views: 130079
Re: LW2 needs more "middle class" missions
I'm now deep into Feb and battling the doom clock. Just did forge, have blacksite vial coords + a facility so should be ok. :) About Oct/Nov I really hit a difficulty wall with lack of gear (alloys+elerium scarcity since I was a complete LW2 noob and didn't know what was doing for first 3-4months) a...
- Thu Feb 16, 2017 10:54 am
- Forum: Long War 2
- Topic: Technicals can still shine in lategame
- Replies: 2
- Views: 5002
Technicals can still shine in lategame
Last night I had my second downed UFO and only B squad with 4 up to date weapons (plasma rifle & SMG + coil cannon & shottie) couple of warden and 1 WAR rest are in predator. This was VERY HEAVY mission. Half teh squad are using mag, we're in Feb now... so plenty of DEs. Oh, also no sting na...
- Thu Feb 16, 2017 10:38 am
- Forum: Resolved Bug Reports
- Topic: Trojan virus perk not working anymore
- Replies: 21
- Views: 28309
Re: Trojan virus perk not working anymore
And it failed last night again, got 22 days in infirmary from that. Next mission I shoot the MEC dead before it turns just like I used to and the trojan virus message popped up for the dead MEC! So it's too unreliable to use for me at the moment. I now have 2 savefiles where it fails.
- Tue Feb 14, 2017 3:53 pm
- Forum: Long War 2
- Topic: Hardest part of haven defense is finding civs
- Replies: 7
- Views: 11130
Hardest part of haven defense is finding civs
Is it just me or is finding the ppl to rescue them the hardest part of teh haven defense missions? Last two I have been unable to find 2 of the people, have explored the entire map and they are no where to be seen. It's frustrating to take wounds because you look for too long for rescuing everyone. ...
- Tue Feb 14, 2017 3:50 pm
- Forum: Long War 2: Bug Reports
- Topic: Cover destruction leaves no movment possible
- Replies: 0
- Views: 2636
Cover destruction leaves no movment possible
On a retaliation haven defense mission with a low rank squad in cast off gear, was really tough but just about made it so everyone could escape (except for 2 civs I could not find anywhere on the map, finding the ppl to rescue is the hardest part of the mission - you'd think they would be screaming ...
- Tue Feb 14, 2017 3:43 pm
- Forum: Resolved Bug Reports
- Topic: Trojan virus perk not working anymore
- Replies: 21
- Views: 28309
Re: Trojan virus perk not working anymore
It's worked on the last 2 missions, no idea what is going on with it. Please let me know how to get the savefile to you.
- Mon Feb 13, 2017 11:04 pm
- Forum: Resolved Bug Reports
- Topic: Trojan virus perk not working anymore
- Replies: 21
- Views: 28309
Re: Trojan virus perk not working anymore
If you can provide a savefile that reproduces this issue, I'd definitely like to take a look at it. Okay, spent an hour or so finding a save from a mission where I could recall it happening. hacked a mec and went through a few turns killing everything else. The save has the mec and specialist that ...
- Mon Feb 13, 2017 7:16 pm
- Forum: Long War 2
- Topic: Coil gun models are incredible
- Replies: 10
- Views: 18134
Re: Coil gun models are incredible
Cheers for that, they are much better than the vanilla ones, still not a match for the coil weapons though... they're so nice!
- Mon Feb 13, 2017 7:08 pm
- Forum: Long War 2: Strategy
- Topic: Avenger Defense
- Replies: 10
- Views: 13661
Re: Avenger Defense
I really enjoyed these in vanilla, but in late Nov on Vet with LW2 and not got one. Had a UFO chase but avoided it. Built and maintained the defense matrix for no reason so far. Hoping I get chased again soon :) Got it last night just as I finished my first UFO mission of LW2. Played a couple of tu...
- Mon Feb 13, 2017 5:53 pm
- Forum: Long War 2
- Topic: [General Feedback] Strategic layer and class balance
- Replies: 71
- Views: 84268
Re: [General Feedback] Strategic layer and class balance
Flamethrowers have a purpose. They *do* work. Xwynn's proven that pretty effectively, but at times they're wonky and not ideal. Generally getting close to aliens sounds like major risk. Main thing that sticks out to me is they aren't as good as incendiary grenades on grenadiers. In xwynn's excellen...
- Mon Feb 13, 2017 4:46 pm
- Forum: Long War 2
- Topic: Fantastic or Horrible AWC Combos
- Replies: 14
- Views: 20399
Re: Fantastic or Horrible AWC Combos
It didn't wow me at first, but after some use a Ranger with shredder and hit'n'run is pretty badass.
Another has Lethal which is also rather nice.
Guardian on a gunner is great for overwatching.
Another has Lethal which is also rather nice.
Guardian on a gunner is great for overwatching.
- Mon Feb 13, 2017 4:43 pm
- Forum: Long War 2
- Topic: Reworking the Technical
- Replies: 19
- Views: 24796
Re: Reworking the Technical
I would like to see the shredder and fire&steel perks swapped. Burnout is too useful if you flame a lot like I do, and I would definitely mix it up between phosphorous and shredder. This way a tech can still be useful when not rocket/flaming by shredding armour.