Search found 159 matches

by Alketi
Mon Jun 05, 2017 1:52 pm
Forum: Long War 2
Topic: Where am I going off-track?
Replies: 29
Views: 49612

Re: Where am I going off-track?

I have no problem with removing reinforcement XP, which I think is a good way to eliminate the farming problem. It'll mean there's an incentive to get out of a mission as quickly as possible and to not stand on the evac flare spamming overwatch for 5 - 10 turns, which felt completely broken. The iss...
by Alketi
Wed May 31, 2017 7:15 am
Forum: Long War 2: Bug Reports
Topic: Strange loot-drop behavior for aliens killed while under mind-control
Replies: 3
Views: 6921

Re: Strange loot-drop behavior for aliens killed while under mind-control

Had this happen and caught it ahead of time. Duplication: - Flesch the drone with shinobi Deng or kill with gunner Fannon - Moving into its invisible loot box the soldier will pick up empty loot first, then the loot box appears, then he'll pick up the real loot Save game: https://drive.google.com/op...
by Alketi
Mon May 29, 2017 2:14 am
Forum: Long War 2: Bug Reports
Topic: Intel-boosting a mission after liberation awards 0% bonus infiltration
Replies: 3
Views: 6485

Re: Intel-boosting a mission after liberation awards 0% bonus infiltration

+1. Same thing happened to me. I had a Dark Event queued up before my Advent HQ mission. Did the Advent HQ, and then when returning to the Geoscape the Dark Event mission was immediately set to 91% with no time remaining. Boosting with Intel made no difference so the Intel was wasted. Save game atta...
by Alketi
Sun May 28, 2017 3:59 pm
Forum: Long War 2
Topic: Add Option for "Reload All"?
Replies: 6
Views: 14172

Re: Add Option for "Reload All"?

Check out the mod "Quick End Turn". It will reload/overwatch/steady based on what your soldiers have equipped and how many turns they have remaining. It also hunkers all civilians. It's not a perfect substitution for what you want, but it covers nearly all situations and the few times you ...
by Alketi
Fri May 26, 2017 4:59 pm
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 97874

Re: [Glitch] Pistols not showing up, weapons being switched(?)

tracktwo wrote:I finally found the bug causing this today and fixed it.
Fantastic!! Great work and thank you for sticking with it! <3
by Alketi
Fri May 26, 2017 3:48 pm
Forum: Long War 2
Topic: rocket spread info is missleading
Replies: 17
Views: 25709

Re: rocket spread info is missleading

Yes, it's criminally misleading. It was a cost tradeoff of a seemingly minor UI artifact that turns out to be quite infuriating if you rely on its apparent meaning. I filed a bug report and attached a video to illustrate how pissed people get when they're mislead (a perfect, blind user-test). The di...
by Alketi
Fri May 26, 2017 12:25 am
Forum: Long War 2
Topic: LW2 1.4 handgun issue ?
Replies: 4
Views: 7636

Re: LW2 1.4 handgun issue ?

Discussion about it here in the bug forums. It's believed to be a subtle mod conflict -- http://www.pavonisinteractive.com/phpBB ... 19&t=23543
by Alketi
Thu May 25, 2017 9:39 pm
Forum: Long War 2
Topic: Tropp Column, corpse problems and spike in dificulty?
Replies: 14
Views: 20858

Re: Tropp Column, corpse problems and spike in dificulty?

Until you get that Retaliation and then you're scanning with 7 rebels :| ^^ Yep. Intel retals are "easy" until you get two out of the three pods spawning on both sides of your rebels, while your overpowered landed force is four or five dashes away dealing with a single pod. I lost all fou...
by Alketi
Thu May 25, 2017 1:08 am
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 162418

Re: Aliens hitting me frequently through full cover

chrisb wrote:If you can get a save of this happening it would be very helpful to do some debugging with.
Chris, no save game to offer, but you can see this exact issue happen to Xavier on one of his recent missions:

https://www.youtube.com/watch?v=2_1SEts ... e&t=35m47s
by Alketi
Tue May 23, 2017 5:56 pm
Forum: Long War 2
Topic: LoS seriously bugged in 1.3
Replies: 10
Views: 16325

Re: LoS seriously bugged in 1.3

An all-time favorite is getting shot through high-cover in the middle two of the four high cover spots against a van or truck. Also, the HQ missions seem to have many LOS bugs, including that long row of high cover just before the General's building, and some low cover obstacles that act as high cov...
by Alketi
Mon May 22, 2017 2:24 pm
Forum: Long War 2: Bug Reports
Topic: Couldn't pick up a smash & grab chest -- too many actions on toolbar?
Replies: 3
Views: 5786

Re: Couldn't pick up a smash & grab chest -- too many actions on toolbar?

This soldier hadn't yet picked up a chest and yes I used the arrow to switch to the second row of icons. There was no option to open the chest on either row. I'll provide a save game if it happens again. I suspect a conflict with one or more of the following: - Quick End Turn - Overwatch All - The f...
by Alketi
Mon May 22, 2017 6:14 am
Forum: Long War 2: Bug Reports
Topic: Couldn't pick up a smash & grab chest -- too many actions on toolbar?
Replies: 3
Views: 5786

Couldn't pick up a smash & grab chest -- too many actions on toolbar?

Just happened tonight. v1.4 I had a Specialist with 15 abilities on her action bar (i.e. full action bar and 1 action on the overflow). She had gotten Run & Gun from a tower hack that was still on the bar as well. When she moved into a chest tile she didn't have any option to pick up the chest. ...
by Alketi
Sun May 21, 2017 10:47 pm
Forum: Long War 2
Topic: Lasers and Arc Thrower: Loud audio playback?
Replies: 7
Views: 10854

Re: Lasers and Arc Thrower: Loud audio playback?

I do see a bug in the laser cannon where it doesn't have the correct attenuation node to let the sound volume fall off when the camera is far from the shot, which would definitely cause your loudness issues while suppressing. Yep. Faleg once had a troop column where he laser-suppressed almost every...
by Alketi
Fri May 19, 2017 12:03 am
Forum: Long War 2
Topic: v1.3 Gunner Skill Balance
Replies: 22
Views: 28434

Re: v1.3 Gunner Skill Balance

Am I the only one who thinks DZ is overrated? It only provides a benefit if enemies fall into the exact extra area suppression tiles (+1.5 radius), which in my experience, does not happen all that frequently. If the enemies don't fall into those tiles, the skill has absolutely zero marginal value an...
by Alketi
Thu May 18, 2017 8:47 pm
Forum: Long War 2
Topic: Aliens hitting me frequently through full cover
Replies: 110
Views: 162418

Re: Aliens hitting me frequently through full cover

There was a last minute bug-fix regarding disorient+suppression not working correctly (or something similar). It was visible in one of Xavier's videos last week. However, in that video, True Information showed hit percentages of 70-90%, proving that disorient+suppression wasn't being applied correct...
by Alketi
Thu May 18, 2017 6:32 pm
Forum: Long War 2
Topic: Your favorite things about 1.3
Replies: 21
Views: 28110

Re: Your favorite things about 1.3

Similar to others, I'm really enjoying the move away from mandatory stealth and toward smaller engagements that are more tactical. I enjoy stealth in most games, but I found its success in 1.2 too dependent on pathing RNG, which I had no control over, and for some reason it always felt like either c...
by Alketi
Tue May 16, 2017 11:21 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 31086

Re: PI thoughts on mod that gives player vigilance information

Cheers. Thanks for the response. As someone with an engineering background, I'd like to have this information and use the mod, but I also want the challenge of beating the game "as intended". If this information is viewed internally as more of something the player shouldn't need to worry a...
by Alketi
Tue May 16, 2017 10:15 pm
Forum: Long War 2
Topic: PI thoughts on mod that gives player vigilance information
Replies: 20
Views: 31086

PI thoughts on mod that gives player vigilance information

There's now a mod that displays Force Level and Vigilance on the strategic map. It actually looks amazingly useful and would give insight into possible future troop movements, decay rates, etc. However, I'm wondering if this information was originally omitted for a strategic reason (beyond the fact ...
by Alketi
Fri May 12, 2017 4:08 pm
Forum: Long War 2
Topic: 1.3 balanced around squadwipes?
Replies: 22
Views: 28562

Re: 1.3 balanced around squadwipes?

I'm also interested in an "official" answer (that's more likely to come from tester than developers). From a totally external PoV (1 completed commander campaign in LW2 1.1-1.2, several completed vanilla XCOM2) i want to point out that A-Team wipe shouldn't be possible in LW2 because an A...
by Alketi
Wed May 10, 2017 6:20 pm
Forum: Long War 2
Topic: What gameplay changing mods are you using?
Replies: 44
Views: 56481

Re: What gameplay changing mods are you using?

I really want to try an OW Specialist build in 1.3, especially with the Covering Fire improvements and the way the build is more useful sooner. I think it'll be a fun playstyle to double-move/flank and then through Ever Vigilant gain multiple OW shots on flanked enemies.
by Alketi
Fri May 05, 2017 3:58 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143955

Re: 1.3 Changelog got updated.

I hate that suicide missions were a thing in 1.2. I think they're the ultimate cheese. I looked up joinrbs' Lib 3 missions, because in my campaign they were so hard to find and infiltrate, and even he suicided both Lib3s with rookies. Hopefully this gets better in 1.3. And, hopefully 1.3 drops soon ...
by Alketi
Mon May 01, 2017 2:06 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143955

Re: 1.3 Changelog got updated.

1.3 incentivizes more mobility. "Stand and shoot" cooldown spam remains good, but not as mindlessly effective as it once was. In regards to the Demolition nerf: Guys, nerfing ammo costs does literally nothing in X2. If I'm using a skill like Hail of Bullets, Satch Fire, Demo, Area Suppres...
by Alketi
Sun Apr 30, 2017 7:05 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143955

Re: 1.3 Changelog got updated.

70 living enemies is not a typo, it's a cap on the number of enemies on the map to avoid crazy outlier scenarios. Practically you might never encounter this cap. Well, if there are 70 enemies on the map, I probably have other concerns besides reinforcements. ) Was there a change to somewhat delay r...
by Alketi
Sun Apr 30, 2017 5:42 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143955

Re: 1.3 Changelog got updated.

It feels like things are moving in a good direction. I agree with all the positives. I really like most of the changes. I'm very anti-stealth because I think it's too RNG dependent based on patrol paths and other things, so I'm really glad to see less emphasis on that mechanic. I also really like t...
by Alketi
Sat Apr 29, 2017 8:48 pm
Forum: Long War 2
Topic: Not asking when 1.3 is coming out.
Replies: 10
Views: 15101

Re: Not asking when 1.3 is coming out.

2 weeks to 2 months. Both xwynns and joinrbs have started playing other games, and are not even playing a 1.3 preview because too much is still subject to change. A couple of hints I would expect would be JL requesting another round of translations plus xwynns beginning a 1.3 preview campaign. [Of c...