Search found 124 matches

by sarge945
Wed Jan 25, 2017 3:02 am
Forum: Long War 2
Topic: QoL Feature Request: Create Squad from selected units
Replies: 0
Views: 2968

QoL Feature Request: Create Squad from selected units

So often, I will have selected all the units I want for a mission, and will then think to myself "I want these guys in a squad". Then I go to create a squad and...have to manually find them all in the list. I know I am not the only one, since ChristopherOdd does the same thing in his LW Le...
by sarge945
Wed Jan 25, 2017 2:43 am
Forum: Long War 2
Topic: QoL Feature Request: Add "View Facility" button when soldier training completes
Replies: 0
Views: 3087

QoL Feature Request: Add "View Facility" button when soldier training completes

So, when a soldier completes training from the AWC or GTS, a notification comes up showing the soldier and their training, with the option to view the soldier or continue. Adding a third option, to view the facility, would be really helpful when training many rookies in the GTS or training up multip...
by sarge945
Wed Jan 25, 2017 2:35 am
Forum: Long War 201
Topic: Long War 2 Tech Tree *UPDATED*
Replies: 13
Views: 56739

Re: Long War 2 Tech Tree

deaconivory wrote:Depends on if you want to get Plasma for the endgame.
I can probably just do Laser research right before getting plasma if I really want it.

Still effectively skipping the tier though, since early-game resources seem to be a lot harder to get.
by sarge945
Wed Jan 25, 2017 2:07 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

I think a good solution would be to make the timer expiry trigger reinforcements every round instead of just ending the mission and stranding your squad. I understand the main objective still being failed if we exceed the time limit, but afterwards instead of abruptly ending, instead Advent is throw...
by sarge945
Wed Jan 25, 2017 1:51 am
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 45684

Re: alternative primary for Sharshooter

I would actually really like a "battle rifle", which has more damage and accuracy than a standard assault rifle, but a smaller clip and is only usable by Sharpshooters. Would give them a nice mobility weapon, instead of having to camp with their sniper rifle.
by sarge945
Wed Jan 25, 2017 1:29 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

Valaska wrote:Yes I am! Are you the guy who pointed it out on reddit to me? I am just in a tower liberation atm but I will report if successful at the end! :D
I am not that guy.

Also, people on Reddit are saying you have to start a new campaign to get it to work.
by sarge945
Wed Jan 25, 2017 1:24 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67135

Re: Upcoming Flamethrower Improvements

Maybe it's just me, but the cones look a lot bigger in your screenshots Has the flamethrower been given a bigger cone of fire? Also, are your improved checks going to be added to the Rocket Launcher as well? It tanks my fps when I use it The earlier screenshots I had increased the end width of the ...
by sarge945
Wed Jan 25, 2017 12:55 am
Forum: Long War 201
Topic: Long War 2 Tech Tree *UPDATED*
Replies: 13
Views: 56739

Re: Long War 2 Tech Tree

Maybe I am wrong here, but magnetic weapons don't seem that much harder to get than Laser weapons, according to this tech tree. Why not just skip Laser entirely?
by sarge945
Wed Jan 25, 2017 12:42 am
Forum: Long War 2
Topic: Upcoming Flamethrower Improvements
Replies: 54
Views: 67135

Re: Upcoming Flamethrower Improvements

Maybe it's just me, but the cones look a lot bigger in your screenshots

Has the flamethrower been given a bigger cone of fire?

Also, are your improved checks going to be added to the Rocket Launcher as well? It tanks my fps when I use it
by sarge945
Wed Jan 25, 2017 12:30 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

Valaska wrote: No, its not. I don't have and have NEVER had playable aliens.
Are you using a mod which modifies soldier health or damage taken?

https://www.reddit.com/r/Xcom/comments/ ... e_forever/
by sarge945
Wed Jan 25, 2017 12:06 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

Sorry, I'm porting over our internal changelogs to make sure I don't miss anything on this list, but we don't always write those for public consumption. We'll try to make future ones more user-friendly. Thanks, and don't be sorry. You guys are doing a phenomenal job, and for free too! - Lost Towers...
by sarge945
Tue Jan 24, 2017 2:27 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

fowlJ wrote:Dark Events that give enemies new abilities are not applying correctly. Now if an event passes that gives them a new perk, they will actually get that perk.
Wow, that is significant!

Thanks for the explanation.

There is quite a lot of complex terminology on this changelog
by sarge945
Tue Jan 24, 2017 2:15 pm
Forum: Long War 2
Topic: Evac Location on Jailbreak/etc.
Replies: 1
Views: 4084

Re: Evac Location on Jailbreak/etc.

Yeah it does feel a little weird that when attacking, say, a relay, you can choose your own spot, but when you jailbreak someone, suddenly Central decides that the random place he puts his finger on the map is where the evac site goes
by sarge945
Tue Jan 24, 2017 2:11 pm
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 305999

Re: Pending Changelist for 1.1 (NOT RELEASED)

johnnylump wrote: - Fixed bug preventing tactical DEs (Alien navigator-type upgrades) from occurring. This will cause a meaningful increase in difficulty.
I don't understand this. Can someone explain?
by sarge945
Tue Jan 24, 2017 1:26 pm
Forum: General Discussion
Topic: [suggestion] skyranger support
Replies: 5
Views: 9067

Re: [suggestion] skyranger support

I would love to be able to build Skyrangers in each haven, which would provide the following benefits. -In each mission in that region, support fire can be called once, which will basically nuke a small area and clear it out -Evacs in that region take 1 turn less, as the skyranger is closer -In late...
by sarge945
Mon Jan 23, 2017 7:33 am
Forum: Long War 2: Bug Reports
Topic: Broken jailbreak missions?
Replies: 5
Views: 8199

Re: Broken jailbreak missions?

I've been able to hack things using the standard pad (my stealth team's super-fast Shinobi actually did a lot of the hacking until I assigned them a dedicated Specialist) so it sounds like a bug of a different flavour. Is the game not showing the green-star-on-floor and red-padlock graphics when yo...
by sarge945
Mon Jan 23, 2017 5:15 am
Forum: Long War 2: Bug Reports
Topic: Broken jailbreak missions?
Replies: 5
Views: 8199

Re: Broken jailbreak missions?

I just did a "hack terminal" mission and wasn't able to hack the terminal either
by sarge945
Mon Jan 23, 2017 4:10 am
Forum: Long War 2: Bug Reports
Topic: Broken jailbreak missions?
Replies: 5
Views: 8199

Broken jailbreak missions?

Hi! I dont know if this is a bug or a feature, but I was on a jailbreak mission and was unable to open any cells. I did the mission with a team of rookies, no specialist. The mission was literally impossible Was this a bug, or are specialists required for these missions? I know in the original you c...
by sarge945
Sun Jan 22, 2017 3:57 pm
Forum: Long War 2
Topic: Let me take no primary weapon for a mobility bonus
Replies: 2
Views: 5639

Let me take no primary weapon for a mobility bonus

So I think with Not Created Equal, we have all gotten a soldier with really terrible aim, but who would still make a good utility soldier. I have a grenadier with 55 aim, and I mainly use him for his launcher. I think it would be cool if all classes had access to a primary weapon which is actually n...
by sarge945
Sun Jan 22, 2017 3:35 am
Forum: Long War 2
Topic: Ability colors?
Replies: 4
Views: 8259

Re: Ability colors?

Which one is which? A tough thing to figure out through trial and error From my understanding: Bright Yellow = Double Action, ends turn Pale Yellow = Single Action, does not end turn Blue = Single Action, Ends Turn Green = Free Action Amber = Mission Objective. I think it takes one action, at least...
by sarge945
Sun Jan 22, 2017 3:33 am
Forum: Long War 2
Topic: Any difference between the two ranger classes other then starting weapons?
Replies: 31
Views: 40231

Re: Any difference between the two ranger classes other then starting weapons?

Unfortunately I have a character that has to be Canadian, and has to be a certain class for my narrative to work :< I feel your pain. I have 2 Australians, one a sniper, and the other a specialist, who are together in their Bio because of their class differences. It sucks, but at the moment no mods...
by sarge945
Sun Jan 22, 2017 2:15 am
Forum: Long War 2
Topic: Long War 2 Resources (including mod compatibilities)
Replies: 24
Views: 37708

Re: Long War 2 Resources (including mod compatibilities)

So does this mean I can completely get rid of It's Just a Scratch V2

from my understanding, Nanoscale Vests still add actual HP in Long War 2?
by sarge945
Sun Jan 22, 2017 2:05 am
Forum: Long War 2
Topic: Any difference between the two ranger classes other then starting weapons?
Replies: 31
Views: 40231

Re: Any difference between the two ranger classes other then starting weapons?

UseMyClass uses character pool classes.

You should make sure you ALWAYS select the LW2 classes there, or your soldiers will be promoted to broken classes.

I would recommend not using the mod, to be honest.
by sarge945
Sun Jan 22, 2017 1:52 am
Forum: Long War 2
Topic: Choose Squaddie Class?
Replies: 0
Views: 3270

Choose Squaddie Class?

Hi I know there are mods like Commanders Choice, which let us choose our rookie classes, but these mods tend to clash with Not Created Equal. They also don't seem to be very fair, as there are no consequences to changing classes. I was thinking of an alternate solution, one that seems a bit more fai...