Search found 51 matches

by saroscycler
Wed Mar 01, 2017 3:09 am
Forum: Long War 2
Topic: Why doesn't just XCOM-
Replies: 2
Views: 5493

Why doesn't just XCOM-

-steal ADVENT genetic technology and use it to enhance it's personnel?
by saroscycler
Tue Feb 28, 2017 6:55 pm
Forum: Long War 2
Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
Replies: 116
Views: 132604

Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse

Make rewards scale with infiltration percentage? Massive reinforcements at lower infiltration?
by saroscycler
Tue Feb 28, 2017 6:54 pm
Forum: Long War 2
Topic: Technical Love
Replies: 22
Views: 27790

Re: Technical Love

The solution is to add IEDs to the game and make Techies the class for IEDs.
http://www.pavonisinteractive.com/phpBB ... 15&t=24625
by saroscycler
Tue Feb 28, 2017 11:17 am
Forum: Long War 2
Topic: Lore question: What does it look like in a liberated region?
Replies: 6
Views: 10392

Lore question: What does it look like in a liberated region?

How is it different, for things like daily life, resistance activity, ADVENT presence and other little bits?
by saroscycler
Mon Feb 27, 2017 9:31 am
Forum: Long War 2
Topic: Technical final soldier ability
Replies: 12
Views: 16644

Re: Technical final soldier ability

Time to form the IED Mafia.
by saroscycler
Tue Feb 21, 2017 4:01 am
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 106063

Re: Brainstorm: Alien Motivation

If it's going to 4X/GS, then why can't we have randomized Alien Motivation? Heck, why can't they have multiple motivations? Religious fervor at an all time high while resources are getting scarcer, let's invade a planet. That for one game. Another game, they're searching for a new home while looking...
by saroscycler
Tue Feb 21, 2017 3:53 am
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18689

Re: [suggestion]IEDs

Johnny I beg you this suggestion is the absolute best please please implement in the upcoming versions :lol:
by saroscycler
Tue Feb 21, 2017 3:41 am
Forum: Long War 2
Topic: [Suggestion] Some ideas for Avenger/Building overhauls
Replies: 5
Views: 9135

Re: [Suggestion] Some ideas for Avenger/Building overhauls

Workshop renamed to Drone Bay. Advanced Central Computer - Requires Advent Drone autopsy. Allows Gremlins to be assigned anywhere. Recon Drone rack and Bomber Drone rack. Recon requires Advent MEC autopsy, Bomber Requires Andromedon autopsy. Both are called in like the Skyranger from the upper right...
by saroscycler
Tue Feb 21, 2017 3:31 am
Forum: Terra Invicta Development
Topic: What are You guys planning for the combat system?
Replies: 25
Views: 56961

Re: What are You guys planning for the combat system?

Encircling cities and cutting off supply lines - yes. Clearing a city block building by building - please no.
by saroscycler
Fri Feb 17, 2017 5:55 pm
Forum: Long War 2
Topic: [suggestion]Avenger bonuses (resistance HQ bonus analogues)
Replies: 0
Views: 2584

[suggestion]Avenger bonuses (resistance HQ bonus analogues)

In vanilla, you can choose from three resistance HQ bonuses once per month. Due to the nature of regions in LW2, this was eliminated. New idea: Bring back this, now selected directly from the avenger instead of tied to any specific region. Available by default- Faster construction - same as vanilla ...
by saroscycler
Wed Feb 15, 2017 5:27 pm
Forum: Long War 2
Topic: Has anyone seen an Alien Ruler since 1.1 was released?
Replies: 19
Views: 26006

Re: Has anyone seen an Alien Ruler since 1.1 was released?

Viper King arrived quite late. Advanced Troopers appeared earlier than him.
by saroscycler
Sun Feb 12, 2017 7:39 am
Forum: Long War 2: Bug Reports
Topic: Mag Shorty is in Coilguns
Replies: 4
Views: 7176

Re: Mag Shorty is in Coilguns

Not really sure if this is a bug, but it does kinda seem odd the Mag Sawed-Off is in Advanced Coilguns, rather than Advanced Mag Weapons, given it's, you know, called a Mag Shorty and not a Coil Shorty. Either needs a name change to reflect this, or just to be moved to the proper research (after al...
by saroscycler
Sun Feb 12, 2017 7:17 am
Forum: Long War 2
Topic: SPARK Overhaul ideas.
Replies: 1
Views: 3863

SPARK Overhaul ideas.

Instead of multiple classes, they could have arm/legs/core/head/cpu/etc addon slots. Some addons are available by default while some are unlocked by research.

Also, Intimidate needs a massive buff.
by saroscycler
Sun Feb 12, 2017 7:07 am
Forum: Long War 2: Bug Reports
Topic: Poison DOESN'T ignore ablative points.
Replies: 4
Views: 7675

Poison DOESN'T ignore ablative points.

Please fix it :lol:
by saroscycler
Sat Feb 11, 2017 3:11 am
Forum: Long War 2
Topic: [suggestion]IEDs
Replies: 12
Views: 18689

[suggestion]IEDs

IEDs are conventional-tier Proximity Mines. They are available at start for free.

Technicians have a Squaddie perk which gives them one free IED (one free proximity mine once it's researched) per mission.
by saroscycler
Wed Feb 08, 2017 7:48 am
Forum: Long War 2
Topic: [Suggestion] Some ideas for Avenger/Building overhauls
Replies: 5
Views: 9135

Re: [Suggestion] Some ideas for Avenger/Building overhauls

Infiltration Trainer: GTC Upgrade. Reduces Rookie training time. Requires Drone Autopsy and Drone Wrecks. Organ Farm: AWC Upgrade. Reduces recovery time for heavily wounded soldiers. Requires Faceless autopsy and corpses. Activity Referencer: Shadow Chamber Upgrade. Reduces region contact time and i...
by saroscycler
Wed Feb 08, 2017 7:13 am
Forum: Long War 2
Topic: [suggestion] ADVENT's protective measures.
Replies: 0
Views: 2436

[suggestion] ADVENT's protective measures.

Each region has two. The measures are region-specific and permanent. They can be taken out by spending intel, infiltrating and then launching a mission. Liberating a region without taking out any measures gives the player bonus intel and supplies. Example measures- *Security AI: Reduce intel gains i...
by saroscycler
Sun Feb 05, 2017 6:27 pm
Forum: Long War 2
Topic: [Suggestion] Some ideas for Avenger/Building overhauls
Replies: 5
Views: 9135

[Suggestion] Some ideas for Avenger/Building overhauls

Unused power: Every point of unused Avenger power increases Resource and Intel gains by 2.5%, up to a maximum of 30%. Unused contacts: Every point of used Resistance contacts reduces infiltration time and increases scanning rate by 3% (up to max 30%). Spark repair duty slot: Cargo bay Engineer slot ...
by saroscycler
Fri Feb 03, 2017 7:38 am
Forum: Long War 2
Topic: [suggestion] Buff Quickburn
Replies: 1
Views: 3913

[suggestion] Buff Quickburn

Modify Quickburn so flamethrower attacks can be done after dashing (like Run And Gun).
by saroscycler
Thu Feb 02, 2017 6:49 pm
Forum: Long War 2
Topic: [suggestion] Intel-based ability for Specialist
Replies: 2
Views: 4821

[suggestion] Intel-based ability for Specialist

Backdoor - Spend 5 Intel to increase Hack by +30 for one turn. Rank: Squaddie. Either one action or free action.

This is based on Intervention.
by saroscycler
Thu Feb 02, 2017 6:45 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 55268

Re: PCS Dissapearing

This is a vanilla problem, just like that bug which gives Turkish soldiers American names.
by saroscycler
Tue Jan 31, 2017 10:05 am
Forum: Long War 2
Topic: [Suggestion] Starting bonuses like in LW1
Replies: 1
Views: 3672

[Suggestion] Starting bonuses like in LW1

Player should be able to choose one or two continent bonuses when they start a new campaign. Or perhaps even new, unique bonuses not receivable from radio relays.
by saroscycler
Sun Jan 29, 2017 5:06 am
Forum: Long War 2
Topic: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
Replies: 20
Views: 31694

Re: PSA: Reinforcement actions bugged in 1.1, hotfix coming

Lorkenpeist wrote:Whaaaat? You mean badass reinforcements isn't a feature?
I agree. It should be a feature.
by saroscycler
Sun Jan 29, 2017 4:44 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 307953

Re: UPDATE: Long War 2 Patch 1.1 is now available

A hotfix wouldn't be too hard to install manually.
by saroscycler
Fri Jan 27, 2017 4:53 am
Forum: Long War 2
Topic: Will there be an incremental for 1.1
Replies: 2
Views: 5434

Will there be an incremental for 1.1

Downloading Long War 2 crashed NMM several times so please give us an incremental.