Search found 89 matches

by NephilimNexus
Mon Feb 20, 2017 12:23 pm
Forum: Long War 2
Topic: Plasma vs Coil weapons
Replies: 21
Views: 37040

Re: Plasma vs Coil weapons

Don't plasma weapons have an inherent armor shredding ability?
by NephilimNexus
Wed Feb 15, 2017 6:03 am
Forum: Long War 2
Topic: [General Feedback] Strategic layer and class balance
Replies: 71
Views: 84539

Re: [General Feedback] Strategic layer and class balance

My 2 cents: Ranger, to me, is just a chassis upon which I build my officers later. They are the most likely to be positioned within the center of my group to begin with due to their default skill & equipment sets, which avoids the leadership radius problems that happen if you try to turn someone...
by NephilimNexus
Wed Feb 08, 2017 2:29 pm
Forum: Long War 2
Topic: Did I just dogde a trap mission?
Replies: 10
Views: 16743

Re: Did I just dogde a trap mission?

I just avoid any mission that takes place in Thailand.
by NephilimNexus
Sun Feb 05, 2017 8:59 pm
Forum: Long War 2
Topic: New and Improved Dark Events Thread
Replies: 111
Views: 138150

Re: New and Improved Dark Events Thread

Here is my take on it, and why we need a 3rd way of doing this: In vanilla all dark events are temporary . No matter how bad it is, you know that it will be over by the end of the month. This is too easy. In LW1.1 a lot of dark events are permanent . No matter what you do afterward, you're stuck wit...
by NephilimNexus
Thu Feb 02, 2017 6:24 pm
Forum: General Discussion
Topic: Theory: The black market is Exalt.
Replies: 3
Views: 8241

Theory: The black market is Exalt.

Consider for a minute what the black market often trades in: PCS which only the aliens know how to make, weapons mods dropped by aliens, experienced scientists, engineers and soldiers, and research information on alien technologies. How the heck do they get access to all this stuff? These aren't off...
by NephilimNexus
Wed Feb 01, 2017 10:37 pm
Forum: Long War 2
Topic: Why XCOM2 is the most frustrating game in the world.
Replies: 13
Views: 20596

Re: Why XCOM2 is the most frustrating game in the world.

http://i.imgur.com/8rqL8VU.jpg It's not a LW2 bug... I used to get this in vanilla as well, pretty much since launch day. The entire game was so buggy to begin with that it would have made a Bethesda coder cringe. It was also, IMHO, complete crap. I think I had less than 20 hours logged into it bef...
by NephilimNexus
Wed Feb 01, 2017 9:15 am
Forum: Long War 2
Topic: Infinite reinforcements can be game breaking
Replies: 14
Views: 20156

Infinite reinforcements can be game breaking

So I'm doing the Advent Tower mission. About halfway across the map I get hit with a wave of reinforcements. "OK, I can handle this" I think and buckle down to deal with the problem. Once dispatched, I made my way to the doohicky and encountered the last "real" pod. I got them do...
by NephilimNexus
Wed Feb 01, 2017 9:08 am
Forum: Long War 2
Topic: Evasive Maneuver chances?
Replies: 8
Views: 14369

Re: Evasive Maneuver chances?

Funny thing in vanilla is that the UFO catching you has nothing to do with how often you move the Avenger around. Case in point, I had one game where, as an experiment, I got the "UFO hunting" dark event and tried just waiting it out by having the Avenger sit in place and do nothing for th...
by NephilimNexus
Tue Jan 31, 2017 8:56 am
Forum: General Discussion
Topic: [suggestion] heavy rifle
Replies: 4
Views: 9082

Re: [suggestion] heavy rifle

Instead of grenade launcher just have it be a single-round shotgun, same as the Ranger uses. So once per mission if your rifleman ends up point-blank to something they can inflict a single, high damage attack against it. 40mm grenades seem far too OP, especially considering that you're talking about...
by NephilimNexus
Tue Jan 31, 2017 8:52 am
Forum: General Discussion
Topic: [Idea] Cybernetic Warfare
Replies: 0
Views: 3139

[Idea] Cybernetic Warfare

Now it's a given that in XCOM2 you'll never reach the same tech potential as in XCOM1, so I'm not talking about mech suits or Johnny Silverhand stuff. Instead I'm talking about very basic neural-interface tech, as suggested in the one background art where a soldier is seen wearing some kind of VR he...
by NephilimNexus
Tue Jan 31, 2017 8:31 am
Forum: General Discussion
Topic: [Idea] More supply raid types
Replies: 0
Views: 3096

[Idea] More supply raid types

Right now there is really only one type of supply raid: the train. It's always spawned with two days time or less, making it impossible to infiltrate. It always turns into a big fight between ten of your soldiers versus 37+ Advent. And in the end the rewards are... lacking. There has got to be a bet...
by NephilimNexus
Tue Jan 31, 2017 5:09 am
Forum: Long War 2
Topic: Accessing SPARKS
Replies: 5
Views: 9700

Re: Accessing SPARKS

FWIW it's already (mostly) compatible- I've already taken a Viper and MEC wreck as 'prizes' from the battlefield. It doesn't support the drone archetype though and I'm not sure how to add it in exactly since I can't see the base archetype for it in the files anywhere. From another thread: "Jus...
by NephilimNexus
Tue Jan 31, 2017 3:11 am
Forum: Modding Long War 2
Topic: Infinite Items
Replies: 6
Views: 10187

Re: Infinite Items

Infinite=true, Buildable=true

?
by NephilimNexus
Tue Jan 31, 2017 2:38 am
Forum: Long War 2: Strategy
Topic: Radio Relays and Continent Bonus?
Replies: 11
Views: 19156

Re: Radio Relays and Continent Bonus?

Do they provide any bonus besides reduced intel for connecting? Because even building one costs more supply than the frikkin' shadow chamber. Which seems kind of silly for a kitbashed pile of metal that would look more at home in Fallout than in XCOM.
by NephilimNexus
Tue Jan 31, 2017 2:16 am
Forum: Modding Long War 2
Topic: [REQ] Direct return to AWC
Replies: 2
Views: 4565

Re: [REQ] Direct return to AWC

Doh! :oops:
by NephilimNexus
Mon Jan 30, 2017 7:45 pm
Forum: Modding Long War 2
Topic: Additional Rockets/Fuel for the Technical?
Replies: 7
Views: 13507

Re: Additional Rockets/Fuel for the Technical?

It would make sense that, for Technical only, spare rockets and/or fuel should be available as a Utility Item in lieu of grenades.
by NephilimNexus
Mon Jan 30, 2017 7:16 pm
Forum: Long War 2
Topic: Napalm-X Mechanics?
Replies: 8
Views: 12989

Re: Napalm-X Mechanics?

Manifest wrote:Similarly I've tried using MEC intimidate with the second level armor. It's activated 10+ times but has not panicked once it's insane.
It's that way in vanilla, too. Fireaxis bug, not LW2.
by NephilimNexus
Mon Jan 30, 2017 7:14 pm
Forum: Long War 2
Topic: Alien Rulers on regular missions, without DLC active or The Nest done. Why???
Replies: 7
Views: 12584

Re: Alien Rulers on regular missions, without DLC active or The Nest done. Why???

Oh it can be deactivated on Steam. Make sure game is set to not auto-update. Go into the game files, move the DLC folders into ZIP files, delete folders.
by NephilimNexus
Mon Jan 30, 2017 7:11 pm
Forum: Long War 2
Topic: Who to Train for Pistols
Replies: 4
Views: 7109

Re: Who to Train for Pistols

Oh man you are missing out, then. The trick to assault class is to skip the shotgun and just use a regular rifle and treat them like a very fast ranger with an arc thrower. That keeps them from doing anything too risky/dumb and let's you focus on your arc thrower powers. It's that arc thrower that m...
by NephilimNexus
Sun Jan 29, 2017 11:22 pm
Forum: Long War 2: Bug Reports
Topic: VIP spawn outside of Jail Cells
Replies: 10
Views: 13829

VIP stuck on furniture

Image

Opps, looks like the map maker decided to put a table in the same spot that the VIP spawned in, and now they're stuck in place and can't move at all.

Probably another Firaxis mistake, but maybe you guys could find a way to fix it anyway? :)
by NephilimNexus
Sun Jan 29, 2017 8:04 pm
Forum: Long War 2: Bug Reports
Topic: Pure vitual dysfunction
Replies: 5
Views: 8486

Re: Pure vitual dysfunction

Read up on this problem and, based off what others said, took a hunch and disabled both "Alien Hunters" and "Shen's Last Gift," then deleted config and started new game. Ten mission in and no problems yet. Go figure. I think it's safe to say that this isn't a LW2 bug, this is a F...
by NephilimNexus
Sat Jan 28, 2017 10:04 pm
Forum: Long War 2: Bug Reports
Topic: Pure vitual dysfunction
Replies: 5
Views: 8486

Pure vitual dysfunction

http://i.imgur.com/Y0EUSTw.jpg The longest I've ever managed to go without this happening is about one hour, yet it is inevitable. No matter what I do, the game will eventually crash and this is what it will show when it happens. I figured for LW2 1.1 that I would blank it down to just that mod and...
by NephilimNexus
Sat Jan 28, 2017 7:44 pm
Forum: Long War 2: Strategy
Topic: Haven advisors
Replies: 15
Views: 25453

Re: Haven advisors

JLtheking wrote:It's probably good to station soldiers in your havens until they are fully liberated / have the max-ed out 13 rebels / absolutely sure there are zero infiltrators left in your haven. Perhaps even all of them! That's what I do, anyways.
I've seen 16 in one haven before.
by NephilimNexus
Sat Jan 28, 2017 7:36 pm
Forum: Long War 2: Strategy
Topic: Question regarding reducing Advent Strength
Replies: 8
Views: 12836

Re: Question regarding reducing Advent Strength

Question: Does this -2 apply to the net strength of Advent globally, or is simply a displacement of 2 strength points from one region to another?