Search found 297 matches

by Devon_v
Mon Jan 23, 2017 8:56 pm
Forum: Long War 2
Topic: I'm disappointed in you PI for leaving out Van Doorn
Replies: 10
Views: 16685

Re: I'm disappointed in you PI for leaving out Van Doorn

Elements of what would have been EXALT quite possibly exist within ADVENT. They're very different organizations though.

Firaxis put the EXALT bandana in the game, so PI aren't the only ones.
by Devon_v
Mon Jan 23, 2017 8:49 pm
Forum: Long War 2
Topic: no advent officer autopsy?
Replies: 29
Views: 53517

Re: no advent officer autopsy?

Verify your install in Steam. Also start a campaign without mods. Something is broken. You never get bodies from extraction missions though. If you leave via the Skyranger, you get no bodies as you have no time to recover them. This is the value of troop column ambushes and retaliation missions as y...
by Devon_v
Mon Jan 23, 2017 8:32 pm
Forum: Long War 2
Topic: Heavy Weapons?
Replies: 1
Views: 4045

Re: Heavy Weapons?

If you mean the one they carry as a primary, no.

"Heavy Weapons" are the ones mounted on the EXO and WAR suits and the Technical's rocket flamer.
by Devon_v
Mon Jan 23, 2017 8:28 pm
Forum: Long War 2
Topic: Advent Troopers not using special abilities.
Replies: 9
Views: 11741

Re: Advent Troopers not using special abilities.

I've definitely seen plenty of flashbangs if the engineers are left unmolested. I don't group up in general, LW1 mutons broke me of that habit. ;)
by Devon_v
Mon Jan 23, 2017 8:25 pm
Forum: Long War 2
Topic: A couple of questions and earlt game feedback
Replies: 6
Views: 12016

Re: A couple of questions and earlt game feedback

The explanation I saw was that the game totals up all the XP that the enemies on the map would be worth in vanilla. If you win the mission, you get all of that divided amongst the surviving squad. If you fail you get a portion (30%?) of it. If you kill enemies, the trooper who killed them gets some ...
by Devon_v
Mon Jan 23, 2017 8:19 pm
Forum: Long War 2
Topic: PCS slots and overwatch PCS
Replies: 1
Views: 4416

Re: PCS slots and overwatch PCS

Yeah, I agree they're neat, but they're not forgo any PCS neat. If it was some sort of setting on the soldier it would be much better.

But maybe that's because I despise Covering Fire, Firaxis-style ambushes, and Overwatch strats in general. ;)
by Devon_v
Mon Jan 23, 2017 8:16 pm
Forum: Long War 2
Topic: Feedback for the "firing on activation" mechanic
Replies: 11
Views: 15399

Re: Feedback for the "firing on activation" mechanic

Shinobis and Battle Scanners. If a pod flanks into you and you didn't know it was there, you didn't check your flanks before engagement. :)

You have the smaller force. Your guys are not expendable. You have to know what you're getting into before you pull the trigger.
by Devon_v
Mon Jan 23, 2017 8:11 pm
Forum: Long War 2
Topic: TO all having problems with timers.
Replies: 6
Views: 10023

Re: TO all having problems with timers.

I agree that you have to know what you're getting into. It was the same in vanilla, don't send slowpokes and snipers to a hit and run, bring them to a stand up fight. Shinobis and Sepcialists excel at infiltration, Gunners and Sharpshooter are way better on a retaliation or a convoy ambush.
by Devon_v
Mon Jan 23, 2017 7:59 pm
Forum: Long War 2
Topic: Call Skyranger and Hacking breaking concealment?
Replies: 4
Views: 9277

Re: Call Skyranger and Hacking breaking concealment?

Yeah, I always figured the hack got the door open, it didn't do so without alerting anyone.

Calling Firebrand tips ADVENT off immediately when the Skyranger enters operational airspace. I could never figure out how they didn't see and hear her dropping you off in vanilla.
by Devon_v
Sun Jan 22, 2017 7:37 pm
Forum: Long War 2
Topic: Complementing mod suggestions
Replies: 3
Views: 6530

Re: Complementing mod suggestions

You just want Long War 2. The others are basically early test releases of content from the main mod. They'll actually mess up the mod if you run them all together. For mods that complement LW2, I'd recommend Gotcha!, Evac All, Avenger Events and its LW2 expansion, and any cosmetic mods and voice pac...
by Devon_v
Sun Jan 22, 2017 3:36 pm
Forum: Long War 2
Topic: Difficulty Comparisons
Replies: 3
Views: 8001

Re: Difficulty Comparisons

Yeah, I would say that LW2 is more fair. There seem to be fewer opportunities for bad RNG to punish you, and you aren't pushed to make a great start out of the gate or have the whole run blown in the first few missions. (I would say that LW2 is an easier early game then vanilla Legend, not because i...
by Devon_v
Sun Jan 22, 2017 12:26 am
Forum: Long War 2
Topic: Can the back wall of jail be blasted open?
Replies: 10
Views: 14489

Re: Can the back wall of jail be blasted open?

Fire is the most reliable method. It seems to burn though anything given time. When I've grenaded prison cells it has always been the fires that actually did the trick. Yes but then you need to worry about setting the VIP on fire and waiting however long it takes to burn through. :P Sometimes it's ...
by Devon_v
Sun Jan 22, 2017 12:03 am
Forum: Long War 2: Strategy
Topic: Speed and general suggestions
Replies: 6
Views: 11593

Re: Speed and general suggestions

Slow people can be useful on untimed missions, or with sniper rifles. Speed is really important though. Stats don't really factor into classes all that much. Your fastest should probably be Assaults, but Sharpshooters are awkward to use in X2 so they're not automatically the best idea for high aim. ...
by Devon_v
Sat Jan 21, 2017 11:46 pm
Forum: Long War 2: Strategy
Topic: Shinobi // SMG?
Replies: 20
Views: 24227

Re: Shinobi // SMG?

I concur, I used SMG heavily in vanilla, on Shinobis and Specialists, and the movement and detection benefit can be huge. I had one soldier who had 15 mobility, I GTSed her to Shinobi, got Covert, slapped an SMG on her and she was almost undetectable. I actually once got her completely passed the en...
by Devon_v
Sat Jan 21, 2017 10:25 pm
Forum: Long War 2
Topic: Infinite Reinforcements?
Replies: 22
Views: 29678

Re: Infinite Reinforcements?

Amineri wrote:...locked into native code. :(
Never thought I'd hear that again.
by Devon_v
Sat Jan 21, 2017 6:46 pm
Forum: Long War 2
Topic: True concealment
Replies: 5
Views: 10351

Re: True concealment

Someone might be confusing it with some of the Shinobi's skills. Or maybe they badly misread Infiltration. I'd argue that True Concealment should be a thing on data vault missions. Especially since Firebrand doesn't drop you off any more and ADVENT should have no idea you're coming, or what day you ...
by Devon_v
Sat Jan 21, 2017 6:42 pm
Forum: Long War 2
Topic: Line of Play
Replies: 12
Views: 17810

Re: Line of Play

I've only played a few missions, but I've noticed the AI camping the objective when it's somehing like a data vault or prisoners. If you spawn on a big map, you can spend three or four turns running with no contact, so the AI is definitely not just intercepting you on the line anymore. I haven't had...
by Devon_v
Sat Jan 21, 2017 6:35 pm
Forum: Long War 2
Topic: Feedback/Suggestion
Replies: 7
Views: 9832

Re: Feedback/Suggestion

I read infiltration percentages as "we are 100% prepped and ready to go", with higher numbers representing additional work. "We could launch now, everything's set, but since we have the time Rodgers wants to look into some potential alternate angles of attack." You're acquiring b...
by Devon_v
Sat Jan 21, 2017 6:22 pm
Forum: Long War 2
Topic: Can the back wall of jail be blasted open?
Replies: 10
Views: 14489

Re: Can the back wall of jail be blasted open?

Fire is the most reliable method. It seems to burn though anything given time. When I've grenaded prison cells it has always been the fires that actually did the trick.
by Devon_v
Sat Jan 21, 2017 4:53 pm
Forum: Long War 2
Topic: Any difference between the two ranger classes other then starting weapons?
Replies: 31
Views: 40227

Re: Any difference between the two ranger classes other then starting weapons?

Yeah, the old classes show up in the character pool editor because Long War removed them from play, not from the game. The only time this would come up would be with a LW2-compatible version of Use My Class, in which case always use the second versions. They made all the new versions of the characte...
by Devon_v
Fri Jan 20, 2017 3:48 am
Forum: Long War 2
Topic: Long war options?
Replies: 6
Views: 12532

Re: Long war options?

I don't have the options available at all. The menu just isn't there. I'm also stuck in Zip Mode even though it's turned off. Devon you old dog, how are you? You should probably regenerate your inis per the troubleshooting steps. Been doing pretty well. I figured it was something like that, was ver...
by Devon_v
Fri Jan 20, 2017 3:19 am
Forum: Long War 2
Topic: Long war options?
Replies: 6
Views: 12532

Re: Long war options?

I don't have the options available at all. The menu just isn't there. I'm also stuck in Zip Mode even though it's turned off.