Search found 151 matches

by Icarus
Fri Aug 18, 2017 3:26 pm
Forum: Long War 2
Topic: Rapid holotargeting and SMG?
Replies: 7
Views: 12122

Re: Rapid holotargeting and SMG?

You wouldn't hit anything anyway, what with a smg's range malus.
by Icarus
Thu Aug 17, 2017 12:32 pm
Forum: Long War 2
Topic: Where are the Alien Leaders from Alien Hunters DLC?
Replies: 5
Views: 10338

Re: Where are the Alien Leaders from Alien Hunters DLC?

nmkaplan wrote:They can show up on the Avenger Defense mission too :shock:
I would have loved that actually. Avenger Defense for me was like "Killing Grounds: The Mission".
by Icarus
Thu Aug 17, 2017 12:18 pm
Forum: Long War 2
Topic: 2 UFO mission in region?
Replies: 8
Views: 11417

Re: 2 UFO mission in region?

As well as experience for your soldiers, though I don't know if it's more than in other missions.
by Icarus
Wed Aug 16, 2017 12:35 pm
Forum: Long War 2: Strategy
Topic: What is technical burn chance?
Replies: 7
Views: 13612

Re: What is technical burn chance?

Assuming the tile is on fire a a target moves out of it, does he always catch on fire?
by Icarus
Tue Aug 15, 2017 10:21 am
Forum: Long War 2
Topic: Perks that are amazing if they were on a different class
Replies: 27
Views: 35957

Re: Perks that are amazing if they were on a different class

Then: covering fire on a gunner. It ensures suppressed targets stay debuffed even if they run the suppression.

Does anyone know it this means the gunner will also do a shot at anyone shooting while suppressed?
by Icarus
Tue Aug 15, 2017 8:52 am
Forum: Long War 2: Strategy
Topic: Assault class - how to effectively used them?
Replies: 50
Views: 90531

Re: Assault class - how to effectively used them?

I really like electroshock on assault within teams that have to be concerned with multiple pod activation. It doesn't matter if the assault has crappy aim, it doesn't matter if the enemy is in high cover, you always at least get the disorientation effect. You can blue move and stun to get close, the...
by Icarus
Sat Aug 12, 2017 9:08 am
Forum: Long War 2
Topic: Suppression/AoS Not Triggering
Replies: 5
Views: 8892

Re: Suppression/AoS Not Triggering

You need to keep in mind that the ammo cost associated with suppression is simply for activating the ability. You will need another shot for each enemy you want to actually fire on during suppression.
by Icarus
Fri Aug 11, 2017 10:12 am
Forum: Long War 2
Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
Replies: 10
Views: 14922

Re: What are your team comps for under-infiltrated or 0% supply raids/columns?

On supply raids/columns: I consider the standard MO on untimed missions to - set up a sniper nest (2 at least, or you won't have a significant impact on approaching pods), - scout ahead with a Phantom soldier (shinobi or AWC assault/technical) and - set up a line of OWers (rangers, specialists, gunn...
by Icarus
Fri Aug 11, 2017 8:51 am
Forum: Long War 2
Topic: What are your team comps for under-infiltrated or 0% supply raids/columns?
Replies: 10
Views: 14922

Re: What are your team comps for under-infiltrated or 0% supply raids/columns?

On Gunners: If a Gunner gets Sentinel or Rapid Reaction in the AWC, then you can make them very good OWers. Just pick CUP, which also benefits suppression. You can make quite an impressive hybrid with one of these from the AWC, CUP and the rest shooty skills. You end up with a soldier that's very go...
by Icarus
Fri Aug 11, 2017 7:40 am
Forum: Long War 2
Topic: Grenadiers suck.
Replies: 58
Views: 79728

Re: Grenadiers suck.

And flashbangs reducing hack resistance helps controlling big bad mecha without having to shoot at them, though this is more a welcome side effect. I had actually forgotten about this until it allowed me to control a heavy MEC on one of my last missions with no extra effort - had to flashbang the po...
by Icarus
Wed Aug 09, 2017 12:08 pm
Forum: Long War 2: Strategy
Topic: LW2 1.4 Team Builds
Replies: 15
Views: 28811

Re: LW2 1.4 Team Builds

I had a lot of success with a squad consisting of a shinobi spotter, two sharpshooters and someone to stop enemies trying to get to the shooters. For the last job I picked whoever can CC/overwatch and got lucky with the AWC. For less time-critical missions, slap one or more people as CC/Overwatch bu...
by Icarus
Wed Aug 09, 2017 11:00 am
Forum: Long War 2
Topic: Haven Management questions
Replies: 15
Views: 22301

Re: Haven Management questions

If you're fine with that, there's a mod for showing faceless in havens:

https://steamcommunity.com/sharedfiles/ ... =912497882

I use this because I consider manual tracking tedious.
by Icarus
Thu Aug 03, 2017 9:47 am
Forum: Long War 2
Topic: Suggestion - Excess Engineers and Defense Matrix
Replies: 9
Views: 13729

Re: Suggestion - Excess Engineers and Defense Matrix

I just had my first UFO defense and I didn't get the impression that the turrets are super useful. They shot at the enemy about 2 times and got shot 1 time.

Do you really feel the defense turrets need a buff?
by Icarus
Tue Aug 01, 2017 8:48 am
Forum: Long War 2
Topic: Effects of liberation on ongoing troop columns
Replies: 6
Views: 10386

Re: Effects of liberation on ongoing troop columns

Thanks. I waited with the liberation. Gotta bleed Advent wherever possible.
by Icarus
Mon Jul 31, 2017 5:08 pm
Forum: Long War 2
Topic: Effects of liberation on ongoing troop columns
Replies: 6
Views: 10386

Re: Effects of liberation on ongoing troop columns

But even if I liberate, then launch the troop column immediately thereafter, does Advent lose the legion? That depends on how it is coded. If Advent strength is 1, a troop column can't reduce the strength or something like that.
by Icarus
Mon Jul 31, 2017 2:01 pm
Forum: Long War 2
Topic: Effects of liberation on ongoing troop columns
Replies: 6
Views: 10386

Effects of liberation on ongoing troop columns

I have just received a troop column in one of my regions. Thing is, I was about to liberate that region. What happens if I liberate first and finish troop column later? Can I do that at all? Does Advent still lose the legion?
by Icarus
Mon Jul 31, 2017 8:23 am
Forum: Long War 2: Strategy
Topic: Psionics - I was doing it all wrong.
Replies: 24
Views: 80927

Re: Psionics - I was doing it all wrong.

If I want to put 20 guys into psionic training, I need a psilab. This costs a total of 250 supplies and 2 elerium cores to get both bays open. Or I could dedicate myself to weapons tech instead, let's see... [...] I don't think anyone is seriously considering buying no weapons and making every sold...
by Icarus
Fri Jul 28, 2017 8:21 am
Forum: Long War 2
Topic: SQUADS! LW2 second completed campaign
Replies: 7
Views: 11906

Re: SQUADS! LW2 second completed campaign

Infiltration time make it even less manageable, one example, you have wounded in a squad so you allocate some soldiers to another squad needing someone, fine. But when first squad is ready again ooops multiple soldiers are in infiltration with another team. So you recruit soldier from another squad...
by Icarus
Thu Jul 27, 2017 12:11 pm
Forum: Long War 2
Topic: Balance
Replies: 25
Views: 31890

Re: Balance

I don't think this 'nerf' will be particularly noticeable to gamers not farming RNFs. After all, you have to kill everyone else first, and kill xp aren't particularly noticeable in the first place. In a mission where I kill all 12 legit enemies and 3 enemies I now get no xp for, I will still get 12 ...
by Icarus
Thu Jul 27, 2017 9:12 am
Forum: Long War 2: Strategy
Topic: Hit and run vs close encounters vs rapid fire. Need opinions
Replies: 6
Views: 14740

Re: Hit and run vs close encounters vs rapid fire. Need opinions

Rapid Fire can be used with Run and Gun, the others can't. If you want your dude to move twice to your target and still be able to hit him twice, then you need Rapid Fire. In all other circumstances the other two seem superior to me.
by Icarus
Tue Jul 25, 2017 11:43 am
Forum: Long War 2
Topic: Solving supply convoy reinfs before 1.5
Replies: 4
Views: 8915

Re: Solving supply convoy reinfs before 1.5

Sorry, I looked for other threads dealing with this but didn't see that one. Thanks. Too bad we can't fix it completely ourselves.
by Icarus
Tue Jul 25, 2017 11:01 am
Forum: Long War 2: Strategy
Topic: How do you deal with yellow alert flanking shots?
Replies: 25
Views: 42718

Re: How do you deal with yellow alert flanking shots?

Jj001 wrote:4. The shadow chamber is a HUGE advantage if you can get it fast. There is a mod that is an enemy troop counter which also helps.
Why is the Shadow Chamber an advantage for avoiding yellow alert shots?
by Icarus
Tue Jul 25, 2017 10:54 am
Forum: Long War 2: Strategy
Topic: Sniper: AMF vs Double Tap
Replies: 23
Views: 36468

Re: Sniper: AMF vs Double Tap

So for a DfA sniper, I consistently habe the problem that my steady bonus applied to the first shot, but I have to kill using the un-steadied second shot? That's a serious disadvantage. Although I don't know how important that steady bonus is in mid- and endgame.
by Icarus
Tue Jul 25, 2017 8:27 am
Forum: Long War 2
Topic: Solving supply convoy reinfs before 1.5
Replies: 4
Views: 8915

Solving supply convoy reinfs before 1.5

According to the 1.5 changelog, there is a bug making some missions harder than intended: Fix bug causing forced reinforcement missions (haven defense, supply convoy) to use the wrong reinforcement rules leading to much more difficult reinforcements. That sounds like a simple INI tweak to me, if I k...
by Icarus
Tue Jul 25, 2017 8:16 am
Forum: Long War 2
Topic: Conceal in 1.4
Replies: 7
Views: 11401

Re: Conceal in 1.4

Never used a Concealnobi before, but I'd see it as an ability to restore spotter ability after a fight. Normally, if you want your shinobi to spot, you can't directly use him in a fight. With Conceal, he can help out and go back to spotting afterwards.