Search found 339 matches
- Mon Feb 06, 2017 4:08 pm
- Forum: Long War 2: Bug Reports
- Topic: Chain Lightning perk bug
- Replies: 7
- Views: 9925
Re: Chain Lightning perk bug
Hello again! Chain Lightning WITH Arc Pulser perk doesn`t shoot mechanical enemies (also they can`t be targeted with this perk). Although regular Arc Thrower attack with Arc Pulser perk works as intended. Can you stun mechanical units? If not, then there is no reason chain lightning would fire at t...
- Sun Feb 05, 2017 6:15 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 149299
Re: Reinforcement spam has completely ruined LW2 for me
For those who can make sense of it, a lot of the reinforcement variables are exposed in XComLW_Overhaul.ini starting on line 945 (or so). Search for [LW_Overhaul.XComGameState_LWReinforcements]. After a certain point, you are guaranteed to receive reinforcements every other turn (this point is signi...
- Sun Feb 05, 2017 5:56 pm
- Forum: Elevated Bug Reports
- Topic: Camera Stuck Under The Avenger
- Replies: 125
- Views: 1463272
Re: Camera Stuck Under The Avenger
Are you guys who are getting this all using the caps lock trick? 'Cause that's not supported and could cause problems. It occurs to me even though I don't use the capslock trick -- on the other hand, I do run in borderless windowed mode and tab out a lot so I can do stuff whilst it loads in the bac...
- Sun Feb 05, 2017 5:52 pm
- Forum: Pavonis Interactive's standalone XCOM 2 mods
- Topic: No experimental Ammo
- Replies: 3
- Views: 27423
Re: No experimental Ammo
IIRC, the experimental ammo/grenade project listings are extremely touchy. At one point I had ones that would only ever spit out incendiary grenades. Recommend purging your configs and verifying the game files in Steam before trying again. After Action - Days Wounded should also be redundant now, I ...
- Sun Feb 05, 2017 5:48 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 15944
Re: faceoff shinobi.
On a Shinobi with center mass and hunter's instincts. Center Mass and similar traits are primary only, but good try. ;) I speak from experience when I say those two work with pistols. It's pretty neat when one of my assaults shoot an alien for 5-8 damage with his laser pistol. Lethal is primary onl...
- Sun Feb 05, 2017 5:46 pm
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 30990
Re: Rockets vs. Grenades
I specifically said standard set.FreedomFighterEx wrote:3 Utility slot with 1 Grenade slot so that is 4 if you fully equip them.
- Sun Feb 05, 2017 4:09 pm
- Forum: Long War 2: Bug Reports
- Topic: Mission start in fire
- Replies: 1
- Views: 3807
Re: Mission start in fire
IIRC this is a vanilla bug?
- Sun Feb 05, 2017 3:55 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 15944
Re: faceoff shinobi.
There is nothing better than sneaking a concealed shinobi up to an unactivated pod and using faceoff with a mag pistol. That is all. Sure there is. Replace the mag pistol with a coil pistol, or a plasma pistol. :P On a Shinobi with center mass and hunter's instincts. Center Mass and similar traits ...
- Sun Feb 05, 2017 3:25 pm
- Forum: Long War 2
- Topic: faceoff shinobi.
- Replies: 11
- Views: 15944
Re: faceoff shinobi.
Sure there is. Replace the mag pistol with a coil pistol, or a plasma pistol.UraniumOverdose wrote:There is nothing better than sneaking a concealed shinobi up to an unactivated pod and using faceoff with a mag pistol.
That is all.
- Sun Feb 05, 2017 1:57 pm
- Forum: Long War 2
- Topic: Rockets vs. Grenades
- Replies: 24
- Views: 30990
Re: Rockets vs. Grenades
I just hate how low range Grenadiers have compared to technicals so I don't bring Grenadiers to be honest. They tend to have absurdly low mobility due to how many utility slots I pack them with. SMGs. Why? The mobility bonus (+3) offsets the standard set of utility slots (-3) perfectly. Grenadiers ...
- Sun Feb 05, 2017 3:42 am
- Forum: Long War 2
- Topic: Thoughts on LW2, good, bad, and some ideas
- Replies: 13
- Views: 18482
Re: Thoughts on LW2, good, bad, and some ideas
Wait, you feel Gunners do more damage than Rangers? Per hit, it is a simple fact that Gunners do more damage than Rangers. Period. Cannons do more damage per shot than sniper rifles . Yeah, take a moment to let that sink in. If you let a gunner set up properly (which is the same for basically any c...
- Sun Feb 05, 2017 3:37 am
- Forum: Long War 2
- Topic: [suggestion] squad bench
- Replies: 1
- Views: 3877
Re: [suggestion] squad bench
...you can kind of do this already? It's called "don't assign soldiers to a squad" and "you can select soldiers from other squads". I do it all the time with my Specialists. If a soldier can be deployed, they'll be lit up. If a soldier can't be deployed, which is only possible du...
- Sat Feb 04, 2017 10:05 pm
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21009
Re: Can't resume Psi training
Another sorta solution is to put back in the extra training slot. I think the answer right now is to train up multiple Psi-Ops until you get one with a decent level progression, and then work on them. But that leaves all the 'garbage' Psi Ops with nothing to do. If there was a seperate tube, I coul...
- Sat Feb 04, 2017 10:03 pm
- Forum: Long War 2: Bug Reports
- Topic: No Psionics Research
- Replies: 4
- Views: 6554
Re: No Psionics Research
Do you actually have any Sectoid Corpses spare? The research itself requires 1 and so will be shunted to the bottom of the list (possibly out of view) if you have insufficient resources.
- Sat Feb 04, 2017 9:58 pm
- Forum: Long War 2
- Topic: SPARKs: Are Multiple Classes Being Considered?
- Replies: 9
- Views: 14055
Re: SPARKs: Are Multiple Classes Being Considered?
If I recall, they are not planning on it at all. Both because it is much harder to modify DLC stuffy because there is an extra wall to the code so to speak, and because the effort doesn't yield a whole lot as it is purely optional content. PI already updated the basic SPARK perkset to match the oth...
- Sat Feb 04, 2017 9:54 pm
- Forum: Long War 2
- Topic: Suggestion: Equipping Haven Advisors
- Replies: 4
- Views: 7947
Re: Suggestion: Equipping Haven Advisors
At the very least not locking out their loadout would be nice. If I want to upgrade their gear, I have to find the haven they're assigned to, deassign them, modify their loadout, and then reassign them again.
- Sat Feb 04, 2017 2:24 pm
- Forum: Modding Long War 2
- Topic: Simple question: does the Psi Operative get all "squadie" perks?
- Replies: 2
- Views: 5442
Re: Simple question: does the Psi Operative get all "squadie" perks?
In my experience, they do not. Also, the sword would definitely conflict with the psi-amp.
- Sat Feb 04, 2017 3:08 am
- Forum: Long War 2
- Topic: EXO armor
- Replies: 5
- Views: 8286
Re: EXO armor
Pretty sure if you actually read the description on the tech once the research is finished, it specifically mentions they traded down a little armour for that extra firepower.
- Fri Feb 03, 2017 8:22 pm
- Forum: Modding Long War 2
- Topic: Can anyone pls mod the gatling-gunner appearance ? Details inside
- Replies: 7
- Views: 12501
Re: Can anyone pls mod the gatling-gunner appearance ? Details inside
It hasn't even been 24 hours. Why don't you try it and see? The Subscribe button is right there.
- Fri Feb 03, 2017 9:36 am
- Forum: Long War 2
- Topic: Uses for Corpses
- Replies: 3
- Views: 9196
Re: Uses for Corpses
Blackmarket Usage is ~100% compatible with LW2. Enjoy.
- Fri Feb 03, 2017 9:33 am
- Forum: Long War 2: Bug Reports
- Topic: Can't resume Psi training
- Replies: 14
- Views: 21009
Re: Can't resume Psi training
Oh, so they NEED to gain a level? OK. I can live with that. Don't fret, they will only need 72 days (on veteran, if difficulty scales it) to train the meaty abilities. Even with a scientist to lower it by 50%, that's a lot of training. I truly hope the effort is worth it (Voidrift, 72 days), which ...
- Fri Feb 03, 2017 8:01 am
- Forum: Long War 2
- Topic: SPARKs: Are Multiple Classes Being Considered?
- Replies: 9
- Views: 14055
- Thu Feb 02, 2017 8:50 pm
- Forum: Long War 2
- Topic: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
- Replies: 13
- Views: 19470
Re: Why does rendering (resource extracting) reside in the research branch and not the engineering branch?
Be honest people.. is there any worthy advantages to losing precious Research points (one day +/- here, another there) to obtain very small amounts of resources? When the BlackMarket can give you a hefty bunch of Supplies (even sometimes at a premium!) for ANY of the same corpses (Once given to me....
- Thu Feb 02, 2017 8:40 pm
- Forum: Long War 2
- Topic: What does the AWC fix listed in the 1.2 patchnotes mean?
- Replies: 8
- Views: 12611
Re: What does the AWC fix listed in the 1.2 patchnotes mean?
Someone identified a bug where excluding perks from the AWC based on class excluded them from all classes, not just the specified class.
- Thu Feb 02, 2017 4:14 pm
- Forum: Long War 2
- Topic: Where is the second psy lab slot?
- Replies: 3
- Views: 6620
Re: Where is the second psy lab slot?
As tesb says, it's there- you just need techs and resources. It requires a sectoid corpse and two elerium cores plus a decent pile of supplies.