Search found 1099 matches

by trihero
Mon Jan 23, 2017 8:24 pm
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 66638

Re: LW2 General Tips we provided press reviewers

Even though I had a soldier stationed in my original haven since the first month, he still found a faceless in September so I think it's just safer to keep a soldier stationed always in havens; it's too hard to count who's clean and who's not. Not to mention it helps with possible retaliations.
by trihero
Mon Jan 23, 2017 7:53 pm
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24459

Re: The "Hindsight" thread

Concerning those early purchases. Is it useful/viable to start GTS and sell the Gatecrasher corpses to buy an engineer. I did this in my first attempt as i knew from vanilla engineers are a must and also wanted the GTS to select my squaddies but then i don't seem to get any non-evac missions. Grant...
by trihero
Mon Jan 23, 2017 8:03 am
Forum: Long War 2: Strategy
Topic: Liberated my first region
Replies: 6
Views: 9929

Re: Liberated my first region

Higher infiltration doesn't seem to affect those headquarter raid missions very much, I was at 200% and got 38 enemies O.o
by trihero
Mon Jan 23, 2017 5:50 am
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24459

Re: The "Hindsight" thread

Wow, seems like i need to invest in officers. I am having a faceless problem atm and am thinking about calling an exterminator ^^. The problem is: finding these faceless takes ageswith my "not so great" soldiers so my only real source of income is excavating and selling stuff. So far i ha...
by trihero
Mon Jan 23, 2017 2:17 am
Forum: Long War 2: Strategy
Topic: The "Hindsight" thread
Replies: 14
Views: 24459

The "Hindsight" thread

Hey all, I'm having a BLAST playing this mod. I just want to collect some of my thoughts (and see some of yours) about pitfalls I wish I knew about, now that I have the experience being in August of the game (which is not even the halfway point, I think o.o). This is very much too long didn't read :...
by trihero
Mon Jan 23, 2017 1:20 am
Forum: Long War 2: Strategy
Topic: How do you equip your soldiers?
Replies: 23
Views: 32549

How do you equip your soldiers?

I'm in the fairly early-middish game (coil guns are researching), and I'm wondering you guys equip your soldiers at this stage in the game on a budget. I know it's a complex question because of all the different classes and items out there; my basic stab at it is to just go incrementally - research ...
by trihero
Sun Jan 22, 2017 9:41 pm
Forum: Long War 2: Bug Reports
Topic: Building advanced suppressors
Replies: 6
Views: 9567

Re: Building advanced suppressors

I think I narrowed down what the issue is. If you build any kind of weapon mod (suppressor,scope) while using the "build item" option from the squad selection screen, you will wind up wasting money without getting anything. You have to be in the avenger and press engineering then build ite...
by trihero
Sun Jan 22, 2017 5:07 pm
Forum: Long War 2: Bug Reports
Topic: Building advanced suppressors
Replies: 6
Views: 9567

Re: Building advanced suppressors

This is almost definitely related to the other bugs you were experiencing from an unknown mod (or set of mods) messing with your Avenger times for stuff. ? Are you able to build weapon mods without any issues? Edit: ok I have no idea why, but after I reloaded a game today it seems to be working pro...
by trihero
Sun Jan 22, 2017 10:26 am
Forum: Long War 2: Bug Reports
Topic: Building advanced suppressors
Replies: 6
Views: 9567

Building advanced suppressors

There seems to be a bug here; I researched advanced suppressors in the proving grounds then go to engineering -> building items. It takes 20 supply to build one, and it says it takes "2 days" (which is different than the instant build of most engineering items). Yet, 2 days later, I get no...
by trihero
Sun Jan 22, 2017 7:44 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

I do have a question about when you contact a second region. I still have my first region set to all six rebels gathering Intel. Should I do the same on this new area? I'm going to be spread thin covering all the missions. I guess I'm not understanding the overall picture of Havens. Have I made con...
by trihero
Sun Jan 22, 2017 5:32 am
Forum: Long War 2: Bug Reports
Topic: Psi Lab won't train operatives?
Replies: 7
Views: 15962

Psi Lab won't train operatives?

I can train rookies into psi ops, but I can't train psi ops in the psi lab. I only have the following quality of life mods: perfect information, gotcha (flank evolved), free camera rotation, shut up bradford. Edit: hmm it seems you must give them a bit of combat experience before you can train them ...
by trihero
Sun Jan 22, 2017 2:16 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

Still, consider; if there were faceless, your income would be significantly lower. By keeping a soldier on station, you are effectively reinforcing/securing your income so that yes, you are in fact making that back from detecting faceless because they're not there to steal it. If a region makes 60,...
by trihero
Sun Jan 22, 2017 12:14 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

Thanks for the tips, they are helpful. More questions about faceless: 1) how do you know for sure that all the faceless are gone from a given region? Recently I've dedicated officer soldiers to havens but I don't know how long I need to keep them there, it's quite the investment of troops and suppli...
by trihero
Sat Jan 21, 2017 4:45 pm
Forum: Long War 2: Strategy
Topic: LW2 General Tips we provided press reviewers
Replies: 16
Views: 66638

Re: LW2 General Tips we provided press reviewers

I appreciate the tips, but one thing I find myself severely lacking is in supplies. Do you have any tips for that? I can't exactly build items that reduce infiltration times, or train officers, or any of the other nifty tips, considering I make about 0 per month due to faceless and the only supplies...
by trihero
Sat Jan 21, 2017 10:06 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

Makes sense but it's hard to know what you might need later. Corpses are hard to come by and they can all be turned into useful items, and since there are so many troops you need to manage it's hard to have enough equipment to go around.
by trihero
Sat Jan 21, 2017 8:09 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

I feel like the faceless mechanic is a little bit over the top. I'm extremely supply locked - I'm up to June and haven't been able to afford a single weapon or armor upgrade for any of my troops. The only supplies I get are from excavating the Avenger and those go straight into critical buildings an...
by trihero
Sat Jan 21, 2017 5:52 am
Forum: Long War 2: Strategy
Topic: Sharpshooters?
Replies: 14
Views: 22293

Re: Sharpshooters?

The problem with this though is getting them out of dodge when you need to evac, as setting up a sharpshooter as a sniper means evac is almost always farther for them then anyone else which can delay their return. At least they have +2 mobility than vanilla if you only give them one utility item (a...
by trihero
Sat Jan 21, 2017 5:27 am
Forum: Long War 2: Strategy
Topic: LW Basics: Use Intel Acceleration!
Replies: 21
Views: 27197

Re: LW Basics: Use Intel Acceleration!

Yup, intel doesn't appear (at least so far) to be used for much other than making contacts and boosting missions. It seems to me after you've maxed out your initial 3 contacts you will be swimming in intel with no contacts to spend it on, so don't horde it. Of course you don't need to boost every mi...
by trihero
Sat Jan 21, 2017 4:57 am
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

Thanks for the information; can you tell me a little bit more about faceless? Once you've killed one in a region is it gone for good? Is there always a faceless in a region when you contact one? (including the one you start in). I've definitely learned about havens that intel is pretty important; be...
by trihero
Fri Jan 20, 2017 10:30 pm
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

Re: I'm overwhelmed!

I'm getting frustrated - at what point do we get to make money (supplies)? I have 3 havens, each has a soldier adviser, and I just did a mission to kill faceless (unauthorized breach), and yet my supply drop was -89$. I can't make any progress with creating equipment or making new buildings like this!
by trihero
Fri Jan 20, 2017 7:57 pm
Forum: Long War 2: Bug Reports
Topic: display locked perks bug?
Replies: 3
Views: 5915

display locked perks bug?

Not sure if bug/intended, but when I enable the view locked perks I still can't see the perks in the AWC tree past the first row. I can see all the normal class learned abilities tree but not the AWC tree.
by trihero
Fri Jan 20, 2017 7:05 pm
Forum: Long War 2: Strategy
Topic: I'm overwhelmed!
Replies: 33
Views: 39261

I'm overwhelmed!

It's probably a good thing, but I have 2 specific questions I would like to discuss: 1) I notice that I am getting essentially getting zero income due to "unknown activities." I'm aware the solution is to set soldiers in havens to kill faceless, but this leads me to 2 questions a) when I i...
by trihero
Wed Jan 04, 2017 7:04 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Are you still balancing the LW perk pack?
Replies: 8
Views: 27748

Re: Are you still balancing the LW perk pack?

I like most of the choices, but there is one choice that is amazingly bad which is the grenadier's volatile mix. Currently as far as I can tell and have tested, it simply increases grenade radius by 1. This is not worthy of a brigadier perk; grenades have plenty of radius by the time you get advance...
by trihero
Sun Jan 01, 2017 7:05 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: "Lead by Example" bug?
Replies: 1
Views: 14966

"Lead by Example" bug?

In the Leader Pack mod, I recently trained a sniper with the "lead by example" perk and I was expecting all other members of my squad within command range to get + aim since they are non snipers and have lower aim. However I noticed a couple soldiers did not receive +aim (using perfect inf...