Search found 340 matches
- Wed Feb 08, 2017 10:51 am
- Forum: Resolved Bug Reports
- Topic: Free Equipment Skills Unbalanced by Mobility Malus
- Replies: 19
- Views: 23444
Re: Free Equipment Skills Unbalanced by Mobility Malus
I can confirm that the free explosive grenade does reduce Mobility by 1. Since all my grenadiers take it, all have a -4 malus. Please note that this will only activate if you have a HE grenade in the grenade slot. It is probably meant as a balance malus to make you think twice when bringing a lot of...
- Tue Feb 07, 2017 4:55 pm
- Forum: Long War 2
- Topic: Idea: glass cutter and Mines MON-50 directional explosion
- Replies: 33
- Views: 42923
Re: Idea: glass cutter and Mines MON-50 directional explosion
Please note that glass and doors are ambient objects and thus are a different class than objects that can be targeted like enemies, hacking terminals and towers, exploitable objects and the like. The main point though is that the maps are big enough to support numerous routes to your objective and n...
- Tue Feb 07, 2017 9:49 am
- Forum: Long War 2
- Topic: Allow Tactical Dark Event to be shutdownable
- Replies: 19
- Views: 25523
Re: Allow Tactical Dark Event to be shutdownable
The Bonus HP is really bad in my opinion, both as implementation and presentation. The actual Dark Event states something like "ADVENT have found better techniques to clone their troops." What actually happens is that any adversary will get +1 HP - including aliens, MECs and even turrets (...
- Mon Feb 06, 2017 8:48 pm
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151407
Re: Reinforcement spam has completely ruined LW2 for me
@ Devon Those reinforcement counters probably need a good look. I had a "Hack device on an Advent train" mission, where on Commander the timer is set to 8 turns. I broke concealment on turn 4. On turn 7, after clearing 2 pods and engaging a third trying to stay alive, I saw the warning for...
- Sun Feb 05, 2017 4:57 am
- Forum: Long War 2
- Topic: Request: Specialist medkit
- Replies: 13
- Views: 19009
Re: Request: Specialist medkit
The way I see it, it is probably a design decision - back in Long War 1 people tended to stack medkits on Medics and get in a bad spot if something happened to said Medic. Now having medkits on more than one soldier ensures that you can stabilize/heal if bad comes to worse, and you are also protecte...
- Sun Feb 05, 2017 4:35 am
- Forum: Long War 2
- Topic: Reinforcement spam has completely ruined LW2 for me
- Replies: 80
- Views: 151407
Re: Reinforcement spam has completely ruined LW2 for me
Reinforcements only start coming once you exit concealment for whatever reason. As such it is vital that you do not break until you have reached the objective or have set up a nice, defensive position. If you break it by hard luck, you should always revise your mission priorities. There is no need t...
- Sat Feb 04, 2017 5:20 pm
- Forum: Long War 2
- Topic: Blacksite reinforcement waves
- Replies: 13
- Views: 20743
Re: Blacksite reinforcement waves
Yep, there is a doom timer hidden from the player on non-timed missions. I first discovered it on a Tower Assault mission, where you do have regular reinforcements. All of a sudden I started getting one 8-unit pod per turn. With hardlocked 5 soldier squad. It is a bit overdone though, once it starts...
- Fri Feb 03, 2017 5:21 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42526
Re: [Suggestion] Introduce S.H.I.V.S
Well, let us see about those, shall we ? :) - The price of SHIVs and SPARKS is down to the devs. They can make them as expensive as they like. In truth though SHIVs were more expensive to maintain since most of the utility items they could equip were only usable by SHIVs. Thus you had to spend a goo...
- Fri Feb 03, 2017 5:05 pm
- Forum: Long War 2: Strategy
- Topic: SPARKS worth it?
- Replies: 31
- Views: 53719
Re: SPARKS worth it?
The main question is do you have Shen's Last Gift DLC installed ? Because SPARKS are part of it.
- Fri Feb 03, 2017 11:25 am
- Forum: Long War 2
- Topic: My first Commander / I campaign, - Liberation Q.
- Replies: 9
- Views: 14065
Re: My first Commander / I campaign, - Liberation Q.
If you see a Liberation mission, just go for it. You usually need to complete 3 to find where the Network tower is.
- Thu Feb 02, 2017 12:25 pm
- Forum: Long War 2
- Topic: What does this circle mean?
- Replies: 5
- Views: 9417
Re: What does this circle mean?
It signifies the progress you have made towards liberating the region. One circle means you have found a lead, two circles mean you have done enough liberation missions to find the Network Tower.
- Thu Feb 02, 2017 12:23 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42526
Re: [Suggestion] Introduce S.H.I.V.S
I am not sure you know what exactly you are asking for. :) Back in Long War 1 Pavonis tried to make SHIVs valuable, but the main argument against them was that they can not gain experience and progress. Thus they went for the compromise to make utility items that grant certain perks. SHIVs were very...
- Wed Feb 01, 2017 7:42 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42526
Re: [Suggestion] Introduce S.H.I.V.S
Well, you can always make them work. But the main question remains - can they be better than SPARKs and soldiers with customizable weapons ? One of the conundrums in Long War 1 was actually designing the SHIVs to play some role, as they could not compare favourably with MECs. What can a SHIV do that...
- Wed Feb 01, 2017 7:31 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58208
Re: Game Suddenly Ends in Defeat
That kind of behaviour won't get you very far neither on these forums, nor in life in general. Objectively the current tasks are shown with big font on the left of the screen when in the Avenger and on Geoscape. You can browse through them in the Commander's quarters as well. There are even Dark eve...
- Wed Feb 01, 2017 5:21 pm
- Forum: Long War 2
- Topic: [Suggestion] Introduce S.H.I.V.S
- Replies: 27
- Views: 42526
Re: [Suggestion] Introduce S.H.I.V.S
You do know that there is an important difference between hovering and flying, right ? ;) Also Hover SHIVS were end-game toys, you have a long way to go till you reach them. All other SHIVs will just be target practice for the aliens. Remember also that in XCOM 2 you can customize weapons, something...
- Wed Feb 01, 2017 5:15 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58208
Re: Game Suddenly Ends in Defeat
@Severian You are correct in your assumption. :) Higher ADVENT activity in a region means more missions. More missions means higher chance of getting a liberation one. Once you get the first, you will receive the next few quite fast. Thus if you you have low activity in all but one or two regions, A...
- Wed Feb 01, 2017 5:10 pm
- Forum: Long War 2
- Topic: Infinite reinforcements can be game breaking
- Replies: 14
- Views: 20283
Re: Infinite reinforcements can be game breaking
I am not sure about the reinforcements after hacking the terminal, I cleaned the rest of the map within the 2 turns. I can very much assure that they will keep coming your way if you do not hack the objective though. ;) I had to restart the mission since I took a bit too much of my time and was swar...
- Wed Feb 01, 2017 3:15 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58208
Re: Game Suddenly Ends in Defeat
@Severian To be fair, if you contact more than 2 regions, you can put most rebels on supply/recruiting/ hiding, avoiding any and all Intel in the regions you do not want to operate in for the moment. Thus more missions will be generated in the region you want to liberate and you will see more libera...
- Wed Feb 01, 2017 10:22 am
- Forum: Long War 2
- Topic: Assassinate or capture the enemy VIP?
- Replies: 5
- Views: 11958
Re: Assassinate or capture the enemy VIP?
There is an extra reward for capturing the VIP and I guess it is extra Intel. Will need to check in the game files for the exact amount and type of the reward.
- Wed Feb 01, 2017 9:39 am
- Forum: Long War 2
- Topic: Infinite reinforcements can be game breaking
- Replies: 14
- Views: 20283
Re: Infinite reinforcements can be game breaking
There are a few tricks to the Tower mission: - Reinforcements will only start dropping once you exit concealment. - Once you hack the console, all pods will be stunned for 2 turns. You can use this time to clean up the area. - If there is even a single alien alive, reinforcements will continue spawn...
- Wed Feb 01, 2017 9:12 am
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58208
Re: Game Suddenly Ends in Defeat
Hey Xwyns, I started in India and the Blacksite is currently in Chile. As far as I can see there is no direct connection between Australia and Chile in my campaign, so I will have to pass through 3 regions, which is bad, but workable. What I am pointing out is that the available connections are stil...
- Tue Jan 31, 2017 9:56 pm
- Forum: Long War 2
- Topic: Why I don't like Timers (and a suggestion)
- Replies: 14
- Views: 21048
Re: Why I don't like Timers (and a suggestion)
Ummm, I am currently swimming in Intel, about 200 in mid-June on Commander. I can contact 2 regions and still have enough to boost a mission and then during the course of it to add extra turns. Ten Intel is a reasonable price to pay for extra time to reach your objective. See it this way - you spend...
- Tue Jan 31, 2017 9:44 pm
- Forum: Long War 2
- Topic: LW2 Soldier classes and skill choices
- Replies: 14
- Views: 29989
Re: LW2 Managing the many soldier classes
You shouldn't limit yourself to the same set of skills, on the contrary. When preparing your squads, just add some redundancy - a Med kit not on a Specialist, extra frag grenades on non-grenadiers, etc. Even if they are not trained to make the best use of said equipment, they can still do a decent j...
- Tue Jan 31, 2017 9:36 pm
- Forum: Long War 2
- Topic: Game Suddenly Ends in Defeat
- Replies: 37
- Views: 58208
Re: Game Suddenly Ends in Defeat
The Doom counter is still there, you just need to work a bit to be able to see it. Like noted above, once you liberate the first region, it will become available. If you haven't liberated any regions and have played at least 6 months in-game, something is not quite right there. :) If you want to com...
- Tue Jan 31, 2017 4:29 pm
- Forum: Long War 2
- Topic: Hacking Breaks Concealment?
- Replies: 10
- Views: 15257
Re: Hacking Breaks Concealment?
Seems you guys are missing some key narrative and gameplay elements. From a gameplay point of view if you are not revealed when calling for Evac or hacking/disarming the objective, you can simply do 1-Shinobi missions, sneaking and sneaking out. Moreover, even if you are revealed, if there are no al...