Search found 69 matches

by Tac1
Tue Oct 17, 2017 2:16 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Unfortunately, my Gunners tend to be bullet-magnets and either are dead before long or in medical too often to level up and stay relevant. I did find an Elite hair trigger in Gatecrasher this campaign, but otherwise haven't found even basic ones that weren't in the market. I may restart, anyway. Apr...
by Tac1
Mon Oct 16, 2017 8:54 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Honestly, I'm just unlucky. I've done a full wipe and reinstall numerous times, no change. Vanilla or modded, RNG just doesn't agree with me. Mods are Perfect Information(LW2), Gotcha Again, LoS Preview Ability, Commander's Choice, A Better AWC(LW2), A Better Squad Icon Selector(LW2), Smooth Scrolli...
by Tac1
Mon Oct 16, 2017 6:50 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Definitely doesn't feel like 25% and 50%. Just ran a VIP rescue, the AI ran literally every Overwatch I put up.
by Tac1
Mon Oct 16, 2017 5:36 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

I know that, yes. It's not always possible to break Overwatches, though. I've had instances of pods with three Sentries that Overwatch nearly every turn, without being close enough to catch with a single flashbang, and not having enough grenades to go around. Volume of fire for grazes sometimes work...
by Tac1
Mon Oct 16, 2017 3:58 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

This campaign I had a 73(Sqd) aim Gunner with an Advanced Hair Trigger who managed to fail seven ran Suppression shots, back to back. Call it bad luck, but I have a lot more success with them just actively shooting through cover than trying to reaction-fire anything. The only time I feel comfortable...
by Tac1
Mon Oct 16, 2017 3:12 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Frankly, I've come to despise Gunners and suppression. I have yet to have suppression fire actually hit the enemy, the debuff alone never seems enough to prevent enemy weapon's fire, and Advent just runs it willy nilly and never takes punishment for it anyway. Between that and infiltration penalty, ...
by Tac1
Sat Oct 14, 2017 6:21 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

@Tac1 What I think is the crust of the issue is that you either leave visible a soldier with low Defense/Dodge (making it a prime target for the aliens) or you have too many visible for them on their turn and they get trigger-happy. NCE generally gives me negative-defense troops. My last game alone...
by Tac1
Sat Oct 14, 2017 2:49 am
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Wrong gun... in a mission I have no decision on equipment to bring.
by Tac1
Sat Oct 14, 2017 2:07 am
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

I have Gotcha Again. But it doesn't tell me when the enemy has Line of Sight. As for avoiding being seen, windows. I used to try to avoid line of sight, but I've had most of my attempts ruined by a series of windows lined up together that happen to form a 'shoot through this' tunnel to anyone I valu...
by Tac1
Fri Oct 13, 2017 11:56 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

I have a mod to show line of sight, but I don't use it a lot. It seemed like a nice idea at the time, but in practice I find it causes massive frame-rate crashes and I spend more time fighting with it to properly display elevation and eventually give up and just try to 'guess'. As for smoke and aid ...
by Tac1
Fri Oct 13, 2017 9:28 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

I don't see how that is even possible. I've had suppressed, flashbanged Troopers firing through high-cover and still have some chance to hit. The only time I've ever seen a 0% to hit was a flashbanged, suppressed, red-fogged Officer firing through high-cover at range, and even then maintained a 14% ...
by Tac1
Fri Oct 13, 2017 6:29 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Started on Rookie to get my bearings, made it as far as December before suffering any serious injuries. Bumped to Veteran after my third campaign. I tried Commander and Legend a bit ago, but ran into constant issues of a single Drone needing focus-fire from the entire squad to deal with by grazing i...
by Tac1
Fri Oct 13, 2017 3:27 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

It's not reasonable to wipe every pod you ever come across turn-1. If I have a 5-man team against a 4-man pod, make five attacks and just one of them survives, I'm not apt to say "Well, I fucked that up. Should've tried harder to roll a 4 instead of a 3 on that Sentry". That's just idiotic...
by Tac1
Thu Oct 12, 2017 10:03 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

I recorded a few runs earlier, but the footage seems corrupt and won't play. I'll see about finding a fix and documenting gameplay later, but right now I think I need a good break from this game. 7 dead before April 12th and lasers massively delayed by an utter absence of Scientists has left me drai...
by Tac1
Thu Oct 12, 2017 4:42 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

For analyzing, I'll use my second to last mission as an example. VIP rescue, 6-man operation. Sq Sharpshooter, Sq Assault, three Rookies, Sq Ranger. Sharpshooter took a rooftop turn 1, rest of the team moved up. I tunneled on the three-man pod to my right (sentry, engineer, trooper) and didn't think...
by Tac1
Thu Oct 12, 2017 3:55 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

Re: First death, incredibly soured.

Officer has 75 aim, -20 for the flashbang, -45 for the high-cover, I just assumed the rest was distance penalties. I'm told they actually have range penalties/bonuses in LW2, but nothing I have in-game says anything of the such except for PI displaying obscene hit-chances at certain distances (68% t...
by Tac1
Thu Oct 12, 2017 2:31 pm
Forum: Long War 2
Topic: First death, incredibly soured.
Replies: 68
Views: 95642

First death, incredibly soured.

This game is beginning to infuriate me with the overwhelming reliance on luck to portray any challenge. This campaign was going so well, despite a constant slew of crashes and the poorly designed UI causing rampant miss-clicks, up to this last mission where I encountered my first death. Advent item ...
by Tac1
Mon Oct 09, 2017 8:54 pm
Forum: Long War 2
Topic: Insanity
Replies: 8
Views: 13654

Re: Insanity

Well, it's XCOM. So assuming your mod isn't bad, the game could just be doing what it usually does, which is unapologetically screwing you for the sake of it.
by Tac1
Sat Oct 07, 2017 7:32 pm
Forum: Long War 2
Topic: Inquiry; Select prior perks.
Replies: 4
Views: 7764

Re: Inquiry; Select prior perks.

To clarify, I don't mean selecting every perk. You have seven perks at max rank, one from each line. The question is, out of those seven decisions, if you could go back a line instead of being confined to the next one each time, what would you take? You could take every perk from the first two lines...
by Tac1
Sat Oct 07, 2017 3:34 pm
Forum: Long War 2
Topic: Inquiry; Select prior perks.
Replies: 4
Views: 7764

Inquiry; Select prior perks.

Thought I'd pose a fun question to stir some creativity. As it stands, a soldier levels up, you select one of three perks, then move on. Which perks would you take if you could level up and instead select a second or third perk from a previous line, rather than going on to the next? Such as taking E...
by Tac1
Fri Oct 06, 2017 6:31 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110293

Re: Mimimi moments, or no regrets when reloading a save

I have the LW2 version, already. I suppose it isn't perfect, does occasionally make mistakes. Rarely in a way that affects how I'd play, at least. Feel for you, dude. I often bog down in May and have never finished a campaign. Haven't gotten there yet on my current one. It's why I metamod LW2 to mak...
by Tac1
Fri Oct 06, 2017 5:42 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110293

Re: Mimimi moments, or no regrets when reloading a save

Now, I mean I activated every pod at once. Engineer/Trooper, Engineer/Sentry were both activated by choice, as an ambush. The Sectoid/Trooper are nowhere in sight, up until I moved one tile over to edge cover and get a flank, which promptly activated them and three drones. I saw that and heaved the ...
by Tac1
Fri Oct 06, 2017 4:26 pm
Forum: Long War 2
Topic: Mimimi moments, or no regrets when reloading a save
Replies: 81
Views: 110293

Re: Mimimi moments, or no regrets when reloading a save

Just encountered the usual XCOM grade "fair play". Max-sized VIP rescue, discovered every single pod on the map in the same 10-tile space. Sectoid, two troopers, sentry, two engineers, three drones. Do what I can, get nothing because of the hilarious good fun of RNG reliant gameplay, and t...
by Tac1
Thu Oct 05, 2017 2:00 am
Forum: Long War 2: Strategy
Topic: Shaped Charges.
Replies: 12
Views: 24150

Re: Shaped Charges.

Bummer, that. I liked the idea. I'd personally trade more mobility for better range on that item, even to the point of effectively sacrificing the other slots just to make room for it. As it stands, it feels like you give up a lot for something that isn't particularly useful and only in specific sit...
by Tac1
Wed Oct 04, 2017 10:27 pm
Forum: Long War 2: Strategy
Topic: Shaped Charges.
Replies: 12
Views: 24150

Shaped Charges.

So, for numerous operations, I've been trying out Shaped Charges, and by large I've been disappointed. Nearly every single attempt progresses the same way. Contact with the enemy, positions are taken up. Priority threat, but he's in high cover. Shaped Charge would make sure work of it... two turns f...