Search found 74 matches

by bountygiver
Mon Mar 13, 2017 7:46 am
Forum: Long War 2
Topic: Wet Work Balance
Replies: 44
Views: 52880

Re: Wet Work Balance

Sadly, your conclusions are the same as my own and that of those who've come before us: Wet Work is simply not worth taking, at this point, mathematically. If it doubled kill experience, it'd be a decent use of 75 supplies early in the game, but as it is, it's just a trap. But what if you farm rein...
by bountygiver
Mon Mar 13, 2017 7:37 am
Forum: Long War 2
Topic: Data leak/tap doesn't scale
Replies: 5
Views: 9522

Re: Data leak/tap doesn't scale

bring reaper shinobis, and high mobility grenadiers + scanning protocol (to avoid pods near the starting position, you only want pods near datatap), and rush the datatap -> aoe enemies -> reap also the datatap caps at 30hp, if you want to scale more there's http://steamcommunity.com/sharedfiles/fil...
by bountygiver
Sun Mar 12, 2017 7:27 pm
Forum: Long War 2
Topic: Data leak/tap doesn't scale
Replies: 5
Views: 9522

Re: Data leak/tap doesn't scale

From my own experience I'v found that protecting the datatap itself is forfeit. You go on the mission to rescue the intel personal. bring reaper shinobis, and high mobility grenadiers + scanning protocol (to avoid pods near the starting position, you only want pods near datatap), and rush the datat...
by bountygiver
Sun Mar 12, 2017 7:44 am
Forum: Long War 2: Bug Reports
Topic: 1.2: Bastion does not block vehicle explosion damage
Replies: 1
Views: 3503

Re: 1.2: Bastion does not block vehicle explosion damage

vanilla bug - this is due to environmental damage effects deals damage directly to units instead of applying damage effect on units, the difference here is the damage immunity checks are only done in the effect part, and the Unit.TakeDamage function ignores all other factors and deal exactly the inp...
by bountygiver
Sun Mar 12, 2017 7:31 am
Forum: Long War 2: Bug Reports
Topic: Bunker Buster doesn't work with Salvo
Replies: 2
Views: 4827

Re: Bunker Buster doesn't work with Salvo

salvo stops turn ending grenade actions from ending your turn, but doesn't reduce the AP cost, bunker buster costs 2 AP, if you use run and gun before bunker buster you will have 1 more action if you have salvo, and 0 if you don't
by bountygiver
Sun Mar 12, 2017 7:27 am
Forum: Long War 2: Bug Reports
Topic: Supression Aim Debuff Doesn't Stack
Replies: 2
Views: 4812

Re: Supression Aim Debuff Doesn't Stack

this is a vanilla bug, in vanilla the description also states it stacks but it doesn't. You can use this http://steamcommunity.com/sharedfiles/filedetails/?id=705791225 but it won't affect area suppression area suppression will still stack with non-area suppression though, even without the mod (due ...
by bountygiver
Sun Mar 12, 2017 7:20 am
Forum: Resolved Bug Reports
Topic: Blaster Launcher scatter indicator stays on screen
Replies: 4
Views: 18064

Re: Blaster Launcher scatter indicator stays on screen

it happened to me once and never happened again, it's weird and may be caused by confirming ability cast at some specific frames.
by bountygiver
Thu Mar 09, 2017 7:36 pm
Forum: Long War 2
Topic: One dark event has made me feel like I lost the game...
Replies: 25
Views: 38680

Re: One dark event has made me feel like I lost the game...

Saph7 wrote:There are a lot of annoying Dark Events out there, but Vigilance really does seem to be the winner for making your missions thoroughly miserable while it's active.
Infestation and infiltrators are also good contenders, the only reason they don't take the top spot is because battlescanners exist.
by bountygiver
Thu Mar 09, 2017 7:34 pm
Forum: Long War 2
Topic: Why do I never get scopes?
Replies: 10
Views: 15193

Re: Why do I never get scopes?

Get vulture early, the upgrade pays for itself in like a month and you'll be drowned in low level upgrades and have sufficient elite upgrades, it also solves the elerium core problem.
by bountygiver
Thu Mar 09, 2017 7:30 pm
Forum: Long War 2
Topic: [Suggestion] Alternative Infiltration Model
Replies: 5
Views: 8527

Re: [Suggestion] Alternative Infiltration Model

I don't think using artificial restrictions to discourage stealth mission is a good idea, imo a better way is to improve loot from combat so you are rewarded for killing ayys instead (stealth means missing out loot), then balance the economy accordingly.
by bountygiver
Thu Mar 09, 2017 7:21 pm
Forum: Long War 2
Topic: unrevealed faceless w/Intel gathering ?
Replies: 12
Views: 16020

Re: unrevealed faceless w/Intel gathering ?

The IncomePenaltyPerFaceless is actually deprecated, only the pct faceless is used (modifier for total number of faceless, not just those doing the relevant job)

This is so that a haven won't go negative production (need 15 faceless in a single outpost in legend difficulty to hit that)
by bountygiver
Thu Mar 09, 2017 7:19 pm
Forum: Long War 2
Topic: Panic change suggesiton
Replies: 7
Views: 11526

Re: Panic change suggesiton

Well, being hit by a bullet in body armor can hurt quite bad. Maybe they can't immediately tell if they have a hole in their liver or just bruise and it takes them a few turns to feel under their vests, find no bleeding and get their s**t together. Except you can see the blood splattered around the...
by bountygiver
Tue Mar 07, 2017 7:21 pm
Forum: Long War 2
Topic: Tried a 0% Ambush Troop Column...OUCH!
Replies: 3
Views: 7377

Re: Tried a 0% Ambush Troop Column...OUCH!

imo 0% troop ambush is actually easier than 0% supply raid, because despite the huge maps in supply raid, the pods just spawn next to your spawn point anyway, I never had a supply raid mission where I actually need to move around the map to kill pods, it's always defending on a corner and kill every...
by bountygiver
Mon Mar 06, 2017 7:24 pm
Forum: Long War 2: Bug Reports
Topic: Post campaign bug list
Replies: 4
Views: 6618

Re: Post campaign bug list

Double Tap, just like the Rapid Fire it's based on, doesn't trigger various action-granting abilities if the second shot of the pair leads to a kill. It's not intended but I don't know how to fix it either. one solution to fix it is to make the second shot cost an action point, and grant action poi...
by bountygiver
Sun Mar 05, 2017 11:14 am
Forum: Long War 2: Bug Reports
Topic: Post campaign bug list
Replies: 4
Views: 6618

Re: Post campaign bug list

Bug 3 is from combined arms, not volatile mix, volatile mix increases grenade radius by 1 and damage by 0 in LW2 The UI for bug 10 is not really there, LW2 smoke grenade UI already did whatever the smoke grenade UI mod does, haven't encounter the vanilla issue of smoke aoe indicator lying for me. fo...
by bountygiver
Sun Mar 05, 2017 11:01 am
Forum: Long War 2: Bug Reports
Topic: The many foibles of Ever Vigilant
Replies: 7
Views: 12980

Re: The many foibles of Ever Vigilant

Mod for fix: http://steamcommunity.com/sharedfiles/filedetails/?id=877414306 If you want more abilities to not trigger it you will need to add them into the config, unfortunately this can't detect free reloads as it is literally the same ability as standard reload, but you can use free reload anytim...
by bountygiver
Sun Mar 05, 2017 6:27 am
Forum: Long War 2
Topic: Feedback: The separate rolls for Dodge and Crit make the game a terrible mess
Replies: 19
Views: 30711

Re: Feedback: The separate rolls for Dodge and Crit make the game a terrible mess

you can get the LW1 version of perfect information with EU aim rolls mod, remember to follow the instructions in the config before using it with LW2
by bountygiver
Wed Mar 01, 2017 9:29 pm
Forum: Resolved Bug Reports
Topic: Rapid reaction allowing up to 5 shots if you activate things on your turn
Replies: 2
Views: 5280

Re: Rapid reaction allowing up to 5 shots if you activate things on your turn

this is due to the event to reset the counter happens on any player turn begin instead of owning player
by bountygiver
Wed Mar 01, 2017 9:15 pm
Forum: Long War 2: Bug Reports
Topic: Issue with the Crit "Clamping" introduced in 1.2
Replies: 9
Views: 13518

Re: Issue with the Crit "Clamping" introduced in 1.2

Negative crit is clamped, otherwise resilience will produce extra dodge.

Still, I agree excess crit should start eating away dodge.
by bountygiver
Wed Mar 01, 2017 9:12 pm
Forum: Long War 2: Bug Reports
Topic: The many foibles of Ever Vigilant
Replies: 7
Views: 12980

Re: The many foibles of Ever Vigilant

it has always been only stopped by any actions that is not moving, you confused it with deep cover (hunker if you didn't attack, stacks with overwatch)
by bountygiver
Wed Mar 01, 2017 9:06 pm
Forum: Long War 2: Bug Reports
Topic: Something wrong with the status effects
Replies: 1
Views: 3906

Re: Something wrong with the status effects

The shutdown as persistent effect is a problem with perfect information, as shutdown has no duration the mod thinks it lasts forever, use show more buff details to see how many actions remains instead The 1 turn red fog is also an error from the same mod, as most infinite duration effects have 1 tur...
by bountygiver
Tue Feb 28, 2017 5:17 pm
Forum: Long War 2: Bug Reports
Topic: Boosted Infiltration didn't work for a Supply Raid
Replies: 5
Views: 8265

Re: Boosted Infiltration didn't work for a Supply Raid

Veteran gives 75% more infiltration, but it's still based on current infiltration so 1% +0.75%≈2%
by bountygiver
Mon Feb 27, 2017 4:05 am
Forum: Long War 2: Bug Reports
Topic: Alien Nest: Boss Bug ?
Replies: 7
Views: 10344

Re: Alien Nest: Boss Bug ?

In LW2 the rulers only have a chance of taking action after you take an action instead of guarantee to do that every time.
by bountygiver
Mon Feb 27, 2017 3:36 am
Forum: Long War 2: Bug Reports
Topic: Graze Issue
Replies: 10
Views: 14508

Re: Graze Issue

That looks normal, the graze band will usually be 20% wide barring dodges/crits changing them or shots below 10% or above 90%. The increase in grazes is usually due to enemies having grazes (if you have more high crit shots than enemies with dodges this number should get lower)