You will have a flawless screen.Jacke wrote:Thanks for replying.
Cpl: Field Surgeon
As Noober said, it's like having +1 ablative armour. Sure you don't get the "FLAWLESS" on the mission summary, but your troops are available for another mission sooner.
Search found 129 matches
- Wed Sep 20, 2017 1:45 pm
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Specialist Builds
- Replies: 47
- Views: 70556
Re: LW 1.5 Specialist Builds
- Wed Sep 20, 2017 12:14 pm
- Forum: Long War 2: Strategy
- Topic: Magnetic Weapons - why?
- Replies: 21
- Views: 34868
Re: Magnetic Weapons - why?
Coil research time is twice more then mag (Legend) and even more as it require elerium. And the worst part is that coil weapon is REALLY expensive to build. Even if you rush for it you will not be abble to quickly equip all your shotty classes with that shiny toys. By mid june on Legend you should b...
- Wed Sep 20, 2017 8:25 am
- Forum: Long War 2: Strategy
- Topic: LW2 1.5 Specialist Builds
- Replies: 47
- Views: 70556
Re: LW 1.5 Specialist Builds
1. Sentinel The best anti-yellow alert thing in the game that early. It perfectely scales with weapon tech and rank and become even stronger later on. It's better then RR on ranger because miss on the first shot or LR doesn't affect the second shot at all. Combat protocol on the other hand is extrem...
- Wed Sep 20, 2017 7:15 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 350099
Re: LW 1.5 Grenadier builds
I think fire grenade benefits from HEAT in terms of armor piercing though not sure. No shred unfortunately... Late game almost everyone and their dogs has at least 1 armor and many - 2 and above. I always pick HEAT at SSGT but as far as you use flash-fire hybrid (the best on Legend IMO) the pick rea...
- Tue Sep 19, 2017 2:36 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 350099
Re: Grenadier builds
I never try to FO a strong MEC for farming. My target is something like Archer1 as after BB and with good PCS it's 100%. If I had a BS round - MEC2 is the ideal as it can tank quite a lot. I found out the power of mass M1 Mecs in my alternative retal (with drop every turn) in early-mid october. I de...
- Tue Sep 19, 2017 1:46 pm
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 350099
Re: Grenadier builds
There is always one argument for hacking spec = MEC farm for havens. There are no thing like exces MECs in mid-late game standart full retals/invasions which I consider to be be among the most difficult missions in the game. Especially invasion - the only mission I always fear of no matter what the ...
- Tue Sep 19, 2017 11:48 am
- Forum: Long War 2: Strategy
- Topic: LW 1.5 Grenadier builds
- Replies: 113
- Views: 350099
Re: Grenadier builds
BB beside -25 hack resistance which will almost guarantee FO of MEC2 and below (one RR is usually enough to 100% consider you have Gremlin2 and SkullMining by that time) BB disables MEC misslies. Wthout missiles Archer of all kind is just a poor shooter (consider aim/mobility penalty). So BB turns M...
- Thu Sep 14, 2017 1:41 pm
- Forum: Long War 2
- Topic: Fire Grenade Tunning
- Replies: 10
- Views: 17948
Re: Fire Grenade Tunning
From xwynns video I learned that this is most likely the final patch - so I hope it is the final nerf.
Better be so as there are only a very few things left to abuse
Better be so as there are only a very few things left to abuse
- Thu Sep 14, 2017 1:17 pm
- Forum: Long War 2
- Topic: Fire Grenade Tunning
- Replies: 10
- Views: 17948
Re: Fire Grenade Tunning
Could you please advise an easy but reliable way to eliminate % chance for fire grenade as ini doesn't contain flame chance? XComLW_Overhaul.ini Line 400 & 401 FIREBOMB_FIRE_APPLY_CHANCE=75 FIREBOMB_2_FIRE_APPLY_CHANCE=85 It's starting to hurt me as official 75% is not 75% in practice. I'ts lik...
- Thu Sep 14, 2017 9:00 am
- Forum: Long War 2
- Topic: Fire Grenade Tunning
- Replies: 10
- Views: 17948
Re: Fire Grenade Tunning
Just adding a RNG to a OP item is not a wise balance choice, so if you are lucky you with an OP item and if you are not you get an useless one. While that's exactly my point of view, this subject have been discussed ad-nausea as soon as the change was announced so there's not much point discussing ...
- Tue Sep 12, 2017 1:33 pm
- Forum: Long War 2
- Topic: Last on in July, wonder what happened
- Replies: 23
- Views: 28992
Re: Last on in July, wonder what happened
Sorrry - I fear you didn't understand me. IF there is a real mission at the end of covert OPS then you should carefully consider the soldier to send there. Not just send two useless/not so usefull soldeirs to get the reward (e.cores/breakdown/avatar reduction/promotion/etc.). But it could force you ...
- Tue Sep 12, 2017 7:23 am
- Forum: Long War 2
- Topic: Last on in July, wonder what happened
- Replies: 23
- Views: 28992
Re: Last on in July, wonder what happened
Covert Ops in WotC, sensible strategic mechanic that allows you to have a variety of methods to approach the strategic game, focus on prolonging, focus on soldier improvement, focus on resources and items, etc. Covert OPS would be much more fun if it always ends up with the real mission like in EW....
- Tue Sep 12, 2017 6:56 am
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1112101
Re: XCOM 2 expansion + Long War 2: Nothing to announce
I didn't mean any offence - it was just a first impression after 1.4 LW experience. There are a lot of improvement in WoTC compare to vanila like perfomrance optimisation (no more 1-3 minutes load, slide-show on some missions, etc.), tons of new maps including multi-level ones, new activities (resis...
- Mon Sep 11, 2017 7:52 pm
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 54522
Re: Dissolving the hero classes into LW2: A proposal
Well in terms of boss killing there is nothing better then Kubikuri-crit sniper. And it doesn't matter how many HP - 100 or 10 000. But sharpshooter doesn't have 1 tile visibility radius and can't kill and stay concealed at the same time as the reaper can. And yes, travers fire-RF gunner will out-dp...
- Mon Sep 11, 2017 6:36 pm
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 54522
Re: Dissolving the hero classes into LW2: A proposal
1. BS round = +5*6 damage. In WoTC it is 5 * 7 with appropriate Skirmish res. order. 2. Shot from conceal ignore 2 armor and all 6 shots are consider from conceal. 3. Shred skill will shred up to 3 armor with each shot. If any is left after homing mines. 4. You can use up to 2 home mines and each - ...
- Mon Sep 11, 2017 5:41 pm
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 54522
Re: Dissolving the hero classes into LW2: A proposal
Please don't even try to put reaper into LW - this class is just insanely OP even for WoTC. All hero classes are "insanely OP" in WoTC. Especially so with right extra perks. But then again, your normal soldiers with right extra perks are "insanely OP" as well. No one is even clo...
- Mon Sep 11, 2017 4:50 pm
- Forum: Long War 2
- Topic: Dissolving the hero classes into LW2: A proposal
- Replies: 34
- Views: 54522
Re: Dissolving the hero classes into LW2: A proposal
Please don't even try to put reaper into LW - this class is just insanely OP even for WoTC.
- Mon Sep 11, 2017 4:35 pm
- Forum: Long War 2
- Topic: Last on in July, wonder what happened
- Replies: 23
- Views: 28992
Re: Last on in July, wonder what happened
WoTC is a peace of cake compared to LW. Regular grenades 100% destruct cover - no need even for plasma. Other grenades are just useless. Ability to pick up both path's skills is just insane. Promotion reward for covert OPS is OP. You can quickly power level one chosen soldier (ranger preferably) to...
- Mon Sep 11, 2017 2:36 pm
- Forum: Long War 2
- Topic: Last on in July, wonder what happened
- Replies: 23
- Views: 28992
Re: Last on in July, wonder what happened
WoTC is a peace of cake compared to LW. Regular grenades 100% destruct cover - no need even for plasma. Other grenades are just useless. Ability to pick up both path's skills is just insane. Promotion reward for covert OPS is OP. You can quickly power level one chosen soldier (ranger preferably) to ...
- Mon Sep 11, 2017 2:01 pm
- Forum: Long War 2
- Topic: XCOM 2 expansion + Long War 2: (11/7/17 UPDATE: See announcement thread)
- Replies: 260
- Views: 1112101
Re: XCOM 2 expansion + Long War 2: Nothing to announce
Just finished first Legend WoTC. It's so easy past early game.............. after nov I forced myself to play just to see the new final cutscene. Raid 3vs13 endgame ayss? PSI+Sniper+Ranger and it could as well be 3 vs 30. Solo facility/Forge? Just reaper and it's done. Yes, assasin is a major proble...
- Wed Aug 23, 2017 4:47 pm
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 43590
Re: What to do with a high vigilance region?
The relay will indeed have 30+ HP but from what I heared it can be one-shotted with 10+ dmg shot. And that's true - at least for me in 1.4. This was very important to me as I bring only 1 sniper but not for 2-3 snipers as they will also destroy it in one turn with regular shots. From what I knew in ...
- Wed Aug 23, 2017 2:43 pm
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 43590
Re: What to do with a high vigilance region?
I'll have to actually play one of these missions to see what it's like. But "kill relay from afar" will always be my strategy with Bunker Busters and Shaped Charge to remove the inconvenient walls (and later, Combat Engineer). Relay gets affected by Bluescreen rounds iirc? Be advised that...
- Wed Aug 23, 2017 2:23 pm
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 43590
Re: What to do with a high vigilance region?
Invasion RNF starts way sooner than turn 5. I just had one at turn 2, and then every turn, starting with 4 units and going up quickly to 8. It is the most difficult mission in my experience unless you get lucky and can kill the relay from afar. Then it just becomes a supply raid mission. I beleive ...
- Wed Aug 23, 2017 12:40 pm
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 43590
Re: What to do with a high vigilance region?
I had no faceless. But I didn't have any in this region so it means nothing. Actually it means random civilians don't turn into faceless. Which is huge, I'm still scarred by the 7 Faceless (with Alien Infiltrators) I encountered in a Swarming Lib 3 - pretty much convinced me that Lib 3 is the one t...
- Wed Aug 23, 2017 10:58 am
- Forum: Long War 2
- Topic: What to do with a high vigilance region?
- Replies: 32
- Views: 43590
Re: What to do with a high vigilance region?
4 turns to first RNF, and 2 - for the second RNF and the relay is like 5 dashes away through area swarming with aliens... I need to farm these Invasions. This sounds awesome. Are there Faceless among the civlians (assuming that Strategic DE isn't up)? Do your rebels help out? I had no faceless. But...