Search found 188 matches

by Zyrrashijn
Thu Apr 13, 2017 5:58 am
Forum: Long War 2: Bug Reports
Topic: Set equipment free (option canceled)
Replies: 2
Views: 5053

Re: Set equipment free (option canceled)

You forgot to provide the necessary information. (See sticky)

You might have overlapping buttons. Any mod that alters the squad loadout screen?
by Zyrrashijn
Wed Apr 12, 2017 6:27 pm
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

felusian: you can check the .ita files in LW2's Localization folder
by Zyrrashijn
Wed Apr 12, 2017 11:51 am
Forum: Long War 2
Topic: I thought of a new nerf (EVAC)
Replies: 11
Views: 19380

Re: I thought of a new nerf (EVAC)

Narratively, you're still in distress, because the bulk of ADVENTs force is headed your way. Even if there's no imminent thread on the map left. Also, nobody can expect pavonis to root thrugh the voicepak files and root out those not fitting into every situation...
by Zyrrashijn
Wed Apr 12, 2017 9:54 am
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22994

Re: Rebel Movement & Promotion

I think, a mission to relocate a small number of resistance members would be nice. You'd have to assign a small squad (maybe 5 Soldiers + 3 rebels max) to guide those rebels to their new region (maybe only one that is adjacent to their origin) and it would have a decent chance of being discovered by...
by Zyrrashijn
Wed Apr 12, 2017 9:45 am
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

Actually, it's from the vanilla loc. I wasn't aware of this, too, until I took charge with creating localizations in german, as I'm playing in English. I think the base game german loc is horrible, to say the least. But it's too much work to overhaul it completely... If you have further ideas or add...
by Zyrrashijn
Wed Apr 12, 2017 7:30 am
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

Zaramnor wrote: I would recommend to replace "Kill" with "Abschuss".
This is a good alternative, I chose "Kill" because this is already used in the german localization on other abilites and i wanted to maintain overall consistency where possible.
by Zyrrashijn
Wed Apr 12, 2017 7:06 am
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

There is a typo in the german translation: MissionDescriptions=(MissionFamily="SmashnGrab_LW", Description="Der Widerstand hat den Aufbewahrungsort von wichtigem Feindmaterial herausgefunden, dass wir für unsere eigenen Zwecke beschaffen können.", MissionIndex=0) It's spelled &q...
by Zyrrashijn
Wed Apr 12, 2017 7:02 am
Forum: Long War 2
Topic: Rebel Movement & Promotion
Replies: 15
Views: 22994

Re: Rebel Movement & Promotion

quarter wrote:[What's the plural of faceless?]
That would be "faceless" same as with "fish". One Faceless, many Faceless. ;)
by Zyrrashijn
Tue Apr 11, 2017 7:38 pm
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

Working on the german translation. [HitandSlither X2AbilityTemplate] LocFriendlyName="Hit and Slither" LocFlyoverText="Hit and Slither" Not sure how to translate this Schlagen und rutschen? Roughly means Strike and Slither. I'm more of the opinion to state the semi-serious "...
by Zyrrashijn
Tue Apr 11, 2017 7:03 am
Forum: Long War 2
Topic: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1 -- All In! Thanks!
Replies: 30
Views: 49611

Re: Crowdsourcing translations #4: LW2 Patch 1.3, Batch 1

Working on the german translation. There's a typo below [CoupDeGrace2 X2AbilityTemplate] 2x "damge" instead of "damage" Edit: Found another one: [SoulMerge X2AbilityTemplate] "by grant" instead of "by granting" Edit 2: Need clarification about Thanks for the c...
by Zyrrashijn
Mon Apr 10, 2017 11:27 am
Forum: Long War 2
Topic: Not to nag, just can't wait.
Replies: 8
Views: 13330

Re: Not to nag, just can't wait.

You heartless monster.
by Zyrrashijn
Wed Apr 05, 2017 11:21 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 103429

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Stroggus: Are you using any pistol-themed mods?
by Zyrrashijn
Tue Apr 04, 2017 5:40 am
Forum: Long War 2
Topic: Avatar progress to fast?
Replies: 17
Views: 24363

Re: Avatar progress to fast?

I don't think the startegy layer needs much tweaking. If you are that far in time, you should ask yourself what you are doing wrong, when the lib chain can be completed on legend difficulty by the end of april. The first liberation should always be your primary concern. And with Advent busy enough, ...
by Zyrrashijn
Wed Mar 29, 2017 5:49 am
Forum: Long War 2: Bug Reports
Topic: Alien Groups all spawn in one area and dont move
Replies: 1
Views: 3599

Re: Alien Groups all spawn in one area and dont move

Bug. Try to run troubleshooting.
by Zyrrashijn
Tue Mar 28, 2017 12:40 pm
Forum: Long War 2
Topic: extraction point compromised bug
Replies: 7
Views: 13469

Re: extraction point compromised bug

Then, why wouldn't you want to post this on the dedicated bug section and add the necessary information?
by Zyrrashijn
Mon Mar 27, 2017 6:53 am
Forum: Long War 2: Bug Reports
Topic: Rulers (BQ&AK) scheduling..
Replies: 6
Views: 9281

Re: Rulers (BQ&AK) scheduling..

The POI spawn is bugged, yes. But that didn't stop the rulers appear like they are supposed to. I have a 2nd scan site for the nest sitting on the geoscape, but Queenie showed up on my second HQ-Assault. Just takes some time i guess.
by Zyrrashijn
Mon Mar 20, 2017 11:24 am
Forum: Long War 2
Topic: [suggestion] Change dessign of the smoke grenade.
Replies: 20
Views: 30382

Re: [suggestion] Change dessign of the smoke grenade.

I've seen Xwynns throw Smoke at the enemy without so much noticing. Was hilarious. But i don't think this has to be redesigned in any way.
by Zyrrashijn
Thu Mar 16, 2017 1:35 pm
Forum: Long War 2
Topic: Capacitor Discharge vs Armor
Replies: 5
Views: 9242

Re: Capacitor Discharge vs Armor

I don't know wether it's important or not, but was it open or closed?
by Zyrrashijn
Thu Mar 16, 2017 11:30 am
Forum: Long War 2
Topic: Baseline mission activity and XP
Replies: 6
Views: 10050

Re: Baseline mission activity and XP

http://www.ufopaedia.org/index.php/Soldiers_(LW2)

No exact math, though.

So, no, XP is earned mainly by enemy numbers, but not solely.
by Zyrrashijn
Tue Mar 14, 2017 7:30 am
Forum: Long War 2: Bug Reports
Topic: Ability Roust and Overwatch - bug or Design ?
Replies: 7
Views: 11158

Re: Ability Roust and Overwatch - bug or Design ?

Why would you use roust on an unactivated enemy in the first place? Range?
by Zyrrashijn
Mon Mar 13, 2017 2:01 pm
Forum: Long War 2: Bug Reports
Topic: Save Games Seed is Different
Replies: 1
Views: 3598

Re: Save Games Seed is Different

This is vanilla behaviour. Probably hard-coded and too troublsome to change.
by Zyrrashijn
Fri Mar 10, 2017 8:54 pm
Forum: Long War 2
Topic: Behaviour of civilians after liberation
Replies: 6
Views: 8913

Re: Behaviour of civilians after liberation

Exactly. It was one of those missions. Now i'm curious if civilians are due to change behaviour in liberated regions.
by Zyrrashijn
Fri Mar 10, 2017 11:21 am
Forum: Long War 2
Topic: Alternatives to a walking battle scanner for vision
Replies: 12
Views: 15266

Re: Alternatives to a walking battle scanner for vision

I've only little experience, but what's wrong with Battlescanners as they are?