Search found 214 matches

by Jadiel
Wed Mar 08, 2017 6:44 am
Forum: Long War 2
Topic: How are people liberating regions so fast?
Replies: 45
Views: 89783

Re: How are people liberating regions so fast?

No, in my experience there's no time limit. I've definitely crept around in stealth for around 20 turns before breaking concealment without anything happening.
by Jadiel
Tue Mar 07, 2017 11:48 am
Forum: Long War 2
Topic: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
Replies: 10
Views: 17622

Re: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?

I find it difficult to believe you've never had a case where you had soldiers unexpectedly spotted, or pods activating unexpectedly. Or at least, if you've never had that happen, you're probably not doing very many stealth missions! Yes, there are tools to mitigate it late game, but early/mid game, ...
by Jadiel
Tue Mar 07, 2017 11:42 am
Forum: Long War 2
Topic: Datatap Missions
Replies: 19
Views: 24777

Re: Datatap Missions

twice now when I start the mission I've had a pod of snakemen spawn directly on top of my datatap. Given that I only had 5 resistence members and my haven adviser, neither time I was able to finish off the pod in turn 1.... they immediately knock my datatap down to 4 hp.... So i take it you never h...
by Jadiel
Tue Mar 07, 2017 9:58 am
Forum: Long War 2: Bug Reports
Topic: Ufo mission bug
Replies: 1
Views: 3511

Re: Ufo mission bug

johnnylump wrote:PLEASE post:
1) The version of Long War you are playing.
2) The platform you are playing on.
3) What other XCOM2 mods you are playing with.
4) The circumstances of the bug or precise steps to produce it.
5) Whether you are able to offer a savegame for us to look at.
by Jadiel
Tue Mar 07, 2017 9:37 am
Forum: Long War 2
Topic: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?
Replies: 10
Views: 17622

Re: How many are attempting "Light" Guerrilla Ops with 6-ish soldiers?

There are still opportunities for one or two man teams to do sneaky stuff, but the margin for error is slim to none. If something goes wrong, your guys are screwed because they have no alternate mission plan. That's where we disagree. Is something goes wrong with a 2 man stealth "squad", ...
by Jadiel
Tue Mar 07, 2017 9:26 am
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 20620

Re: [Feedback] Gunners, 1.2

I think the problem with bringing it closer to its LW1 version is it starts stepping on Walk Fire's toes.
by Jadiel
Tue Mar 07, 2017 9:05 am
Forum: Long War 2
Topic: [Feedback] Gunners, 1.2
Replies: 15
Views: 20620

Re: [Feedback] Gunners, 1.2

I quite like the nerf to Hail of Bullets. In my experience, it has made my Gunners a bit less mobile than they used to be, and it feels truer to what the class should be. To be honest, I think HoB should just be removed from the AWC. I would say the perk should only work with a SAW, for flavour reas...
by Jadiel
Mon Mar 06, 2017 7:19 pm
Forum: Long War 2
Topic: Question regarding AWC in 1.2
Replies: 10
Views: 13687

Re: Question regarding AWC in 1.2

Run and gun is awesome on a dfa sniper :)
by Jadiel
Mon Mar 06, 2017 6:15 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 42888

Re: Early missions with short timers, a failing strategy

Well, after some testing l have figured out what is happening in my game. I would like some other player(s) to see if these results can be replicated. In summary (counter intuitively) rookies level up from non-contact failed missions ONLY when accompanied by one or more experienced soldiers. Result...
by Jadiel
Mon Mar 06, 2017 6:08 pm
Forum: Long War 2
Topic: Final Countdown?
Replies: 11
Views: 16091

Re: Final Countdown?

There's still a countdown. I think it's 21 days, but I'm not sure.
by Jadiel
Mon Mar 06, 2017 4:09 am
Forum: Long War 2
Topic: How does it work the Advent Strength?
Replies: 15
Views: 24424

Re: How does it work the Advent Strength?

I thought ADVENT strength grew by doing missions in that region and thet some missions afected more than others. So I tryied to stop the operations on a region that was at strength-4 and focused on other regions but the first one still grew anyway up to strength-7. So why does this region still gro...
by Jadiel
Mon Mar 06, 2017 4:03 am
Forum: Long War 2: Bug Reports
Topic: Free grenade perks dont stack
Replies: 4
Views: 6636

Re: Free grenade perks dont stack

I'm clearly missing something here. Your grenadier has 3 utility slots. When you have Full Kit and neither Protector nor Heavy Ordnance, you get 7 grenades, as shown in your second screenshot. When you have Full Kit + Heavy Ordnance you get 8 grenades, as shown in your first screenshot (because you ...
by Jadiel
Sun Mar 05, 2017 4:38 pm
Forum: Long War 2: Strategy
Topic: Early missions with short timers, a failing strategy
Replies: 36
Views: 42888

Re: Early missions with short timers, a failing strategy

You're right, but there's still a good reason for clearing missions out. High value VIP missions can be guerrilla op missions, and you can only have two spawned in a region simultaneously. If you've got a hack mission and a sabotage mission both spawned with a long timer, you won't get another gueri...
by Jadiel
Sun Mar 05, 2017 4:28 pm
Forum: Long War 2
Topic: Questions about perks [Game mechanics]
Replies: 18
Views: 24321

Re: Questions about perks [Game mechanics]

It's all units. I'm pretty sure it applies to non-aimed attacks also (e.g. Grenades)
by Jadiel
Sun Mar 05, 2017 2:53 pm
Forum: Long War 2: Bug Reports
Topic: Free grenade perks dont stack
Replies: 4
Views: 6636

Re: Free grenade perks dont stack

Full Kit gives an additional grenade for each utility slot. Heavy Ordnance gives you an additional grenade for your grenade slot. You should have 8 grenades in total.

What's the bug?
by Jadiel
Sun Mar 05, 2017 9:53 am
Forum: Long War 2
Topic: PSA on Haywire and Trojan
Replies: 5
Views: 8976

Re: PSA on Haywire and Trojan

Just to clarify for me, do you need to be in visual range when you first do the hack or at the time the hack ends (and Trojan takes effect)? Thanks. You need to be in visual range when you hack the unit. That applies the Trojan effect, which will trigger when the effect of the hack ends, regardless...
by Jadiel
Sat Mar 04, 2017 1:38 pm
Forum: Long War 2: Bug Reports
Topic: [1.2] Trench Gun mouseover text says cooldown is 3 turns but it is actually 4 turns
Replies: 1
Views: 3455

Re: [1.2] Trench Gun mouseover text says cooldown is 3 turns but it is actually 4 turns

I don't think this a bug, it's just due to the way that the game counts cooldowns which is different to the way people understand them. If I say a skill has a 1 turn cooldown, you understand that as meaning that you use the skill one turn, then you can't use it the next turn, then you can use it the...
by Jadiel
Sat Mar 04, 2017 11:08 am
Forum: Long War 2
Topic: Slayed by unrevealed enemies LeL
Replies: 25
Views: 38167

Re: Slayed by unrevealed enemies LeL

Do Advanced Troopers or Sergeants/Officers get Squadsight as well? Because on numerous occasions I had my backline Specialists shot at with Advent Magnetic weapons from out of sight of even my assault on the front on the same direction. I'm pretty sure some of closer Advent did have those Specialis...
by Jadiel
Sat Mar 04, 2017 10:50 am
Forum: Long War 2
Topic: A Linear Crit/Hit/Graze/Miss rework
Replies: 14
Views: 20677

Re: A Linear Crit/Hit/Graze/Miss rework

You make it sound like 20% of your hits will graze. This is not true. 10% of your hits will graze, and so will 10% of your misses. IMO LW2's system makes way more sense than vanilla's linear system. Under his rework though, that's true. With 0% crit and 0% dodge, 20% of the time you will get a graz...
by Jadiel
Sat Mar 04, 2017 8:24 am
Forum: Long War 2
Topic: Please don't call unavoidable alien upgrades Dark Events
Replies: 16
Views: 23649

Re: Please don't call unavoidable alien upgrades Dark Events

Perhaps if you told us which DE is unavoidable, it would help everyone else understand your issue.
by Jadiel
Sat Mar 04, 2017 1:18 am
Forum: Long War 2
Topic: Slayed by unrevealed enemies LeL
Replies: 25
Views: 38167

Re: Slayed by unrevealed enemies LeL

The aliens have been complaining about this 'bugged' behaviour from XCOM snipers for 5 years now. Squadsighters gonna Squadsight...
by Jadiel
Sat Mar 04, 2017 1:15 am
Forum: Long War 2: Bug Reports
Topic: Are Archons immune to fire or there is a bug?
Replies: 4
Views: 6937

Re: Are Archons immune to fire or there is a bug?

chrisb wrote:The burning status does not prevent enemies that can melee from doing so.
Fixed that for you :P
by Jadiel
Sat Mar 04, 2017 1:08 am
Forum: Long War 2
Topic: A Linear Crit/Hit/Graze/Miss rework
Replies: 14
Views: 20677

Re: A Linear Crit/Hit/Graze/Miss rework

Currently, you need both 100% crit and 110% to-hit to eliminate graze completely if your target has positive dodge.
by Jadiel
Fri Mar 03, 2017 8:09 pm
Forum: Long War 2
Topic: A Linear Crit/Hit/Graze/Miss rework
Replies: 14
Views: 20677

Re: A Linear Crit/Hit/Graze/Miss rework

and why would you want a linear system anyway isn't it better to have more variance? There is more variability here: instead of Graze almost always being 20% likely to happen, now you can reduce (or even eliminate) the %chance graze by increasing your To-hit or Crit. This would open up more interes...
by Jadiel
Fri Mar 03, 2017 7:21 pm
Forum: Long War 2: Bug Reports
Topic: Recruit Raid game ending bug
Replies: 4
Views: 6506

Re: Recruit Raid game ending bug

Have you tried:

EnableGlobalAbility PlaceEvacZone
LWForceEvac

The first command should let you throw an evac flare. The second should make firebrand arrive immediately.