Search found 106 matches
- Wed Mar 01, 2017 6:15 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 30966
Re: Officer training times and using squads
I disagree with that completely. Yes, high ranking troops are better at rooting out faceless, but doing so a bit faster isn't vital. Reserve troops (squaddies early on, up to CPL/SGT or so later on) are more than capable of doing the job. Your best troops should be out doing the hard stuff, aka mis...
- Wed Mar 01, 2017 4:25 pm
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 30966
Re: Officer training times and using squads
Well, then you failed to recruit and GTS up enough troops to fill those slots, and you simply need to remove someone from a squad to send in. This aspect could use a UI upgrade though, so sending someone who is in a squad to a haven is possible but removes them from the squad at the same time. The ...
- Wed Mar 01, 2017 11:57 am
- Forum: Long War 2
- Topic: Feedback from no <50% infil campaign
- Replies: 25
- Views: 34516
Re: Feedback from no <50% infil campaign
Thanks for this. After several restarts i finally learned how to abuse supply raids and in conjunction with manipuilating the black market so that it usually wants one of my big corpse piles this more or less breaks the game on legend. While there are still challenging missions (a 0% supply raid in ...
- Wed Mar 01, 2017 10:14 am
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 30966
Re: Officer training times and using squads
Honestly, while the "squad that experienced some shit together" idea might be flavourful, I question its place in the game. Why do I get punished for choosing the best soldiers available for the job? Because your soldiers are human, that's the way people behave. Their mutual experiences l...
- Wed Mar 01, 2017 2:12 am
- Forum: Long War 2
- Topic: Officer training times and using squads
- Replies: 24
- Views: 30966
Re: Officer training times and using squads
Honestly, while the "squad that experienced some shit together" idea might be flavourful, I question its place in the game. Why do I get punished for choosing the best soldiers available for the job? This is especially annoying since the squad management itself has more downs than ups to m...
- Tue Feb 28, 2017 12:12 pm
- Forum: Long War 2
- Topic: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
- Replies: 116
- Views: 131606
Re: Suggested fix to supply raid, troop column, HQ 0% infiltration abuse
One related issue that should probably be investigated are the black market values of goods in general. Even when supply raids are nerfed, hq assaults will continue to provide huge amounts of bodies. Say you have 50 trooper bodies lying around. The amount of supplies you get per body can vary betwee...
- Wed Feb 22, 2017 1:37 pm
- Forum: Long War 2: Strategy
- Topic: How exactly does Area Suppression work?
- Replies: 4
- Views: 8091
Re: How exactly does Area Suppression work?
Also of note: Many players complained, that suppressions ovberwatch fire can be negated when moving out of the zone/into cover. The thing is: As long as the enemy doesnt draw overwatcxh fire, the debuff remains active. This is way enemies moving out "the smart way" can actually be better f...
- Wed Feb 22, 2017 8:19 am
- Forum: Long War 2
- Topic: So what map packs work well with long war 2 (without having to alter timers)
- Replies: 5
- Views: 10410
So what map packs work well with long war 2 (without having to alter timers)
Hey everyone. Since LW2 has so many missions, I am really tempted to try out some of those sweet mappacks to get a bit more variety going. However I heard horror stories about unbeatable council missions due to maps being too large or the objective being basically unreachable. I also remember a vani...
- Tue Feb 21, 2017 4:43 am
- Forum: Modding Long War 2
- Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
- Replies: 6
- Views: 11636
Re: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Sry i can not help you with that, but i am interested in the solution. Did you fixed it? No i wrote a dirty workaroudnd ... what i did notice is that referencing some of the officer classes in one of my testmods didnt break stuff. But so far i did no further investigations, under what circumstances...
- Mon Feb 20, 2017 6:27 am
- Forum: Long War 2: Strategy
- Topic: Snap Shot?
- Replies: 33
- Views: 39091
Re: Snap Shot?
I don't even like holo targeter sharpshooters anymore tbh. Death from above is just amazing for allowing you to take advantage of squad sight since it removes the penalty. I was taking 80% shots with a DFA sharpshooter while my holotargeter was staring at 40-50% shots from the same range, and that ...
- Fri Feb 17, 2017 12:45 am
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 14689
Re: Legendary Oct/Nov, How do I deal with Advent strength
You make me proud, son. :mrgreen: Yeah think carefully about liberating, but realize that things don't really get any better by waiting too long either. You want to have a region or two with 13 rebels on supplies where you don't have to worry about retaliations, and liberating is the way. Invasions...
- Fri Feb 17, 2017 12:41 am
- Forum: Long War 2: Strategy
- Topic: First supply raid: How many people to bring?
- Replies: 10
- Views: 16702
Re: First supply raid: How many people to bring?
I just did the first supply raid. I had 2,5 days to infiltrate (baseline light-moderate) and decided to only take 8 and not 10 people so that I'd get at least a little infiltration going on. I ended up with roughly 25% and played a swarming mission, which was a lot of fun, but cost me one soldier. ...
- Thu Feb 16, 2017 4:50 pm
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 14689
Re: Legendary Oct/Nov, How do I deal with Advent strength
Supply raids are very difficult to detect, but you should be able to see one by mid to late April. Even with 13 rebels I still get some of them that have 1 or 2 days left =.= They are on a cooldown, but it's not quite like troop columns. Supply raids depend on where the enemy is redirecting their f...
- Thu Feb 16, 2017 4:30 am
- Forum: Forum Matters
- Topic: Common Search Words?
- Replies: 4
- Views: 26991
Re: Common Search Words?
Yeah cant look up "invasion" or "technical" either. The forum search function is nearly useless atm.
- Thu Feb 16, 2017 4:23 am
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 14689
Re: Legendary Oct/Nov, How do I deal with Advent strength
This video I would consider mandatory watching https://www.youtube.com/watch?v=76Px0bIe6cQ It does not *directly* tell you how to deal with advent strength, but it actually tells you indirectly. The answer is to "bounce between regions" in order to pick up the most valuable/rewarding miss...
- Wed Feb 15, 2017 11:04 am
- Forum: Long War 2: Strategy
- Topic: What should I do different if Advent strength 3 instead of 2 or 1
- Replies: 16
- Views: 23634
Re: What should I do different if Advent strength 3 instead of 2 or 1
Doesn't global Advent strength increase as well ? So in theory by waiting you risk that Advent will get more troops everywhere ? You don't wait, you act elsewhere. Once you locate the network tower or regional complex you can make noise in other regions and come back for them later. So far i have n...
- Wed Feb 15, 2017 10:57 am
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 14689
Re: Legendary Oct/Nov, How do I deal with Advent strength
I think you're probably just experiencing the game pushing you into doing the final mission. Global Advent Strength just rises very quickly on Legendary, and I'm pretty sure Joinrbs finished both of his campaigns around December, precisely because Advent just gets to be overwhelming. How far are yo...
- Wed Feb 15, 2017 9:55 am
- Forum: Long War 2: Strategy
- Topic: Legendary Oct/Nov, How do I deal with Advent strength
- Replies: 11
- Views: 14689
Legendary Oct/Nov, How do I deal with Advent strength
This thread will be a bit of a rant, but I am about to lose (again) so please bear with me :p. Yesterday I was still hanging in fine, or so I thought. I liberated my second region to generate more moneys, I had enough predator and exo suits to fully kit out 20 men. Some soldiers have Magnetic weapon...
- Sat Feb 11, 2017 2:54 am
- Forum: Modding Long War 2
- Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
- Replies: 6
- Views: 11636
Re: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Small update: So the issue is definitely not on my side, i deleted configs, verified the cache etc. What I also tried: Issueing a small innocent log command like: `LEBMSG("Officer?" @ class'LWOfficerUtilities'.static.IsOfficer(Unit)); also tried `LEBMSG("Officer?" @ class'LW_Offi...
- Thu Feb 09, 2017 11:23 pm
- Forum: Modding Long War 2
- Topic: HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
- Replies: 6
- Views: 11636
HELP: I want to check wether an Ability is an Officer Ability and the game breaks?
Hey everyone, I'm about to release an UI-Mod for LW2 and encountered a strange issue. I loop through all earned soldier abilities and want to check whether a specific ability is an officer ability or not. As soon as I implement the following function, the officer part of LW2 broke! Officer icons are...
- Sun Feb 05, 2017 6:24 am
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23506
Re: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
Destroy the Device: These missions can be reliably done with two sharpshooters and a shinobi. Usually it is possible to position the sharpshooters in a corner of the map where they can see the device via squadsight through a window. Uh. Maybe on an open settlement map with convenient geometry, but ...
- Sat Feb 04, 2017 2:36 pm
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23506
Re: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
Hey everyone. As many others I appreciate the fact that stealth is a viable way to solve many missions. It provides additional variety in the way missions play out. Ideally a stealthy playstyle should come with some disadvantages or else the player would be encouraged to only run stealth missions (...
- Fri Feb 03, 2017 8:46 pm
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23506
Re: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
I see this as a good thing. They shouldn't really "know" where you are at, now a case could be made that they could see the shots and locate you in that manner. I do agree do somewhat that Stealth has been my go too move to make higher difficulties easier. As you said following a bright l...
- Fri Feb 03, 2017 6:38 pm
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23506
Re: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
But they dont track down the shooters, they are just acting confused.Merkle wrote:As soon as you shoot the deivice the pods should go on alert. You can see this if they start running around instead of just walking.
- Fri Feb 03, 2017 6:19 pm
- Forum: Long War 2
- Topic: Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
- Replies: 18
- Views: 23506
Stealth makes "Destroy the Device" and Blacksite too easy + balance suggestion
Hey everyone. As many others I appreciate the fact that stealth is a viable way to solve many missions. It provides additional variety in the way missions play out. Ideally a stealthy playstyle should come with some disadvantages or else the player would be encouraged to only run stealth missions (w...