Search found 151 matches

by Icarus
Wed Jul 05, 2017 10:54 am
Forum: Long War 2: Strategy
Topic: Running intel on high-vigilance regions viable?
Replies: 12
Views: 17886

Running intel on high-vigilance regions viable?

How viable is it to continue running intel after vigilance exceeds 16? Most of the good missions are out of the pool by then.
by Icarus
Tue Jul 04, 2017 7:18 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 77405

Re: Commander Level After Action Report

Thanks. A quick addendum before I stop derailing this thread: I tried to consciously create such a region by cutting off a region from all its neighbors on alert 3 and spiked vigilance (to about 17), then continued to run full intel. Felt like a huge waste when nothing happened for 1,5 months though...
by Icarus
Mon Jul 03, 2017 11:11 am
Forum: Long War 2: Strategy
Topic: Commander Level After Action Report
Replies: 52
Views: 77405

Re: Commander Level After Action ReportC

Could you elaborate how the free UFO parking scam is working? Couldn't sift it out of the data just now...
by Icarus
Thu Jun 08, 2017 6:23 am
Forum: Long War 2
Topic: Too many MEC's
Replies: 11
Views: 21778

Re: Too many MEC's

4 MEC's is one thing, 7 MEC's, 4 of whose was heavy M3 ones is different story. With exceptional luck I can probably kill 4 and control 1, but what to do with another 2 and sectiod commander? Bluescreen bomb is fine, but make it mandatory is not right thing from any perspective. I did not view this...
by Icarus
Wed Jun 07, 2017 9:57 am
Forum: Long War 2
Topic: Too many MEC's
Replies: 11
Views: 21778

Re: Too many MEC's

I had a 4-MEC pod some time ago and I am currently in June. Commander difficulty. Sadly, I don't remember what kind of mission it was, only that I was cocky, so probably under-infiltrated in a high strength region. That said, depending on my soldiers I sometimes prefer MECs to other soldiers. I can ...
by Icarus
Tue Jun 06, 2017 11:47 am
Forum: Long War 2
Topic: Full Override in 1.4 - which missions let you keep MEC
Replies: 4
Views: 8218

Full Override in 1.4 - which missions let you keep MEC

With my upcoming first full override specialist, in which kinds of missions can I take a fully overridden mech home?

And on a related note: do Mechs still revert to Advent after a number of turns if they have been hacked by a specialist with full override?
by Icarus
Fri Jun 02, 2017 9:36 am
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 32081

Re: LW 1.4 and Retaliations

That implies there is a soft timer on critical missions using the strength, in that the story missions get progressively harder through legion piling the longer the campaign runs. Is that right?
by Icarus
Fri Jun 02, 2017 9:05 am
Forum: Long War 2: Strategy
Topic: Solid base layout vs. building facilities as required
Replies: 3
Views: 10942

Re: Solid base layout vs. building facilities as required

The lab is also one of these buildings that benefits from being built on a coil. Which would mean a delay as well. Same for other coil candidates like Power Relay and psi chamber. Can I get by with just one PR if I do not build any of the mentioned facilities on a coil?
by Icarus
Fri Jun 02, 2017 8:30 am
Forum: Long War 2: Strategy
Topic: Solid base layout vs. building facilities as required
Replies: 3
Views: 10942

Solid base layout vs. building facilities as required

When starting a campaign and building facilities, I basically see two options: 1. Make sure the workshop is situated within facilities that can use engineers, like resistance comms, proving grounds etc. This necessitates building facilities in a certain order, as each space needs to be excavated fir...
by Icarus
Fri Jun 02, 2017 7:28 am
Forum: Long War 2
Topic: vipers tounge pull makes things explode
Replies: 2
Views: 5070

Re: vipers tounge pull makes things explode

Whoa... explosive licking! THAT'S what I'd call successful genetic modification!

Sorry, couldn't resist. Didn't have that happen to me, but then again, sneks didn't get a lot of opportunities up to now.
by Icarus
Thu Jun 01, 2017 11:46 am
Forum: Long War 2
Topic: Is AI influenced by soldier armor ratings
Replies: 1
Views: 3567

Is AI influenced by soldier armor ratings

When the AI decides who to shoot, does it factor in armor ratings, especially item armor ratings?

This translates to whether it is useful to stack armor and tactical vest mainly on the low-defense tanks or not.
by Icarus
Thu Jun 01, 2017 8:24 am
Forum: Long War 2
Topic: Rebel XP?
Replies: 6
Views: 14912

Re: Rebel XP?

Does anyone know if the Faceless keep the accumulated boni when transforming? I have a faceless rebel with lone wolf.
by Icarus
Wed May 31, 2017 1:21 pm
Forum: Long War 2: Strategy
Topic: Trial By Fire Training Missions - mechanics and strategy
Replies: 11
Views: 22501

Re: Trial By Fire Training Missions - mechanics and strategy

How much is it worth, actually? Most of my low-levelled soldiers level up after mission due to mission xp anyway. How much does Trial By Fire save, actually?
by Icarus
Wed May 31, 2017 8:22 am
Forum: Long War 2
Topic: HQ assaults
Replies: 8
Views: 13531

Re: HQ assaults

HQs give you an enormous amount of rewards. 40+ corpses, lots of supply/alloys/elerium, a bunch of datapads, assorted loot, etc. Then on top of that there's the strategic benefits – 5 points of destroyed strength, a ton of vigilance, a permanent 20% boost to haven jobs, the ability to safely farm t...
by Icarus
Tue May 30, 2017 9:15 am
Forum: Long War 2
Topic: Retaliations
Replies: 41
Views: 63560

Re: Retaliations

Another thing would be to allow 8 soldiers for the defence. Does anyone know if this can be done via .ini?
by Icarus
Tue May 30, 2017 7:38 am
Forum: Long War 2
Topic: Retaliations
Replies: 41
Views: 63560

Re: Retaliations

Had my first full retal in June and switched the "show reinforcement flare" on. That makes it a bit more manageable.
by Icarus
Wed May 24, 2017 11:55 am
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 97110

Re: LW2 Strategic Layer: Managing Strength and Vigilance

What do you guys think, in which way does 1.3 influence this approach? What I can think of: 1. Troop columns being more difficult to detect and do lowers the value of high-strength non-liberated regions. 2. Retals being more reinforced puts additional pressure on those regions. 3. Liberated regions ...
by Icarus
Wed May 24, 2017 11:28 am
Forum: Long War 2
Topic: So there *will be* another patch
Replies: 2
Views: 4599

Re: So there *will be* another patch

I rushed Sectoid research after first mission, wrote down the values of my future psi-guys and reloaded. A crutch, but maybe a less annoying plan B.
by Icarus
Wed May 24, 2017 9:10 am
Forum: Long War 2: Strategy
Topic: LW 1.4 and Retaliations
Replies: 19
Views: 32081

Re: LW 1.4 and Retaliations

So what exactly am I to do with a very high strength region? I don't really want vigilance to decay as vigilance slows Avatar, and I want forces to stay there and not move to my other regions. AND I don't want my rebels to just sit on their asses doing nothing, but I don't want them working for the ...
by Icarus
Wed May 24, 2017 8:22 am
Forum: Long War 2
Topic: Just The Network Tower?
Replies: 8
Views: 14431

Re: Just The Network Tower?

What are the consequences of doing this on the strategic layer? I had the impression that the aliens amass strength on regions with exposed HQs - though that may have been due to the vigilance you usually amass in the meantime. Does anyone know whether exposing the tower or the HQ makes the AI behav...
by Icarus
Thu May 18, 2017 8:18 am
Forum: Long War 2
Topic: Undocumented 1.3 Changes?
Replies: 15
Views: 21903

Re: Undocumented 1.3 Changes?

Is there any place where I can find a list of all the proving grounds projects and their associated costs, for 1.3? I read there were a lot of changes in that area, but are they documented somewhere?
by Icarus
Thu May 18, 2017 8:01 am
Forum: Long War 2
Topic: Your favorite things about 1.3
Replies: 21
Views: 28106

Re: Your favorite things about 1.3

I love the lower pod size as well as the accuracy buff on very short distances. The former makes fighting through pods more viable, which I love because I've always sucked at stealth, but felt I had to do it because one pod was a significant hurdle. The latter enables me to plan better, as I like to...
by Icarus
Mon May 15, 2017 9:43 am
Forum: Modding Long War 2
Topic: How to add infiltrating members to new squad?
Replies: 0
Views: 2928

How to add infiltrating members to new squad?

Is there a way to make it possible to add unavailable members (e. g. infiltrating) to new squads? Reason: I tend to build the squads after the first couple of missions, once I know what I have soldier- and AWC-perk-wise. The problem: most of my soldiers aren't at home by that time. And adding as the...
by Icarus
Sun May 14, 2017 8:12 am
Forum: Long War 2
Topic: I don't really have anything to say.
Replies: 19
Views: 27460

Re: I don't really have anything to say.

chrisb wrote: [...]

How do you know the devs are not patiently waiting for you to start a campaign so they can release 1.3? What if all this time you have delayed the release of 1.3 by not starting a new campaign.
Tried that already, didn't work. Twice, actually. :)
by Icarus
Mon May 08, 2017 7:57 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143953

Re: 1.3 Changelog got updated.

Well, what I've been suggesting has nothing to do with Nexus Mods itself, it has to do with PI's uploading criteria. They just upload the entire mod, rather than giving an option to just download the files that were changed ( which means PI uploads a much ....much smaller zipped file to download ) ...