Search found 124 matches

by sarge945
Mon Jun 12, 2017 5:29 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 55056

Re: The chosen!!!

Another interesting thing I noticed: In the trailers, a lot of the XCOM operatives are using what looks like SMGs. I wonder if these SMGs will clash with the ones in Long War 2?
by sarge945
Mon Jun 12, 2017 5:27 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 55056

Re: The chosen!!!

MrStraw wrote:August 29
haha I know. I just hope someone like JL can come and explain their plans for dealing with this. Obviously I doubt everyone will have the DLC, which could make things difficult
by sarge945
Mon Jun 12, 2017 5:22 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 55056

Re: The chosen!!!

Yeah I think we should SUMMON THE DEVS.


uh em......

When is the next release?

See, now they have to come here and kill some rookies.
by sarge945
Mon Jun 12, 2017 5:17 pm
Forum: Long War 2
Topic: The chosen!!!
Replies: 37
Views: 55056

Re: The chosen!!!

MrStraw wrote:Shit, I missed the trailer because I was playing XCom. The irony!

Is there a link to the trailer?
https://www.youtube.com/watch?v=n3bENBYSucQ

EDIT: Oops wrong link, updated

I really hope Long War can be updated to work with this
by sarge945
Mon May 22, 2017 3:29 am
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23935

Re: DLC Support

It would be really nice if Long War 2 could be balanced around Alien Hunters. It kind of sucks not being able to play a DLC I paid for properly Of course all balancing would have to be optional so as to not punish people who didn't buy it. I think making the alien nest an extra poi that doesn't wast...
by sarge945
Sun May 21, 2017 1:06 pm
Forum: Long War 2
Topic: DLC Support
Replies: 14
Views: 23935

Re: DLC Support

So wait, what's the point of uninstalling the Alien Hunters DLC when I can just disable it in the New Game menu?

#uninformed
by sarge945
Sun May 21, 2017 2:15 am
Forum: Modding Long War 2
Topic: What is the difference between Long War 2 and the Community Highlander?
Replies: 3
Views: 7693

Re: What is the difference between Long War 2 and the Community Highlander?

Thanks for the extremely long response. That was quite an interesting read. There are already mods I'm interested in which use the Highlander, so I might try to get that working with Long War 2, since Long War 2 has pretty much made the vanilla game unplayable (that's a compliment) and I want some o...
by sarge945
Fri May 19, 2017 3:22 pm
Forum: Long War 2
Topic: Do grenadiers extra grenades reduce mobility?
Replies: 5
Views: 8645

Do grenadiers extra grenades reduce mobility?

As you know, filling any utility slot reduces your mobility by 1.

Does the grenadier also lose 1 mobility for their extra support/frag grenades that they get through perks?
by sarge945
Fri May 12, 2017 12:55 am
Forum: Long War 2
Topic: What gameplay changing mods are you using?
Replies: 44
Views: 56307

Re: What gameplay changing mods are you using?

Zyxpsilon wrote: xx) A bunch of QoL magic gimmicks
Oh?
by sarge945
Thu May 11, 2017 8:43 am
Forum: Long War 2
Topic: [Suggestion] Armors
Replies: 4
Views: 7854

Re: [Suggestion] Armors

I'd bet you didn't test Shredder/Shredstorm yet. They are probably the most OP items in the game (some changes to nerf them are in 1.3 but i'm not sure it will be enough). Not yet. Good to know! If i was to design my own system for armors it would be something like this : No armor (civilian clothes...
by sarge945
Thu May 11, 2017 4:35 am
Forum: Long War 2
Topic: Suggestion classes
Replies: 14
Views: 18603

Re: Suggestion classes

I do see some similarities between the classes. And I do think the gunner is too mobile. But they still all have their roles
by sarge945
Thu May 11, 2017 4:28 am
Forum: Modding Long War 2
Topic: Weapon models
Replies: 3
Views: 18435

Re: Weapon models

cryptc wrote: Would be real nice if someone made a LW2 weapon model mod of some sort...
I'd love to see something like xskin system ported to long war 2 (and the community Highlander)
by sarge945
Thu May 11, 2017 4:24 am
Forum: Modding Long War 2
Topic: Mod idea: propaganda war
Replies: 0
Views: 3209

Mod idea: propaganda war

So I thought of this idea in the middle of a lecture today. I don't know how to mod, but I've been meaning to learn, so maybe now is a good time. Anyway the mod is as follows: The ADVENT have secret TV stations littered around the map. As long as these remain operational, they will all increase the ...
by sarge945
Thu May 11, 2017 1:35 am
Forum: Long War 2
Topic: [Suggestion] Armors
Replies: 4
Views: 7854

[Suggestion] Armors

I've only unlocked the EXO suit in my game, I am mainly going off this: http://www.ufopaedia.org/index.php/Armor_(LW2) So it seems a little strange to me that Medium armor gives the best protection. I understand the direction Pavonis was going with it though Light armor is for mobiity and extra abil...
by sarge945
Thu May 11, 2017 1:16 am
Forum: Modding Long War 2
Topic: What is the difference between Long War 2 and the Community Highlander?
Replies: 3
Views: 7693

What is the difference between Long War 2 and the Community Highlander?

From my understanding, the Highlander contains all of the same event hooks as added by Long War 2, but none of the gameplay changes. Is that correct? I am not a modder (but am trying to start) and don't really know the difference. If it is, I have some questions. 1. Why doesn't Long War 2 just run a...
by sarge945
Thu May 11, 2017 12:58 am
Forum: Long War 2
Topic: Suggestions
Replies: 7
Views: 10261

Re: Suggestions

I know it doesn't make much sense, but adding rendering to the Defence Matrix might actually give me a reason to build that (otherwise mostly useless) room.

The DM should be made more useful in general
by sarge945
Sun May 07, 2017 3:12 am
Forum: Long War 2
Topic: LW2 1.3 waiting tribute + thanks
Replies: 9
Views: 17362

Re: LW2 1.3 waiting tribute + thanks

Commander we don't have enough recruits to field a full squad...
by sarge945
Sat May 06, 2017 12:33 pm
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143566

Re: 1.3 Changelog got updated.

What we need is a REINFORCEMENTS indicator at the top-left of these forums that switches from green to yellow to red as the patch gets closer. I'd say with Xwynns starting up a 1.3 LP and the second batch of translation done, we're at yellow. Please go to red! Great. Now half the rookies are panick...
by sarge945
Fri May 05, 2017 6:26 am
Forum: Long War 2
Topic: 1.2 Campaign Feedback
Replies: 19
Views: 24452

Re: 1.2 Campaign Feedback

Finding an “Elite” weapon attachment, thinking that additional tiers of weapon attachments were introduced only to then find out that it was just a needless rename of Superior Attachments I don't understand this either. It's a small change though, and not exactly gamebreaking, so I guess we will ge...
by sarge945
Fri May 05, 2017 5:41 am
Forum: Long War 2
Topic: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]
Replies: 10
Views: 15175

Re: AP Rounds vs reworked Stiletto, Flechette and Needle Rounds [balance]

I also think a +1 buff to bonus damage would be good.
by sarge945
Fri May 05, 2017 3:16 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 143566

Re: 1.3 Changelog got updated.

I actually like the new pod mechanics. In 1.2 it seemed like you would either get 4 pods at once, or they would be extremely far apart, and it was really random how each game would play out. Which had a really weird and unbalanced effect on mission difficulty In 1.3 it seems to be (based entirely on...
by sarge945
Thu May 04, 2017 10:51 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44963

Re: Why can't we carry alien corpses?

As much as I liked Guerilla War, I have to agree with the naysayers here. I tried mixing the Extract Corpses mod with LW2, and there's a really good reason it's not included by default. People are understating how powerful it is. I know it doesn't feel strong, because it's only a little bit extra c...
by sarge945
Thu May 04, 2017 10:18 am
Forum: Elevated Bug Reports
Topic: Squad deployment UI
Replies: 13
Views: 36239

Re: Squad deployment UI

I'm no expert, but if it's breaking again after one session, that sounds to me like it could be a steam cloud bug. I don't even know if xcom 2 has steam cloud support, but if it does, you might want to disable it
by sarge945
Wed May 03, 2017 12:07 pm
Forum: Long War 2
Topic: Any way to select an officer?
Replies: 5
Views: 8498

Re: Any way to select an officer?

The game loops through each squaddie and asks the following series of questions: Is it the squad member an Officer? If yes, then continue, else skip this member. Does the member have a higher Officer Rank than any previous highest member? If highest, mark as highest. If lower, then skip. If equal, ...