Search found 124 matches

by sarge945
Wed May 03, 2017 6:40 am
Forum: Long War 2
Topic: More ability icons?
Replies: 3
Views: 6298

More ability icons?

Would it be possible to increase the number of ability icons per page in the ability bar? Having to cycle through pages is a major annoyance and there is a lot more room, should be able to fit more than 14 icons.
by sarge945
Wed May 03, 2017 4:24 am
Forum: Long War 2
Topic: Any way to select an officer?
Replies: 5
Views: 8423

Re: Any way to select an officer?

deaconivory wrote:The first one you choose for the mission will be the leader. Just always choose the one you want to lead first.
I tried kicking the first one out, and re adding him to my squad. It made no difference
by sarge945
Wed May 03, 2017 4:10 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140864

Re: 1.3 Changelog got updated.

... I don't think alien defense is being lowered to "make the game easier," it's being changed because getting 50-70% shots on flanked opponents in open terrain was annoying and not fun. Yet.. the same could be said of the Ultra-Viper (Naja?) Aiming skills that persistantly hit 99% of the...
by sarge945
Wed May 03, 2017 3:58 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44369

Re: Why can't we carry alien corpses?

Clibanarius wrote:By the way, the vanilla XCOM2 configuration inis has a setting for REDUCE MOBILITY WHILE CARRYING that is disabled by default. Set that to 6. Also, disable the Fulton Device. Enjoy, Extract Corpses now balanced.
Sounds fantastic!
by sarge945
Mon May 01, 2017 11:25 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140864

Re: 1.3 Changelog got updated.

saroscycler wrote:Any change of fixing the AI-keeps-smashing-through-building bug? Make AI not smash though the environment while at green alert.
Yeah it's always hilarious seeing a drone smash through a bunch of building windows on its patrol. Real subtle there, drone
by sarge945
Mon May 01, 2017 3:02 am
Forum: Long War 2
Topic: 1.3 Changelog got updated.
Replies: 120
Views: 140864

Re: 1.3 Changelog got updated.

technical will scale like crap with their one 'thing' gutted. shinobis got 1 more useful perk and 2 other gutted. Snipers are just going to switch from serial to double tap. I gotta know what their 'one thing' was that we gutted, as technical's literally only got buffed. Their one thing was dying h...
by sarge945
Mon May 01, 2017 2:34 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44369

Re: Why can't we carry alien corpses?

I tried using All Pods Active, it makes the game so insanely, ridiculously hard. I love the concept of it, it makes more sense from a gameplay perspective, but it just makes it so insanely and unfairly hard. I have about a 99% chance of a squad wipe. I would happily use it with some buffs to my sold...
by sarge945
Sun Apr 30, 2017 4:02 am
Forum: Long War 2: Bug Reports
Topic: Spark Overdrive ability is broken?
Replies: 5
Views: 11117

Re: Spark Overdrive ability is broken?

In one case, I activated it, fired a shot, and my turn immediately ended.

Other cases have involved movement, and I am not sure if I actually got the extra movement or not. I will have to check that out again.

Thanks
by sarge945
Sat Apr 29, 2017 1:05 pm
Forum: Long War 2
Topic: Vigilance and the Avatar Project
Replies: 9
Views: 14867

Re: Vigilance and the Avatar Project

I really like this idea. Having conflicting game mechanics which are designed to work in contrast is a really good method of creating rewarding choices as well as meaningful tension in a game situation, and I fully support it and hope the devs will take some of this on board. Of course, conflicting ...
by sarge945
Sat Apr 29, 2017 11:02 am
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1261749

Re: Camera Stuck Under The Avenger

I hope that if they do fix it in the XPACK, that the engine is ported back to the original game.

Wouldn't want people to pay extra money just to have a working game
by sarge945
Sat Apr 29, 2017 5:39 am
Forum: Long War 2
Topic: Any way to select an officer?
Replies: 5
Views: 8423

Any way to select an officer?

So I was in a situation earlier today, where I had 2 officers of the same rank. One was a seasoned officer, who had been on ~5-6 missions with the squad. The other one had only just become an officer. The game arbitrarily determined that the new officer was the mission lead. I assume it did this bec...
by sarge945
Sat Apr 29, 2017 2:28 am
Forum: Long War 2
Topic: Release for Patch 1.3
Replies: 23
Views: 35944

Re: Release for Patch 1.3

We're losing rookies left and right, Commander! We need to get these people out of here!
by sarge945
Sat Apr 29, 2017 2:21 am
Forum: Long War 2: Bug Reports
Topic: Spark Overdrive ability is broken?
Replies: 5
Views: 11117

Spark Overdrive ability is broken?

I apologize in advance if this is a duplicate. I searched for Overdrive and didn't find anything. I have noticed that the SPARK Overdrive ability (the one that gives them an extra action) doesn't actually give them an extra action. They cannot move or do anything, and your only option is to end your...
by sarge945
Thu Apr 27, 2017 8:32 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44369

Re: Why can't we carry alien corpses?

That's fair enough, thanks for the responses. I will run this mod.

Since it technically gives me an advantage, can anyone recommend a mod which will make the aliens slightly more powerful to match without making them insane?
by sarge945
Thu Apr 27, 2017 3:10 am
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44369

Why can't we carry alien corpses?

As you know, in Long War 2, finding alien corpses can be a huge hassle, and can delay your techs significantly. In the same way that my troops can carry unconscious or dead friendly soldiers to the evac zone, why can't we carry dead enemies as well for their corpses? It would be especially cool if w...
by sarge945
Mon Jan 30, 2017 5:25 am
Forum: Long War 2
Topic: Why I don't like Timers (and a suggestion)
Replies: 14
Views: 20590

Re: Why I don't like Timers (and a suggestion)

Arcalane wrote:At least tie it to concealment status as well. :|
Makes sense. Added to OP
by sarge945
Mon Jan 30, 2017 2:40 am
Forum: Long War 2
Topic: Why I don't like Timers (and a suggestion)
Replies: 14
Views: 20590

Why I don't like Timers (and a suggestion)

This is just my opinion, obviously other people may think differently. I appreciate constructive criticism on this idea. XCOM 2's timers have always, in my opinion, been somewhat detrimental to the game, as they encourage a sprint-recklessly-to-the-end style of gameplay. At the same time, I apprecia...
by sarge945
Mon Jan 30, 2017 12:32 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300027

Re: UPDATE: Long War 2 Patch 1.1 is now available

Sorry, I'm still new to Steam mods and XCOM2, but how can I be sure that I have 1.1 installed, vs 1.0? I don't know if my game updated. If you are using the Workshop version, it will automatically update to the latest version. You can further verify this by looking at your downloads - Xcom 2 Worksh...
by sarge945
Thu Jan 26, 2017 12:32 am
Forum: Long War 2
Topic: UPDATE: Long War 2 Patch 1.1 is now available
Replies: 219
Views: 300027

Re: Pending Changelist for 1.1 (NOT RELEASED)

- Swapped around Covert, Conceal and Tradecraft on Shinobi tree. NOTE: THIS WILL CHANGE EXISTING CAMPAIdiot's Gaming NewsS. Sorry, can't be avoided. - Swapped Chain Shot and Tandem Warheads on Grenadier tree. NOTE: ALSO SORRY. Quick question, because I am an idiot who knows nothing about modding--I...
by sarge945
Wed Jan 25, 2017 12:50 pm
Forum: Long War 2
Topic: alternative primary for Sharshooter
Replies: 43
Views: 44956

Re: alternative primary for Sharshooter

Crushing Doom wrote:Also Shinobi is a really dumb name
This. It should obviously be called the Shinoda class
by sarge945
Wed Jan 25, 2017 4:46 am
Forum: Long War 2: Bug Reports
Topic: Broken jailbreak missions?
Replies: 5
Views: 8129

Re: Broken jailbreak missions?

Just an update. ChristopherOdd has the same issue, as seen in this video

https://youtu.be/LLqJQNyjRkM?t=13m56s

His Gremlin is able to hack the jail door, but there are no green squares for anyone else, and no Amber objective hack ability.
by sarge945
Wed Jan 25, 2017 3:47 am
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1261749

Re: Camera Stuck Under The Avenger

I have had this bug before on my old PC since Vanilla, and it would be consistent and game-breaking (always get stuck no matter what I do).

My new PC hasn't really had the issue.

Maybe it's a core engine problem with the actual game code.

The lagvenger has always ran slower than it should.
by sarge945
Wed Jan 25, 2017 3:22 am
Forum: Long War 2
Topic: Infiltrating Bug
Replies: 1
Views: 4300

Re: Infiltrating Bug

Are you using any other mods, especially ones that modify soldier health/damage taken?

https://www.reddit.com/r/Xcom/comments/ ... e_forever/
by sarge945
Wed Jan 25, 2017 3:09 am
Forum: Long War 2
Topic: Would be nice if you could carry stunned troops
Replies: 24
Views: 31012

Re: Would be nice if you could carry stunned troops

Zloth wrote:(I'm not sure what you would use for panic... dirty magazines? ;)
Hand them a cute puppy